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Napalm Grenades!


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donaldl43
Junior Member
Join Date: Jul 2005
Location: Winnetka, CA
Old 08-22-2007 , 23:09   Re: Napalm Grenades!
Reply With Quote #21

We do understand this idea came from Mattie. Nice port but I thought you might at least mention that. It's even called the same thing on his forum.
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Peoples Army
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Join Date: Mar 2007
Old 08-23-2007 , 21:08   Re: Napalm Grenades!
Reply With Quote #22

actully i didnt port this , some one here had requested it . ive never been to the matty forums or used it . and im not sure why it would matter any ways , so why mention it ? just becuase you have nothing better to do ?
well go find soemthing .
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MoggieX
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Join Date: Aug 2007
Location: n00bville
Old 08-24-2007 , 11:56   Re: Napalm Grenades!
Reply With Quote #23

OoO handbags at dawn?

I tried this last night and after dying, I (as well as many others on there server at the time) found that entering a place where someone had caught fire too from a nade, the sound of fire was still there. Although no player was anywhere near that location. That said, at the round end the sound disappeared.

Matt
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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 08-24-2007 , 13:10   Re: Napalm Grenades!
Reply With Quote #24

Interesting...

I keep thinking if there is anything to do if the player takes >= 100 damage from a grenade, the player still is ignited
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Peoples Army
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Join Date: Mar 2007
Old 08-24-2007 , 17:47   Re: Napalm Grenades!
Reply With Quote #25

well im extinguishing the player on death event , so if he takes 100 and dies (which he will) then hell extinguish .
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donaldl43
Junior Member
Join Date: Jul 2005
Location: Winnetka, CA
Old 08-25-2007 , 10:20   Re: Napalm Grenades!
Reply With Quote #26

Quote:
Originally Posted by Peoples Army View Post
actully i didnt port this , some one here had requested it . ive never been to the matty forums or used it . and im not sure why it would matter any ways , so why mention it ? just becuase you have nothing better to do ?
well go find soemthing .
Testy...

What do you mean "I'm not sure why it would matter anyways"? It would matter if you ripped off someone's idea and didn't give them credit. Since you didn't then good for you.
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Peoples Army
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Join Date: Mar 2007
Old 08-25-2007 , 18:22   Re: Napalm Grenades!
Reply With Quote #27

it still doesnt matter .
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wraithcss
Member
Join Date: Sep 2007
Old 10-08-2007 , 14:15   Re: Napalm Grenades!
Reply With Quote #28

Suggestion/question...

Is there a way to emit a fire event in the radius of the blast? It should exist, because it fires when the bombs explode from a mapping prospective, and obviously because a play entiy can catch fire. It might last 5-10 seconds or so.... anyone who touches it (walks into it) could get torched as well.
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 10-18-2007 , 20:16   Re: Napalm Grenades!
Reply With Quote #29

I'd like to have this on my DoD:S Server. Any chance of changing/adding/porting it?
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Peoples Army
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Join Date: Mar 2007
Old 04-11-2008 , 00:58   Re: Napalm Grenades!
Reply With Quote #30

Quote:
Originally Posted by Mosalar View Post
I'd like to have this on my DoD:S Server. Any chance of changing/adding/porting it?

i could give it a try .
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