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FF2 [Subplugin] UPDATE PAUSE MERC ABILITY


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Essex
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Join Date: May 2020
Location: euthopia
Old 01-20-2021 , 05:32   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #11

Quote:
Originally Posted by J0BL3SS View Post
You can use "rage_overlay" ability with "debug/yuv" to looks like monochromatic, if youre using Pausemerc via ams, instead of using pausemerc with ams, use it with ff2_doability to launch both pausemerc and rage_overlay together.
Ok! I will use it. thank you for hard work again!
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SammCheese
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Join Date: Feb 2021
Old 02-06-2021 , 18:49   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #12

Quote:
Originally Posted by J0BL3SS View Post
Code:
"abilityX"
{
	"name" "pausemerc" 
	
	"arg1"	"10.0" 	// Duration
	"arg2"	"99999"	// Range
	"arg3"	"1"		// Enable Bonk Slow
	"arg4"	"0.75"	// Slow for bonked player
	"arg5"	"2"		// Stop Projectile: 0 = Don't stop, 1 = Stop only merc, 2 = Stop all
	"arg6"	"1"		// Stop Player: 0 = All player (including your team), 1 = Enemy team (For bvb)
	"arg7"	"1"		// Stop damage: 0 = Dealt damage directly to enemy, 1 = Damage take at end of stop 
	"arg8"	"0" 	// Max damage on 1 hit during the pause: 0 = no max
	
	// only needed if using AMS
	"arg1001"	"10.0" // delay before first use 
	"arg1002"	"30.0" // cooldown 
	"arg1003"	"PAUSE" // name 
	"arg1004"	"Stop the whole world" // description 
	"arg1005"	"85.0" // rage cost 
	"arg1006"	"0" // index for ability in the AMS menu 
	
        "plugin_name" "ff2_pausemerc"
}
For some odd reason, this does not work. Unsure if its because of my config.

Code:
	"ability3"
	{
		"name"			"pausemerc"

		"arg0"			"0"
		"arg1"			"5.0"
		"arg2"			"99999"
		"arg3"			"1"
		"arg4"			"0.75"
		"arg5"			"2"
		"arg6"			"1"
		"arg7"			"1"
		"arg8"			"0"

		"plugin_name"	"ff2_pausemerc"
	}
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J0BL3SS
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Join Date: Sep 2020
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Old 02-07-2021 , 13:51   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #13

  • 3.0.0
  • Rewritten in new syntax
  • Added compatibility of ff2_summonaboss
  • Added more configurable arguments
  • 3.0.1
  • Added Delay Before Rage Activation
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Last edited by J0BL3SS; 02-07-2021 at 14:13.
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J0BL3SS
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Old 02-10-2021 , 11:33   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #14

  • 3.0.2
  • Fixed ability not stopping Aiming Heavy & Snipers
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Tim q
Senior Member
Join Date: Aug 2020
Old 03-11-2021 , 11:20   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #15

Quote:
Originally Posted by J0BL3SS View Post
You can use "rage_overlay" ability with "debug/yuv" to looks like monochromatic, if youre using Pausemerc via ams, instead of using pausemerc with ams, use it with ff2_doability to launch both pausemerc and rage_overlay together.
It don't works with ams_doability or is something wrong in my code? I think that pausemerc haven't slot 0 and can't be used in ams_doability.
Code:
"ability6"
    {
	"name"		"ams_doability2"

	// Ability to Activate
	"arg1"		"pausemerc"		// Ability Name
	"arg2"		"ff2_pausemerc"	// Plugin Name
	"arg3"		"0"			// Ability Slot
	"arg4"		"0"			// Button Mode
	"arg5"		"1"			// Prevent Normal Activation
    
	"arg11"		"rage_overlay"			// Ability Name
	"arg12"		"rage_overlay"			// Plugin Name
	"arg13"		"0"			// Ability Slot
	"arg14"		"0"			// Button Mode
	"arg15"		"1"			// Prevent Normal Activation

	// Requirement to Use Ability
	"arg101"	"0"			// Minimum Alive Players
	"arg102"	"0"			// Maximum Alive Players
	"arg103"	"0.0"			// Minimum Health (Out of 100)
	"arg104"	"0.0"			// Maximum Health (Out of 100)
	"arg105"	"0"			// Minimum Alive Minions
	"arg106"	"0"			// Maximum Alive Minions
	"arg107"	"0"			// Minimum Dead Players
	"arg108"	"0"			// Maximum Dead Players
	"arg109"	"0"			// Minimum Lives Left
	"arg110"	"0"			// Maximum Lives Left

