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Knife multiplie problem


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Martion
New Member
Join Date: Jan 2019
Old 01-25-2019 , 08:15   Knife multiplie problem
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Hello! I have an AWP server, my problem is, if someone survives thee round, he gets his equipment again and he ll have multiple knives, how can I solve this?

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Nexd
BANNED
Join Date: Dec 2013
Location: Hungary
Old 01-29-2019 , 17:16   Re: Knife multiplie problem
Reply With Quote #2

If you use ws, this is a common bugx_X
if you want i can make a plugin what removes every equipment from the players when the round ended
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Indarello
Senior Member
Join Date: Nov 2015
Location: Russia
Old 01-30-2019 , 10:10   Re: Knife multiplie problem
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mp_equipment_reset_rounds
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Mitchell
~lick~
Join Date: Mar 2010
Old 01-30-2019 , 11:16   Re: Knife multiplie problem
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Quote:
Originally Posted by Indarello View Post
mp_equipment_reset_rounds
Does this variable replace this plugin: https://forums.alliedmods.net/showthread.php?p=2394355 ?
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 01-30-2019 , 11:35   Re: Knife multiplie problem
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Quote:
Originally Posted by Mitchell View Post
Does this variable replace this plugin: https://forums.alliedmods.net/showthread.php?p=2394355 ?
or does it just remove the weapon/equpiments from previous round
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Mitchell
~lick~
Join Date: Mar 2010
Old 01-30-2019 , 13:06   Re: Knife multiplie problem
Reply With Quote #6

Quote:
Originally Posted by 8guawong View Post
or does it just remove the weapon/equpiments from previous round
Yeah come to think of it, probably just resets the player back to the defaults variables (1). Could be useful for plugins that specifically rely on you having what the default variables are set to. Most maps will still need to rely on my temporary plugin though, should possibly add in a function that stores a list of maps that use the obsolete flags for the entity.

(1) mp_ct_default_secondary etc.
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