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[HL2:DM] ZombieFix


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Land of plenty
SourceMod Donor
Join Date: Aug 2010
Location: location location
Old 10-12-2010 , 20:18   Re: [HL2:DM] ZombieFix
Reply With Quote #21

No, you have that backwards.

This prevents spawning zombies causing Windows servers to crash allowing you to use them for the first time ever.

This is the extension you want.
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DaftMink
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Join Date: Apr 2009
Old 10-27-2010 , 01:27   Re: [HL2:DM] ZombieFix
Reply With Quote #22

Hey asherkin, are you still considering fixing the vortigaunts aiming issuse?.

Right now that seems to be the biggest threat to Half-Life 2: Deathmatch's cooperative gaming field.

Well at least for Windows, Linux servers still have a ton of issuse. Hehe

Last edited by DaftMink; 10-27-2010 at 01:30.
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Land of plenty
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Old 10-27-2010 , 23:08   Re: [HL2:DM] ZombieFix
Reply With Quote #23

We were asked not to post feature requests, however, just in case someone is working on a fix:

http://www.mayhemgamingonline.com/in...id=12&id=11288

Tesla-x4 has found the function parameter and exact bit which needs to change.

When I tried this hack it highlighted the next problem with the Vorts: When you orb them they dissolve without ragdolling so they can still kill you. They can also get you through meshes which they couldn't before.

Its funny how the main complaint people have is about not being killed easily enough, bet that would change quick. lol.

Hopefully someone is working on these issues (Valve?) Otherwise, give me an open ended amount of time I'll learn cpp, signature scanning, Metamod scripting and I'll see what I can do.
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asherkin
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Join Date: Aug 2009
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Old 04-15-2011 , 04:53   Re: [HL2:DM] ZombieFix
Reply With Quote #24

Updated for today's engine update.
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Land of plenty
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Old 04-17-2011 , 23:43   Re: [HL2:DM] ZombieFix
Reply With Quote #25

Is there a problem with the old version? Its running for me just fine.
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wildturkey
Junior Member
Join Date: Apr 2012
Location: USA
Old 04-20-2012 , 00:15   Re: [HL2:DM] ZombieFix
Reply With Quote #26

This does not appear to work anymore after the 4/19/2012 update. It shows the extension as loaded, it just doesn't do anything anymore..

I tried with sourcemod 1.4.1 and 1.4.2 not that it really matters I don't think.
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DaftMink
Member
Join Date: Apr 2009
Old 04-20-2012 , 12:00   Re: [HL2:DM] ZombieFix
Reply With Quote #27

Like WildTurkey said, doesn't work after the TF2 update of 4/19.
Please update this, it's vital to any decent coop server.
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Poi5on
Member
Join Date: Feb 2012
Old 04-20-2012 , 14:22   Re: [HL2:DM] ZombieFix
Reply With Quote #28

Plugin dead, pls fix!
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-22-2012 , 10:26   Re: [HL2:DM] ZombieFix
Reply With Quote #29

Gamedata has been updated.
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DaftMink
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Join Date: Apr 2009
Old 04-22-2012 , 11:47   Re: [HL2:DM] ZombieFix
Reply With Quote #30

The download link doesn't seem to work.
Mind fixing that too ?.
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