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[TF2] Dodgeball Bot


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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 01-16-2014 , 23:53   Re: [TF2] Dodgeball Bot
Reply With Quote #11

If anyone wants to do this and $20 doesn't seem reasonable, please send me a PM on how much you'd like to charge and whether you mind it being public or not.
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GsiX
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Join Date: Aug 2012
Location: Land Below The Wind
Old 01-17-2014 , 00:04   Re: [TF2] Dodgeball Bot
Reply With Quote #12

Jezz man, dont make something you paid become public.
If you bought a private car why don't you make the car public then.

You pay for it, its your. You sever will be somewhat unique than the other.
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ReFlexPoison
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Join Date: Jul 2011
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Old 01-17-2014 , 00:12   Re: [TF2] Dodgeball Bot
Reply With Quote #13

Quote:
Originally Posted by GsiX View Post
Jezz man, dont make something you paid become public.
If you bought a private car why don't you make the car public then.

You pay for it, its your. You sever will be somewhat unique than the other.
I think a more appropriate analogy could of been used there but I think it still emphasizes the point.
Needless to say, a large part of the community fails to realize publicity isn't always the best answer.
Count the number of servers that have died lost popularity due to the mod they run being publicized.

Quote:
Originally Posted by ozgaming View Post
and $20 doesn't seem reasonable
I don't think you got the point of what I was trying to say. This has nothing to do with the amount you were requesting. Why would you want to publicize it? (Would you even support it)

Last edited by ReFlexPoison; 01-17-2014 at 00:21.
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 01-17-2014 , 01:03   Re: [TF2] Dodgeball Bot
Reply With Quote #14

Quote:
Originally Posted by ReFlexPoison View Post


I don't think you got the point of what I was trying to say. This has nothing to do with the amount you were requesting. Why would you want to publicize it? (Would you even support it)
no I guess I wouldn't support it which would make it an issue. Okay I get your point, was just trying to be friendly by sharing something that wasn't available publicly.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 01-17-2014 , 08:57   Re: [TF2] Dodgeball Bot
Reply With Quote #15

Making this is fairly trivial, something less than 400 lines of code, should not take longer than a few hours tops, now the bot AI for reflecting projectiles is already in the game too, which will correctly calculate target positions based on moving targets. But anyway, even without using that, the maths to shoot it back at an enemy is really basic.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 01-21-2014 , 06:38   Re: [TF2] Dodgeball Bot
Reply With Quote #16

Completed this a few days ago for the OZG community.
Ozgaming can decide to release it publicly or not, though I think the intent was to do so.
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Mitchell
~lick~
Join Date: Mar 2010
Old 01-21-2014 , 09:27   Re: [TF2] Dodgeball Bot
Reply With Quote #17

Quote:
Originally Posted by friagram View Post
Making this is fairly trivial, something less than 400 lines of code, should not take longer than a few hours tops, now the bot AI for reflecting projectiles is already in the game too, which will correctly calculate target positions based on moving targets. But anyway, even without using that, the maths to shoot it back at an enemy is really basic.
Basically just spawn a bot and give it a aimbot for projcetiles. But can it redirect arrows?
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 01-22-2014 , 00:55   Re: [TF2] Dodgeball Bot
Reply With Quote #18

any tf_projectile works, or physics object for that matter (may need gamedata for some object types, but it's trivial). Bot AI doesn't work well it turns out.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-22-2014 , 13:36   Re: [TF2] Dodgeball Bot
Reply With Quote #19

Quote:
Originally Posted by Mitchell View Post
Basically just spawn a bot and give it a aimbot for projcetiles. But can it redirect arrows?
I take it you've never seen the Fake Players Team Service Announcement? See the part at 0:18.
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