I've never had any problems (at least that I could track down) with hats showing in bonus round...
Here is a new version, 1.3.2b.
REQUIRES THE SDK HOOKS EXTENSION
New features:
- Loads models from the map (that it can).
- No longer user data/propbonusround_models.txt for end of round, still used by menu system.
- Uses data/propbonusround_models_include.txt to populate the list of models (along with the ones discovered from the map.
- Will use data/propbonusround_models_exclude.txt to remove any of the items in that file from being used as prop. Helpful because some things auto loaded by the map aren't good, like giant explosion debre.
- Also will load exclude\include based on the current map, data/propbonusround_MAPNAME_include.txt and data/propbonusround_MAPNAME_exclude.txt. For example pl_badwater would be data/propbonusround_badwater_include.txt and data/propbonusround_badwater_exclude.txt
New cvar that logs what it's doing with props will let you see the props loaded by the map so you can find nasty ones and add them to exclude: sm_propbonus_logmodels
By default I've copied what was in the original data file into propbonusround_models_include.txt and I've added a few items to propbonusround_models_exclude.txt.
What's Next? A rewrite. When? No idea. Don't wait for it.
Updated once
Fixed some bugs.
Enjoy!