	// Ability Management System
	"arg1001"	"50.0" // delay before first use
	"arg1002"	"100.0" // cooldown
	"arg1003"	"Time Stop!" // name
	"arg1004"	"Stop the time!!!" // description
	"arg1005"	"30" // rage cost
	"arg1006"	"2" // index for ability in the AMS menu

	"plugin_name"	"ff2_doability"
    }
  "ability7" //Replace X with your last ability number
   {
	 "name" 	"pausemerc"
 
	 "arg1"	    "1.0"	// Delay
	 "arg2" 	"6.0"	// Duration
	 "arg3" 	"9990"	// Distance
	 "arg4" 	"4"		// Pause type: 1=Pause Mercs, 2=Pause Projectiles, 3=Pause Mercs & Projeciles 4=Pause Mercs & Projectiles & Sentryguns
	
	 // Player related arguments. Only required if arg3 is set to 1,3 or 4
	 "arg5" 	"1"		// 1 = Freeze everyone except boss. 0 = Only the enemy team freezes
	 "arg6" 	""		// Don't pause players if they are in these conditions (Über, Kritzkrieg, Quick Fix for example)
	 "arg7" 	"1"		// Stop incomig damage while time stopped. Apply all damage when Time Persists
	 "arg8" 	"0"	// Maximum damage that can be done to a player at a time, 0 = no Max, Only required if arg5 is set to 1

	 // Projectile realted arguments. Only required if arg3 is set to 2,3 or 4
	 // Projectile Damages will be multiplyed the weapon boss holds
	 "arg9" 	"0"		// Should the projectiles be turned in that direction where they came from?
  
     // Only Required if arg8 set to 1
	 "arg10" "30"	// Minimum projectile Damage.  0 = No Changes
	 "arg11"	"40"	// Maximum projectile Damage,  Required if arg9 not set to 0
	 "arg12" "0"		// Turn projectiles to criticals?

	 "plugin_name"	"ff2_pausemerc"
    }
	"ability8"
	{
		"name"	"rage_overlay"
		"arg0"  "0"
		"arg1"	"debug/yuv"
		"arg2"	"6"
		"plugin_name"	"rage_overlay"
	}
Same as boss life lose "arg0" "-1" don't works too. Old verion was working fine so pls fix it if you can.

Code:
	"ability3" //Replace X with your last ability number
   {
	"name" 	"pausemerc"
	"agr0"  "-1"
	"arg1"	"0.1"	// Delay
	"arg2" 	"4.0"	// Duration
	"arg3" 	"9990"	// Distance
	"arg4" 	"4"		// Pause type: 1=Pause Mercs, 2=Pause Projectiles, 3=Pause Mercs & Projeciles 4=Pause Mercs & Projectiles & Sentryguns
	
	// Player related arguments. Only required if arg3 is set to 1,3 or 4
	"arg5" 	"1"		// 1 = Freeze everyone except boss. 0 = Only the enemy team freezes
	"arg6" 	""		// Don't pause players if they are in these conditions (Über, Kritzkrieg, Quick Fix for example)
	"arg7" 	"0"		// Stop incomig damage while time stopped. Apply all damage when Time Persists
	"arg8" 	"0"	// Maximum damage that can be done to a player at a time, 0 = no Max, Only required if arg5 is set to 1

	// Projectile realted arguments. Only required if arg3 is set to 2,3 or 4
	// Projectile Damages will be multiplyed the weapon boss holds
	"arg9" 	"0"		// Should the projectiles be turned in that direction where they came from?

	// Only Required if arg8 set to 1
	"arg10" "30"	// Minimum projectile Damage.  0 = No Changes
	"arg11"	"40"	// Maximum projectile Damage,  Required if arg9 not set to 0
	"arg12" "0"		// Turn projectiles to criticals?
	
	 "plugin_name"	"ff2_pausemerc"
    }

Last edited by Tim q; 03-11-2021 at 12:06.
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LeAlex14
Member
Join Date: Jun 2020
Location: La France
Old 03-11-2021 , 15:06   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #16

Quote:
Originally Posted by Tim q View Post
It don't works with ams_doability or is something wrong in my code? I think that pausemerc haven't slot 0 and can't be used in ams_doability.
Code:
"ability6"
    {
	"name"		"ams_doability2"

	// Ability to Activate
	"arg1"		"pausemerc"		// Ability Name
	"arg2"		"ff2_pausemerc"	// Plugin Name
	"arg3"		"0"			// Ability Slot
	"arg4"		"0"			// Button Mode
	"arg5"		"1"			// Prevent Normal Activation
    
	"arg11"		"rage_overlay"			// Ability Name
	"arg12"		"rage_overlay"			// Plugin Name
	"arg13"		"0"			// Ability Slot
	"arg14"		"0"			// Button Mode
	"arg15"		"1"			// Prevent Normal Activation

	// Requirement to Use Ability
	"arg101"	"0"			// Minimum Alive Players
	"arg102"	"0"			// Maximum Alive Players
	"arg103"	"0.0"			// Minimum Health (Out of 100)
	"arg104"	"0.0"			// Maximum Health (Out of 100)
	"arg105"	"0"			// Minimum Alive Minions
	"arg106"	"0"			// Maximum Alive Minions
	"arg107"	"0"			// Minimum Dead Players
	"arg108"	"0"			// Maximum Dead Players
	"arg109"	"0"			// Minimum Lives Left
	"arg110"	"0"			// Maximum Lives Left

	// Ability Management System
	"arg1001"	"50.0" // delay before first use
	"arg1002"	"100.0" // cooldown
	"arg1003"	"Time Stop!" // name
	"arg1004"	"Stop the time!!!" // description
	"arg1005"	"30" // rage cost
	"arg1006"	"2" // index for ability in the AMS menu

	"plugin_name"	"ff2_doability"
    }
  "ability7" //Replace X with your last ability number
   {
	 "name" 	"pausemerc"
 
	 "arg1"	    "1.0"	// Delay
	 "arg2" 	"6.0"	// Duration
	 "arg3" 	"9990"	// Distance
	 "arg4" 	"4"		// Pause type: 1=Pause Mercs, 2=Pause Projectiles, 3=Pause Mercs & Projeciles 4=Pause Mercs & Projectiles & Sentryguns
	
	 // Player related arguments. Only required if arg3 is set to 1,3 or 4
	 "arg5" 	"1"		// 1 = Freeze everyone except boss. 0 = Only the enemy team freezes
	 "arg6" 	""		// Don't pause players if they are in these conditions (Über, Kritzkrieg, Quick Fix for example)
	 "arg7" 	"1"		// Stop incomig damage while time stopped. Apply all damage when Time Persists
	 "arg8" 	"0"	// Maximum damage that can be done to a player at a time, 0 = no Max, Only required if arg5 is set to 1

	 // Projectile realted arguments. Only required if arg3 is set to 2,3 or 4
	 // Projectile Damages will be multiplyed the weapon boss holds
	 "arg9" 	"0"		// Should the projectiles be turned in that direction where they came from?
  
     // Only Required if arg8 set to 1
	 "arg10" "30"	// Minimum projectile Damage.  0 = No Changes
	 "arg11"	"40"	// Maximum projectile Damage,  Required if arg9 not set to 0
	 "arg12" "0"		// Turn projectiles to criticals?

	 "plugin_name"	"ff2_pausemerc"
    }
	"ability8"
	{
		"name"	"rage_overlay"
		"arg0"  "0"
		"arg1"	"debug/yuv"
		"arg2"	"6"
		"plugin_name"	"rage_overlay"
	}
Same as boss life lose "arg0" "-1" don't works too. Old verion was working fine so pls fix it if you can.

Code:
	"ability3" //Replace X with your last ability number
   {
	"name" 	"pausemerc"
	"agr0"  "-1"
	"arg1"	"0.1"	// Delay
	"arg2" 	"4.0"	// Duration
	"arg3" 	"9990"	// Distance
	"arg4" 	"4"		// Pause type: 1=Pause Mercs, 2=Pause Projectiles, 3=Pause Mercs & Projeciles 4=Pause Mercs & Projectiles & Sentryguns
	
	// Player related arguments. Only required if arg3 is set to 1,3 or 4
	"arg5" 	"1"		// 1 = Freeze everyone except boss. 0 = Only the enemy team freezes
	"arg6" 	""		// Don't pause players if they are in these conditions (Über, Kritzkrieg, Quick Fix for example)
	"arg7" 	"0"		// Stop incomig damage while time stopped. Apply all damage when Time Persists
	"arg8" 	"0"	// Maximum damage that can be done to a player at a time, 0 = no Max, Only required if arg5 is set to 1

	// Projectile realted arguments. Only required if arg3 is set to 2,3 or 4
	// Projectile Damages will be multiplyed the weapon boss holds
	"arg9" 	"0"		// Should the projectiles be turned in that direction where they came from?

