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Darth Maul


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G-Dog
Senior Member
Join Date: Dec 2005
Location: Thunderstorm Central
Old 03-03-2012 , 07:37   Re: Darth Maul
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Quote:
Originally Posted by SimonLANO View Post
I said i tested it i put the sh_darthmaul.amxx below and still it did not work!
and it won't, what Art didn't notice was that in the changelog you have
Code:
* v1.4 - vittu - 3/10/11
*      - Changed model change method to use Ham_Item_Deploy instead of the CurWeapon event.
but if the wolverine plugin your using still uses the curweapon event to set the model then it will end up setting the model after darth maul therefore overwriting it. In order to fix you would either have to alter wolverine to use the same Ham_Item_Deploy method this does or alter darth maul back to the old curweapon method.
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The Art of War
Veteran Member
Join Date: Dec 2009
Location: Sweden Rock Festival
Old 03-03-2012 , 08:23   Re: Darth Maul
Reply With Quote #2

Quote:
Originally Posted by G-Dog View Post
and it won't, what Art didn't notice was that in the changelog you have
Code:
* v1.4 - vittu - 3/10/11
*      - Changed model change method to use Ham_Item_Deploy instead of the CurWeapon event.
but if the wolverine plugin your using still uses the curweapon event to set the model then it will end up setting the model after darth maul therefore overwriting it. In order to fix you would either have to alter wolverine to use the same Ham_Item_Deploy method this does or alter darth maul back to the old curweapon method.
Oops... Guess being too quick to judge in general is not that good is it.. Sorry
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Last edited by The Art of War; 03-25-2012 at 11:17.
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