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SDK Hooks 2.1 - Updated 2011-9-10


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tommytnt
Junior Member
Join Date: Feb 2011
Location: Kiev
Old 04-24-2011 , 13:11   Re: SDK Hooks 2.0
#1331

Hello, I have a problem:
Quote:
[12] <FAILED> file "sdkhooks.ext.so": /home/thomas/css2/orangebox/cstrike/addons/sourcemod/extensions/sdkhooks.ext.so: undefined symbol: _Unwind_R
Debian Lenny
Counter-Strike: Source v60
SDK Hooks 2.0
Metamod:Source version 1.8.6
SourceMod Version: 1.3.7
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 04-24-2011 , 17:52   Re: SDK Hooks 2.0
#1332

That's SDK Hooks 1, not 2. Delete it.
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teamafia88
Senior Member
Join Date: Jul 2010
Old 04-25-2011 , 05:09   Re: SDK Hooks 2.0
#1333

hi ,

I try to install SDK Hooks 2 in news server , the problem is that its not installed. I copy the files Hooks 2 in ../cstrike/addons/sourcemod/ is restart my server.

I typed the following command sm exts list
[SM] Displaying 8 extensions:
[01] Automatic Updater (1.3.7): Updates SourceMod gamedata files
[02] Webternet (1.3.7): Extension for interacting with URLs
[03] CS:S Tools (1.3.7): CS:S extended functionality
[04] BinTools (1.3.7): Low-level C/C++ Calling API
[05] Top Menus (1.3.7): Creates sorted nested menus
[06] SDK Tools (1.3.7): Source SDK Tools
[07] Client Preferences (1.3.7): Saves client preference settings
[08] SQLite (1.3.7): SQLite Driver

and meta list
[01] SourceMod (1.3.7) by AlliedModders LLC
[02] CS:S Tools (1.3.7) by AlliedModders LLC
[03] BinTools (1.3.7) by AlliedModders LLC
[04] SDK Tools (1.3.7) by AlliedModders LLC

you have an idea ?
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 04-25-2011 , 07:06   Re: SDK Hooks 2.0
#1334

Install a plugin that actually uses SDK Hooks, then it will load.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 04-25-2011 , 07:16   Re: SDK Hooks 2.0
#1335

Quote:
Originally Posted by DJ Tsunami View Post
Install a plugin that actually uses SDK Hooks, then it will load.
Hey thats brilliant! You guys think of everything
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tommytnt
Junior Member
Join Date: Feb 2011
Location: Kiev
Old 04-25-2011 , 16:50   Re: SDK Hooks 2.0
#1336

Quote:
Originally Posted by DJ Tsunami View Post
That's SDK Hooks 1, not 2. Delete it.
But, it is from sdkhooks200.zip archive, there is no SDK Hooks 1.
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 04-25-2011 , 16:52   Re: SDK Hooks 2.0
#1337

tommytnt: Did you actually follow the upgrade instructions in the first post in this thread?

Quote:
Originally Posted by DJ Tsunami View Post
  • Before upgrading, stop your gameserver and delete the following files if they exist or SDKHooks 2.x.x will not load.
    • gamedata/sdkhooks.games.txt
    • extensions/sdkhooks.ext.dll
    • extensions/sdkhooks.ext.so
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xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 04-26-2011 , 07:17   Re: SDK Hooks 2.0
#1338

New version fixes bug that sometimes player's weapon model dissapears or sometimes weapon dissapearing using OnWeaponEquip or WeaponCanUse?
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psychonic

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Join Date: May 2008
Old 04-26-2011 , 08:04   Re: SDK Hooks 2.0
#1339

Quote:
Originally Posted by xbatista View Post
New version fixes bug that sometimes player's weapon model dissapears or sometimes weapon dissapearing using OnWeaponEquip or WeaponCanUse?
There is no bug with it and never was a bug with it. It's either something you or the game are doing.
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DJ Tsunami
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Join Date: Feb 2008
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Old 04-26-2011 , 08:16   Re: SDK Hooks 2.0
#1340

Quote:
Originally Posted by sinblaster View Post
Hey thats brilliant! You guys think of everything
The SourceMod team thought of that It doesn't make sense to load something that isn't used, so they made it so extensions are only loaded when they're used by a plugin.
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