Raised This Month: $ Target: $400
 0% 

[l4d2] Save Weapon (Co-op)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
MasterMind420
BANNED
Join Date: Nov 2010
Old 03-08-2021 , 15:57   Re: [l4d2] Save Weapon (Co-op)
Reply With Quote #11

Quote:
Originally Posted by dr_lex View Post
A delay of 3 seconds is sufficient for issuing and saving via player_team.

But if you want you can post your own save option as an alternative
you are claiming that without actually testing what i said...I know for a fact it is not saving, a 3 second delay to load the weapons isn't necessary after these events, a 0.1 sec delay is sufficient. And no these events will not save the players slots because when these event notifications are called the players weapon slots are already empty. A simple print to chat during the event and getting the weapon slot will tell you this. Or just remove all weapons on the player just before loading the weapons and they will not load because nothing was saved. I'm just trying to help you out with some knowledge, accept it...don't...I don't care. But people will know your plugin modification to save afk does not actually work. I'm just trying to help.
MasterMind420 is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:11.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode