Raised This Month: $51 Target: $400
 12% 

[REQ] [L4D] Different Hunter Melee


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-07-2009 , 05:51   [REQ] [L4D] Different Hunter Melee
Reply With Quote #1

It annoys me so very much Survivors can send Hunters (KILLING MACHINES!) tumbling without any effort in close combat.

Is it possible to detect or intercept the 'melees a hunter' event? And instead of having the hunter stagger away for seconds, translate a survivor melee attack into something that resembles a swipe from another Special Infected - like, the hunter gets struck back, but without losing control, kind of like an admin slap in the face.

It would be even better if it were possible to distinguish mounted (pouncing) Hunters, which should stagger if meleed off all right.

Last edited by AtomicStryker; 05-07-2009 at 06:44.
AtomicStryker is offline
danielsumi
Member
Join Date: Feb 2009
Old 05-07-2009 , 09:45   Re: [REQ] [L4D] Different Hunter Melee
Reply With Quote #2

Well. That's a idea.
Would turn a 40/50 minutes campaign into a 5 or 10.
danielsumi is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-07-2009 , 11:11   Re: [REQ] [L4D] Different Hunter Melee
Reply With Quote #3

Melee is supposed to be a breather for reloading times, not the awesome weapon of ultimate pwnage.

I can send two hunters stumbling, kill everything else in the room, slap them again, and again, and again, laughing, until they die.

Now if they were killing machines they'd SWIPE BACK, until i moron remember i have a sidearm.
AtomicStryker is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode