@enjoyskillingzombies: The plugin should precatch the sound at mapstart
@all:
The bug that the tank will spawn "randomly" and ignoring the cvar should be gone now. It seems that sometimes the pouredin event was fired multiple times on one gas can.
I also added a witch spawning.
There are two types of a witch spawning:
- 1. a sitting witch near a gas can
- 2. a wandering witch spawning at a directors position
The second one will only be fired, if there are survivors or witches near every gas can on the map.
Im not happy about the directors positioning of the wandering witch, sometimes the witch will spawn far away of the survivors and will never reach them (for example Atrium: the witch will spawn in the 4th floor).
I got so many ideas (from you) and improvments in my head for the next version:
- improve wandering witch spawning
- improve sitting witch spawning by building traces
- add time spawning feature
- change cvars to be like this:
scavengetank_spawn_horde_after_cans_count "11, 13, 15"
scavengetank_spawn_witch_after_cans_count "1, 3, 5, 7"
__________________