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[L4D2] Weapon Unlock v0.8.1


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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-07-2010 , 22:29   Re: [L4D2] Weapon Unlock v0.3.3
Reply With Quote #151

Quote:
Originally Posted by Jоnny View Post
Nicholas Hastings <[email protected]> - Thu, 07 Jan 2010 01:26:01 -0800 - rev 2888
Fixed SetUserCvar (sm_rename) on TF/DoD Linux (bug 4196, r=dvander).
nvm, ill try it
and mm 1.8

yes it was 0.3.3 (compiled by local sm compiler)
After crashing I had to clean it, therefore it is not present in the list

Version 0.3.3 does not fall when I test loading sugarmill a-> b
And at 15-20 players falls
But I will try to start it again on version MM 1.8
If that doesn't work give Stripper Source a try.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-07-2010 , 22:30   Re: [L4D2] Weapon Unlock v0.3.3
Reply With Quote #152

Quote:
Originally Posted by GM-Scorp View Post
i did notice something just now

i was playing darkcarnival and i never saw a gun in the 3 maps we played
after i restarted the map they did spwawn

the plugin was loaded but for some reason i had to restart the map for it to work
That's because the round_start trigger is bugged and the check I put it sometimes disabled it all together. Instead I just added a check to prevent multiple bats from being given out in v0.3.4.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-07-2010 , 22:31   Re: [L4D2] Weapon Unlock v0.3.3
Reply With Quote #153

Quote:
Originally Posted by fpsbrian View Post
Same problem here
Try v0.3.4 and let me know if it still does it.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-07-2010 , 22:32   Re: [L4D2] Weapon Unlock v0.3.3
Reply With Quote #154

Quote:
Originally Posted by SkaP View Post
Having no problem's on dark carnival here is a pic f the mp5 on the first map.

[IMG]http://img340.**************/img340/1132/c2m1highway0002.jpg[/IMG]

I think people are still having the problem with seeing a certain weapon and getting another one though.
The bug in v0.3.3 was somewhat intermittent, so that's why it worked for some and not for others.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-07-2010 , 23:31   Re: [L4D2] Weapon Unlock v0.3.4
Reply With Quote #155

Just experienced the bug of weapons that are not what they should be. In my glow config red items are items you already have and have full ammo or are to far away. Green are weapons you can pick up because you don't have them or are missing even one ammo.

Here is what they mean

Can't pick up the Sniper it's a shotgun that I have
[IMG]http://img229.**************/img229/3149/c2m5concert0004.jpg[/IMG]

Now I can I have the AK and that's a Shotgun
[IMG]http://img205.**************/img205/4931/c2m5concert0006.jpg[/IMG]

Can't pick up the Shotgun it's a AK I have
[IMG]http://img301.**************/img301/7637/c2m5concert0005.jpg[/IMG]

Now I can I have the Shotgun and that weapon is an AK
[IMG]http://img145.**************/img145/6552/c2m5concert0007.jpg[/IMG]


So the Shotgun was the AK, the Sniper was a Shotgun and you can see I have two pistols the AK was a pistol. The Sniper didn't exist at all.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-08-2010 , 02:10   Re: [L4D2] Weapon Unlock v0.3.4
Reply With Quote #156

Hmm ok, need a few more details to see if I can replicate it. Did this happen during coop or versus? Was it after a map change or a team switch? Did the server just start or had it been running for a while? Is that the Dark Carnival finale?
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TFX
Junior Member
Join Date: Jan 2010
Old 01-08-2010 , 03:33   Re: [L4D2] Weapon Unlock v0.3.3
Reply With Quote #157

Quote:
v.0.3.3 still crashes at the sugarmill a--to--b,and the same reason:cant precache the model of sg552
Quote:
Originally Posted by Crimson_Fox View Post
Can't replicate the crash on my end any more. Can you post more details about your setup? (Plugins you're running, version of Metamod and Sourcemod, what OS, dedicated or listen.)
And v.0.3.3 crashed once when Dark Carnival,sorry I don't remember which chapter, but definitely not the first two.

Just tested v.0.3.4, it worked fine when just me in my server even I'd deliberately restarted campaign several times. I'm not sure whether it does well when other players join in,I'll check it later.
Code:
] meta version
Metamod:Source version 1.8.0-dev
Build ID: 682:f125dd3ed7d0-dev
Loaded As: Valve Server Plugin
Compiled on: Nov 17 2009
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
] sm version
 SourceMod Version Information:
    SourceMod Version: 1.3.0-dev
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Nov 23 2009 05:41:01
    Build ID: 2865:f3551d6b1300-dev
    http://www.sourcemod.net/
] sm plugins list
[SM] Listing 26 plugins:
  01 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
  02 "Admin Help" (1.3.0-dev) by AlliedModders LLC
  03 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
  04 "Ads" (1.0.4.0) by Shane A. ^BuGs^ Froebel
  05 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
  06 "Basic Ban Commands" (1.3.0-dev) by AlliedModders LLC
  07 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
  08 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
  09 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
  10 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
  11 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
  12 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
  13 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
  14 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
  15 "[L4D2] Points and Gift System" (1.3.3) by (-DR-)GrammerNatzi
  16 "L4D2 Incapped Meds Munch" (1.0.0) by AtomicStryker
  17 "[L4D2] Weapon Unlock" (0.3.4) by Crimson_Fox
  18 "L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
  19 "L4D SM Respawn" (1.8) by AtomicStryker & Ivailosp
  20 "[L4D2] Left FORT Dead2" (1.1) by Boikinov
  21 "PerkMod" (2.0.0 alpha) by tPoncho
  22 "Player Commands" (1.3.0-dev) by AlliedModders LLC
  23 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
  24 "L4D Reserved spectator slots" (1.0) by Olj
  25 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
  26 Disabled: "Nextmap" (1.3.0-dev) by AlliedModders LLC
] status
hostname: [Plugin test]O(∩_∩)O
version : 2.0.0.1 4052 secure  
udp/ip  :  [ public n/a ]
os      : Windows Listen
map     : c4m2_sugarmill_a at ( 3659, -1598, 294 )
players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved)

