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Client connect is dead


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layka_LUBII
Senior Member
Join Date: Jul 2012
Old 12-29-2015 , 13:50   Client connect is dead
Reply With Quote #1

Hi, I need to help
I need, then client connect to server so was dead
Thank you for help

Code:
public message_ShowMenu(iMsgid, iDest, id)
{
	static sMenuCode[iMaxLen];
	get_msg_arg_string(4, sMenuCode, sizeof(sMenuCode) - 1);
	if(equal(sMenuCode, FIRST_JOIN_MSG) || equal(sMenuCode, FIRST_JOIN_MSG_SPEC))
	{
		if (get_pcvar_num ( gp_AutoJoin) == 1)  set_autojoin_task(id, iMsgid)
		else show_team_menu(id)
		return PLUGIN_HANDLED;	
	}
	return PLUGIN_CONTINUE;
}

public message_VGUIMenu(iMsgid, iDest, id)
{
	if(get_msg_arg_int(1) != VGUI_JOIN_TEAM_NUM)
	{
		return PLUGIN_CONTINUE;
	}
	
	if (get_pcvar_num ( gp_AutoJoin) == 1)  set_autojoin_task(id, iMsgid)
	else show_team_menu(id)
	return PLUGIN_HANDLED;
}

public task_Autojoin(iParam[], id)
{
	new iMsgBlock = get_msg_block(iParam[0]);
	set_msg_block(iParam[0], BLOCK_SET);
	engclient_cmd(id, "jointeam", "1")
	engclient_cmd(id, "joinclass", "1")
	
	set_msg_block(iParam[0], iMsgBlock);
}

stock set_autojoin_task(id, iMsgid)
{
		new iParam[2];
		iParam[0] = iMsgid;
		set_task(0.1, "task_Autojoin", id, iParam, sizeof(iParam));
}
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wickedd
Veteran Member
Join Date: Nov 2009
Old 12-29-2015 , 14:19   Re: Client connect is dead
Reply With Quote #2

Quote:
Originally Posted by layka_LUBII View Post
Hi, I need to help
I need, then client connect to server so was dead
Thank you for help
What?
__________________
Just buy the fucking game!!!!
I hate No-Steamers and lazy ass people.
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layka_LUBII
Senior Member
Join Date: Jul 2012
Old 12-29-2015 , 14:39   Re: Client connect is dead
Reply With Quote #3

When a player connects to the server so that the dead that he's not throw to play

Last edited by layka_LUBII; 12-29-2015 at 14:40.
layka_LUBII is offline
redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 12-29-2015 , 15:57   Re: Client connect is dead
Reply With Quote #4

This should be in scripting help
You are literally not making any sense, try writing what you want on your native language on google translate then put the result translated to english here.
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HassanAshraf
New Member
Join Date: Dec 2015
Old 12-31-2015 , 20:03   Re: Client connect is dead
Reply With Quote #5

Quote:
Originally Posted by wickedd View Post
What?
she is saying that when a players connects to game...that players can only see others to play
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 12-31-2015 , 20:09   Re: Client connect is dead
Reply With Quote #6

Quote:
Originally Posted by HassanAshraf View Post
she is saying that when a players connects to game...that players can only see others to play
What?
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devilicioux
Veteran Member
Join Date: Jun 2013
Location: Delhi,India
Old 01-07-2016 , 02:56   Re: Client connect is dead
Reply With Quote #7

Quote:
Originally Posted by fysiks View Post
What?
What++? I am not even getting closer to understanding what he/she is trying to say L0L xD
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#RespectList ANTICHRISTUS fysiks Bugsy

Most Common Errors You Can Encounter Every Now and Then
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layka_LUBII
Senior Member
Join Date: Jul 2012
Old 01-07-2016 , 11:42   Re: Client connect is dead
Reply With Quote #8

You can Locked or delete post
I need this code
set_pdata_int(id, 365, 1);

Thanks you
layka_LUBII is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-07-2016 , 19:32   Re: Client connect is dead
Reply With Quote #9

Quote:
Originally Posted by layka_LUBII View Post
You can Locked or delete post
I need this code
set_pdata_int(id, 365, 1);

Thanks you
Which does what?
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 01-07-2016 , 21:01   Re: Client connect is dead
Reply With Quote #10

Its brick tries in a weapon! A borderline invalidates the server past the found gradual. Server chalks beside sourcemod. Server maps sourcemod. The catalog indents sourcemod around the server.

If the two of you have a hard time understanding what I've written here, then you understand what you are putting the rest of us through.
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Last edited by ddhoward; 01-07-2016 at 21:02.
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