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Changes - Part 2: Rolling Release Cycle


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psychonic

BAFFLED
Join Date: May 2008
Old 09-12-2015 , 10:36   Re: Changes - Part 2: Rolling Release Cycle
#21

Quote:
Originally Posted by Bara View Post
Empty languages.cfg in build 5241.
Thanks for reporting. Despite it working fine in testing, there were some other considerations that needed to be handled for the actual build machines. This should be fixed a bit later today.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 09-12-2015 , 13:32   Re: Changes - Part 2: Rolling Release Cycle
#22

Quote:
Originally Posted by psychonic View Post
I agree, and us already having that would have made that part of the page much easiest to implement as well. However, it's not easy to cleanly add in our current setup. It's still on the list.
Can you have a page where it displays the URL to the latest SM build in VDF or XML form so that automatic updaters can just check that page for the newest version?

Like someone else said, using regex isn't exactly fun.

(Oh and do this for metamod too if you can.)
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-12-2015 , 16:56   Re: Changes - Part 2: Rolling Release Cycle
#23

The languages.cfg should now be fixed in the latest builds.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 09-13-2015 , 14:25   Re: Changes - Part 2: Rolling Release Cycle
#24

It might be a good idea to put a note (if not a redirect) on the old downloads and snapshots pages. Google hasn't indexed the new download page(s) yet, so googling "sourcemod download" won't give you the right downloads.
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Wliu
Veteran Member
Join Date: Apr 2013
Location: N/A
Old 09-13-2015 , 17:53   Re: Changes - Part 2: Rolling Release Cycle
#25

In addition to a -latest release, can there also be a release that just contains scripting files for developers who want to update their build environment? I'm finding it tiring to have to download the entire zip just to unpack compile.exe and include/ files.
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Last edited by Wliu; 09-13-2015 at 17:54.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 09-13-2015 , 21:21   Re: Changes - Part 2: Rolling Release Cycle
#26

Yea same for leaving out particular plugins/translations.
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dataviruset
SourceMod Donor
Join Date: Feb 2009
Location: Beijing, China
Old 09-15-2015 , 11:06   Re: Changes - Part 2: Rolling Release Cycle
#27

Is there a good way to verify the downloaded files? Previously you provided SHA1 and MD5 checksums, but I guess the safest way now is to download over HTTPS. Any plan to add back checksums?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-15-2015 , 11:28   Re: Changes - Part 2: Rolling Release Cycle
#28

Quote:
Originally Posted by dataviruset View Post
Is there a good way to verify the downloaded files? Previously you provided SHA1 and MD5 checksums, but I guess the safest way now is to download over HTTPS. Any plan to add back checksums?
The previously provided checksums always required you to trust the path between sourcemod.net and your client and were entirely to guard against malicious mirror operators, they provide no benefit when downloading directly from sourcemod.net (so, yes, use HTTPS).
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 09-15-2015 , 18:04   Re: Changes - Part 2: Rolling Release Cycle
#29

Perhaps the changelog between multiple commits could be shown when they happen at the same time.

Something like this - http://i.imgur.com/cA8x9HK.png - or multiple lines on the same build row, whatever works!
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Powerlord
Oh Ross.
Join Date: Jun 2008
Location: Seduce Me!
Old 09-15-2015 , 18:22   Re: Changes - Part 2: Rolling Release Cycle
#30

Speaking of which, setting convars using ConVar methodmaps is now working again in the latest release.
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