Raised This Month: $51 Target: $400
 12% 

[TF2] Prop Bonus Round (1.3)


Post New Thread Reply   
 
Thread Tools Display Modes
Lanc
Member
Join Date: Oct 2011
Old 04-28-2012 , 20:23   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #171

Quote:
Originally Posted by xomp View Post
Not sure why, but if you're a dead ringer spy and are made a prop at the end of the round, when you spawn for the next round the animation with holding the dead ringer is glitched. It's as if the animation happens at light speed then disappears making it impossible to visually see that you have your dead ringer out.
The same problem is with minigun. You must change class to another and change it back to spy and you will see DR. That's why I stop using this plugin - that bug is very annoying for players on my server...
Lanc is offline
rtk
Senior Member
Join Date: Dec 2009
Old 09-10-2012 , 10:58   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #172

I was thinking this was a brilliant plugin until a read "currently does not show the player their model, it will just show them invisible."

Can anyine fix this ? I want them to see the props like the real prop hunt, otherwise what is the fun about having no clue about what is happening ?
__________________
Never argue with an idiot. He lowers you to his level and then wins on experience!
rtk is offline
Lanc
Member
Join Date: Oct 2011
Old 10-09-2012 , 10:58   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #173

Author of this plugin is inactive ;/ I'm waiting for fixing that problems but I think that it will never gonna happen...
Lanc is offline
Rugnor
New Member
Join Date: Mar 2012
Old 01-18-2013 , 14:07   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #174

Quote:
Originally Posted by rtk View Post
I was thinking this was a brilliant plugin until a read "currently does not show the player their model, it will just show them invisible."

Can anyine fix this ? I want them to see the props like the real prop hunt, otherwise what is the fun about having no clue about what is happening ?
During prop-hunt mode, you see the game in 3rd person, and you see the model you were turned to, I don't know if that's exactly what you wanted.


I wanted to share a quick fix I made (hide power-up canteen, Thraka version), maybe someone finds it useful
Attached Files
File Type: zip PropBonusRound.zip (32.2 KB, 108 views)
Rugnor is offline
takkyu
Member
Join Date: Jan 2010
Old 03-20-2013 , 11:32   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #175

I'm getting:
Quote:
[SM] Unable to load plugin "prop_bonus_round.smx": Required extension "sdkhooks" file("sdkhooks.ext") not running
I think this is caused by Sourcemod 1.5 and the included SDK Hooks. Anyone can help?
Meta List:
Quote:
[01] SourceMod (1.5.0-dev+3719) by AlliedModders LLC
[02] TF2 Tools (1.5.0-dev+3719) by AlliedModders LLC
[03] SDK Tools (1.5.0-dev+3719) by AlliedModders LLC
[04] Builtin Votes (0.5.7) by Powerlord
[05] SteamTools (0.8.3) by Asher Baker (asherkin)

Last edited by takkyu; 03-20-2013 at 11:33.
takkyu is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-20-2013 , 14:21   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #176

Quote:
Originally Posted by takkyu View Post
I'm getting:


I think this is caused by Sourcemod 1.5 and the included SDK Hooks. Anyone can help?
Meta List:
SDKHooks isn't running in the screenshot there... SDKTools is. Incidentally, SDKHooks wasn't added until 1.5 hg3770, which is newer than the one you're running.

(Also, I'm surprised you're not having issues with BuiltinVotes; I thought 0.5.8 was required for SourceMod 1.5 due to API changes. Also, try out NativeVotes instead!)
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 03-20-2013 at 14:25.
Powerlord is offline
takkyu
Member
Join Date: Jan 2010
Old 03-28-2013 , 14:48   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #177

Quote:
Originally Posted by Powerlord View Post
SDKHooks isn't running in the screenshot there... SDKTools is. Incidentally, SDKHooks wasn't added until 1.5 hg3770, which is newer than the one you're running.

(Also, I'm surprised you're not having issues with BuiltinVotes; I thought 0.5.8 was required for SourceMod 1.5 due to API changes. Also, try out NativeVotes instead!)
Powerlord, always a great answer

No i'm not having problems with builtinvotes Thanks for the info on NativeVotes. I'll try it
takkyu is offline
GoHAM
Junior Member
Join Date: Mar 2013
Old 04-04-2013 , 23:39   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #178

Can i translate the msg at the start of the bonus round?
GoHAM is offline
Pfsm999
Senior Member
Join Date: Sep 2009
Old 06-17-2013 , 16:25   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #179

If you want,

I update the plugin to remove all hat and canteen ...
(And i translate the message on French ;) don't forget to translate them again in English ... or if you really want, i can do that too !)
Attached Files
File Type: sp Get Plugin or Get Source (prop_bonus_round.sp - 82 views - 33.9 KB)
__________________
Pfsm999 is offline
SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 06-18-2013 , 18:36   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #180

Quote:
Originally Posted by Pfsm999 View Post
If you want,

I update the plugin to remove all hat and canteen ...
(And i translate the message on French ;) don't forget to translate them again in English ... or if you really want, i can do that too !)
Yes, please do an English version, or better yet, start a separate file that contains both.
SuperShadow is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode