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Freak Fortress 2 Weird Problems-part 2


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dunman888
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Join Date: Aug 2013
Location: Kentucky-USA
Old 04-06-2014 , 18:44   Freak Fortress 2 Weird Problems-part 2
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Hey guys. I got my FF2 to work. just some weird things. Skins work but when someone spawns as them they have no weapons and they're in the Starting pose stuck in the ground or floor.

This Pose

and half stuck in ground. You can see front but back is in the floor.

Please Help?
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DJ Data
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Join Date: Dec 2012
Location: Switzerland
Old 04-06-2014 , 20:10   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #2

1. The starting pose is because they dont have any weapons to hold.
2. Does this happen on every map?
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hamza47sohail
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Join Date: Jan 2014
Old 04-07-2014 , 07:03   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #3

Or maybe this model doesn't have any animations. Or maybe the model itself is just a skin and not a model at all.
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dunman888
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Location: Kentucky-USA
Old 04-07-2014 , 19:39   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #4

Quote:
Originally Posted by DJ Data View Post
1. The starting pose is because they dont have any weapons to hold.
2. Does this happen on every map?
We Tested it on Koth_nucules.

and I think why they have no weps is because of FastDL
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hamza47sohail
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Join Date: Jan 2014
Old 04-07-2014 , 19:47   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #5

Quote:
Originally Posted by dunman888 View Post
We Tested it on Koth_nucules.

and I think why they have no weps is because of FastDL
Weapons are not related to fastdl they are related to the .cfg file of the character.
I suggest you host normal vanilla or vanilla ff2 servers for a while and get used to what
ff2 server is like and how it functions
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Wliu
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Join Date: Apr 2013
Old 04-07-2014 , 20:04   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #6

1) Don't test on koth_nucleus, that map is broken in FF2/VSH.
2) What version of FF2 are you using?
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dunman888
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Join Date: Aug 2013
Location: Kentucky-USA
Old 04-07-2014 , 20:17   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #7

Quote:
Originally Posted by Wliu View Post
1) Don't test on koth_nucleus, that map is broken in FF2/VSH.
2) What version of FF2 are you using?
Hey. I think its the Weapons that are making them do that. I used this version,idk what V it is.
https://forums.alliedmods.net/showthread.php?p=1683010
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Wliu
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Old 04-07-2014 , 20:36   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #8

Oh god. That's (most likely) the source of all your problems. Use this.

Also, regarding Nucleus, that map won't extend the walkways when used with FF2. Therefore it can be considered "broken".
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dunman888
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Location: Kentucky-USA
Old 04-07-2014 , 20:39   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #9

Quote:
Originally Posted by Wliu View Post
Oh god. That's (most likely) the source of all your problems. Use this.

Also, regarding Nucleus, that map won't extend the walkways when used with FF2. Therefore it can be considered "broken".
Thanks for the link, also when We were using the other version we could play as bosses. the only thing was we could only play as Brutel sniper,ninjaspy,seeman,and demopan. thanks for the link. ill see if it works
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Wliu
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Old 04-07-2014 , 21:09   Re: Freak Fortress 2 Weird Problems-part 2
Reply With Quote #10

Edit configs/freak_fortress_2/characters.cfg.
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