Last edited by TFX; 01-08-2010 at 07:42.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 01-08-2010 , 03:38   Re: [L4D2] Weapon Unlock v0.3.4
Reply With Quote #158

Code:
] meta list
Listing 5 plugins:
  [01] L4DToolZ (1.0.0.9b) by Ivailosp
  [02] SourceMod (1.3.0-dev) by AlliedModders LLC
  [03] SDK Hooks (1.2.0) by Tsunami
  [04] BinTools (1.3.0-dev) by AlliedModders LLC
  [05] SDK Tools (1.3.0-dev) by AlliedModders LLC

] sm plugins list
[SM] Listing 40 plugins:
  01 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
  02 "Admin Help" (1.3.0-dev) by AlliedModders LLC
  03 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
  04 "All4Dead" (2.0.0) by James Richardson (grandwazir)
  05 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
  06 "Basic Ban Commands" (1.3.0-dev) by AlliedModders LLC
  07 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
  08 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
  09 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
  10 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
  11 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
  12 "Blind Luck" (1.1.0) by James Richardson (grandwazir)
  13 "Connect Announce" (1.1) by Arg!
  14 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
  15 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
  16 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
  17 "[L4D2] Infected Bots" (1.8.7) by djromero (SkyDavid), MI 5
  18 "L4D2 Pause" (0.2.1) by pvtschlag
  19 "L4D2 Unstick" (1.0.6) by HowIChrgeLazer
  20 "[L4D2] Hidden Ability Hints" (1.6b) by Thraka
  21 "L4D2 Survivor AI Trigger Fix" (1.0.2) by  AtomicStryker
  22 "[L4D2] Weapon Unlock" (0.3.4) by Crimson_Fox
  23 "L4D Bots" (0.1) by devicenull
  24 "L4DSwitchPlayers" (1.4) by SkyDavid (djromero)
  25 "L4D Broadcast" (0.9.7) by Voiderest
  26 "L4D_Cloud_Damage" (2.14) by  AtomicStryker
  27 "L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
  28 "L4D SM Respawn" (1.8) by AtomicStryker & Ivailosp
  29 "Stuck Zombie Melee Fix" (1.0.4) by AtomicStryker
  30 "L4D Survivor AI Pounced Fix" (1.0.2) by  AtomicStryker 
  31 "L4DSwitchPlayers" (1.3) by SkyDavid (djromero)
  32 "L4D Vote Guard" (1.0.2) by Crimson
  33 "maxplayersaddon" (1.0.0.0) by Me
  34 "Name Checker" (1.5) by Silent_Water
  35 "Player Commands" (1.3.0-dev) by AlliedModders LLC
  36 "Rate watcher" (0.15) by X@IDER
  37 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
  38 "Damage Info Display" (1.3.5) by Dionys && -pk-
  39 "L4D Force Mission Changer" (1.4.0) by Dionys
  40 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
0.3.4
changelevel : c4m2_sugarmill_a -> c4m3_sugarmill_b

Last edited by Ja-Forces; 01-09-2010 at 10:07.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-08-2010 , 03:44   Re: [L4D2] Weapon Unlock v0.3.4
Reply With Quote #159

Quote:
Originally Posted by Crimson_Fox View Post
Hmm ok, need a few more details to see if I can replicate it. Did this happen during coop or versus? Was it after a map change or a team switch? Did the server just start or had it been running for a while? Is that the Dark Carnival finale?
It happens in versus, well I don't really play co-op so I don't know >_>. This was second round of the Dark Carnival finale. My friend Didi and I were testing the server for plugin bugs to make sure it was good to play and it was his turn to play the finale(1v1). He tells me the problem which I had experienced yesterday that certain weapons weren't what they were supposed to be. I switched sides real quick and took pics. And no the server hadn't been restarted since we started Dark Carnival. I had this happen on Hard Rain on map 1, so it's not a finale problem. Only seems to happen in safe rooms. It's not any other plugin(no offense) because I experienced this only after adding this one(last one I added). Hope you can fix it.

Last edited by SkaP; 01-08-2010 at 05:47.
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Daewa
Member
Join Date: Oct 2009
Old 01-08-2010 , 05:39   Re: [L4D2] Weapon Unlock v0.3.4
Reply With Quote #160

When you have the preorder version, the game doesn't give bats at startup, it just spawns multiple bats on the floor or make a weapon_spawn of one bat.
Can you make it spawn like this?

The problem is, like the knife, if you don't have the preorder version this melee weapon doesn't even exist in your game, so doing the "give baseball_bat" command won't do anything.
What we can do about it, is adding the baseball bat as a mod like the hunting_knife. So install a baseball bat mod registered as "bat" and change "baseball_bat" to "bat" in your plugin, then make sure it spawns the way I said above and voilą, perfect preorder version faking


edit: oh and baseball_bat only spawns at startup so if you make what I said above, you'll have to prevent the bat from spawning on weapon_spawns, it should be easy, just replace it with another melee weapon like crowbar just like you do with css weapons.
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