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L4D/L4D2 Tickrate Enabler


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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 02-10-2022 , 06:27   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #281

This is not a plugin for metamod. This is the Valve Source Plugin (VSP). Don't try to load it on the metamod side. To make sure everything is in order, just write the plugin_print command
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Last edited by Accelerator; 02-10-2022 at 06:31.
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timonenluca
Member
Join Date: Apr 2020
Location: Europe
Old 03-26-2022 , 13:00   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #282

Does the plugin still work? I tried using it again after such a long time off not having my personal VPS but unfortunately my tickrate on the latest 1.5 build does nothing.

It reads on plugin_print tickrate enabler is loaded and the launch paramaters are correct i double checked it also says reading tickrate 100 in console so it does read the parameters , even the server.cfg is updated with the required commands but other then the cmdrate , tickrate stays default at 30 tick a second.

Anyone have a similar problem?
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 05-10-2022 , 11:37   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #283

Hello everyone, I can't overclock the server to 100 tickrates

PHP Code:
sm_cvar sv_minrate 100000
sm_cvar sv_maxrate 100000
sm_cvar sv_minupdaterate 100
sm_cvar sv_maxupdaterate 100
sm_cvar sv_mincmdrate 100
sm_cvar sv_maxcmdrate 100
sm_cvar sv_client_min_interp_ratio 
-1
sm_cvar sv_client_max_interp_ratio 0
 
sm_cvar nb_update_frequency 0.014 
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Last edited by Alexmy; 05-10-2022 at 11:41.
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BRU7US
Member
Join Date: Jul 2020
Location: Tatarstan, Kazan
Old 05-11-2022 , 18:13   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #284

Quote:
Originally Posted by Alexmy View Post
Hello everyone, I can't overclock the server to 100 tickrates

PHP Code:
sm_cvar sv_minrate 100000
sm_cvar sv_maxrate 100000
sm_cvar sv_minupdaterate 100
sm_cvar sv_maxupdaterate 100
sm_cvar sv_mincmdrate 100
sm_cvar sv_maxcmdrate 100
sm_cvar sv_client_min_interp_ratio 
-1
sm_cvar sv_client_max_interp_ratio 0
 
sm_cvar nb_update_frequency 0.014 
Check your server startup parameter "-tickrate". It must be equal "-tickrate 100" and server cvar "fps_max" must be equal 100 or higher. Ex. "fps_max 0"

Last edited by BRU7US; 05-11-2022 at 18:14.
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 05-12-2022 , 21:16   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #285

Quote:
Originally Posted by BRU7US View Post
Check your server startup parameter "-tickrate". It must be equal "-tickrate 100" and server cvar "fps_max" must be equal 100 or higher. Ex. "fps_max 0"
i know, settings are set
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gongo
Junior Member
Join Date: May 2022
Old 07-16-2022 , 03:14   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #286

EDIT: Definitely broken for the boomer vomit, shorter than vanilla, can't often reach the survivor. Using tickrate enabler 1.5.

Are you sure the boomer vomit works correctly? I run 60tickrate server and it seems the boomer often has difficulties vomiting on someone.

Quote:
Originally Posted by Alexmy View Post
i know, settings are set
From the screenshot it looks like your server is running at 30 FPS

If you have "sm_cvar fps_max 0" in your server.cfg, I don't know what else could be wrong.

I noticed if you host the server on Windows, it has some weird FPS caps.
Also if you host it on your machine, make sure the server window is not minimized (it can cause issues too).

And I don't recommend changing nb_update_frequency. It will cause issues with zombies (unless you don't mind). Even setting it to 0.065 caused some issues on 100tickrate I was testing.

Last edited by gongo; 07-16-2022 at 15:27.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Middle of Nowhere
Old 07-17-2022 , 09:33   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #287

Quote:
Originally Posted by gongo View Post
EDIT: Definitely broken for the boomer vomit, shorter than vanilla, can't often reach the survivor. Using tickrate enabler 1.5.

Are you sure the boomer vomit works correctly? I run 60tickrate server and it seems the boomer often has difficulties vomiting on someone.



From the screenshot it looks like your server is running at 30 FPS

If you have "sm_cvar fps_max 0" in your server.cfg, I don't know what else could be wrong.

I noticed if you host the server on Windows, it has some weird FPS caps.
Also if you host it on your machine, make sure the server window is not minimized (it can cause issues too).

And I don't recommend changing nb_update_frequency. It will cause issues with zombies (unless you don't mind). Even setting it to 0.065 caused some issues on 100tickrate I was testing.
Quote:
Originally Posted by cravenge View Post
Code:
sm_cvar "nb_update_frequency" "0.03333333"

// Boomer vomit range fix (default value * server tickrate / default tickrate - Can't say the same for any other value above 66)
sm_cvar "z_vomit_velocity" "3740.0"
And how did you come up with the 0.065 value for nb_update_frequency? You didn't just picked randomly, did you?

Last edited by cravenge; 07-17-2022 at 09:39.
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gongo
Junior Member
Join Date: May 2022
Old 07-19-2022 , 10:12   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #288

Quote:
Originally Posted by cravenge View Post
And how did you come up with the 0.065 value for nb_update_frequency? You didn't just picked randomly, did you?
Zombies are glitchy on low values, even when i tried "recommended" settings. Increasing the value made it less glitchy. In the end i decided to keep it at default.

https://github.com/SirPlease/L4D2-Co...ork/issues/402
'z_vomit_velocity' has no effect on the range and velocity of the vomit, otherwise the patch in the tickrate enabler would not be needed. This variable only affects particles, nothing else.

Which is it then?

I'm gonna try your boomer setting tho, thanks.

Last edited by gongo; 07-19-2022 at 10:41.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Middle of Nowhere
Old 07-19-2022 , 12:38   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #289

Quote:
Originally Posted by gongo View Post
Zombies are glitchy on low values, even when i tried "recommended" settings. Increasing the value made it less glitchy. In the end i decided to keep it at default.

https://github.com/SirPlease/L4D2-Co...ork/issues/402
'z_vomit_velocity' has no effect on the range and velocity of the vomit, otherwise the patch in the tickrate enabler would not be needed. This variable only affects particles, nothing else.

Which is it then?

I'm gonna try your boomer setting tho, thanks.
Dunno about you but I've been using the same value in my 66 tickrate server and never noticed any common infected with glitchy movement.
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gongo
Junior Member
Join Date: May 2022
Old 07-22-2022 , 17:20   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #290

Thanks for the z_vomit_velocity cvar. I set it to 3400 and it worked great. Not sure if it's exactly same as vanilla behavior, but feels like it.

I've heard about this fix before, but didn't try it because of that github post... Not sure why the person claims that it doesn't change anything, only the particles, when clearly it helps a lot.
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