	// Only Required if arg8 set to 1
	"arg10" "30"	// Minimum projectile Damage.  0 = No Changes
	"arg11"	"40"	// Maximum projectile Damage,  Required if arg9 not set to 0
	"arg12" "0"		// Turn projectiles to criticals?
	
	 "plugin_name"	"ff2_pausemerc"
    }
Which version ?
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Tim q
Senior Member
Join Date: Aug 2020
Old 03-12-2021 , 07:35   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #17

Pausemerc 3.0.2 and unofficial freak fortress 1.19.9
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LeAlex14
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Join Date: Jun 2020
Location: La France
Old 03-12-2021 , 10:02   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #18

Quote:
Originally Posted by Tim q View Post
Pausemerc 3.0.2 and unofficial freak fortress 1.19.9
Ask Jobless, I not make a lot of change
But i think the plugin works fine, that was juste you, you need to put at the arg0 11
Also Jobless version works with ams

Last edited by LeAlex14; 03-12-2021 at 10:03.
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J0BL3SS
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Location: Turkey/Istanbul
Old 03-12-2021 , 10:52   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #19

Quote:
Originally Posted by Tim q View Post
Pausemerc 3.0.2 and unofficial freak fortress 1.19.9
Try with changing arg0, because ff2_doability not prevents the ability even it supposed to be
Also try with string arguments, sometimes default arguments not works
and make sure you have the lates version of do ability <-- here i leave you a link, have this version of do ability.
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Last edited by J0BL3SS; 03-12-2021 at 10:54.
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Tim q
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Join Date: Aug 2020
Old 03-12-2021 , 20:02   Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Reply With Quote #20

I have latest version of doability and tried everyhing. Still don't works. I just make new ability with name 0 rage and cost is 0 and i can use infinity time stop. But there is no error in console and code haveny any inssue.

I tried with arg0 and same it just don't works.
Code:
"ability6"
    {
    "name"		"ams_doability2"
	
	// Ability to Activate
    "arg1"		"pausemerc"		// Ability Name
	"arg2"		"ff2_pausemerc"	// Plugin Name
	"arg3"		"0"			// Ability Slot
	"arg4"		"0"			// Button Mode
	"arg5"		"1"			// Prevent Normal Activation
   
	"arg11"		"rage_overlay"			// Ability Name
	"arg12"		"rage_overlay"			// Plugin Name
	"arg13"		"0"			// Ability Slot
	"arg14"		"0"			// Button Mode
	"arg15"		"1"			// Prevent Normal Activation

	// Requirement to Use Ability
	"arg101"	"0"			// Minimum Alive Players
	"arg102"	"0"			// Maximum Alive Players
	"arg103"	"0.0"			// Minimum Health (Out of 100)
	"arg104"	"0.0"			// Maximum Health (Out of 100)
	"arg105"	"0"			// Minimum Alive Minions
	"arg106"	"0"			// Maximum Alive Minions
	"arg107"	"0"			// Minimum Dead Players
	"arg108"	"0"			// Maximum Dead Players
	"arg109"	"0"			// Minimum Lives Left
	"arg110"	"0"			// Maximum Lives Left

	// Ability Management System
	"arg1001"	"50.0" // delay before first use
	"arg1002"	"100.0" // cooldown
	"arg1003"	"Time Stop!" // name
	"arg1004"	"Stop the time!!!" // description
	"arg1005"	"30" // rage cost
	"arg1006"	"2" // index for ability in the AMS menu

	"plugin_name"	"ff2_doability"
    }
  "ability7" //Replace X with your last ability number
   {
	 "name" 	"pausemerc"
      
	 "arg0"		"0"
	  
	 "arg1"	    "1.0"	// Delay
	 "arg2" 	"6.0"	// Duration
	 "arg3" 	"9990"	// Distance
	 "arg4" 	"4"		// Pause type: 1=Pause Mercs, 2=Pause Projectiles, 3=Pause Mercs & Projeciles 4=Pause Mercs & Projectiles & Sentryguns
	
	 // Player related arguments. Only required if arg3 is set to 1,3 or 4
	 "arg5" 	"1"		// 1 = Freeze everyone except boss. 0 = Only the enemy team freezes
	 "arg6" 	""		// Don't pause players if they are in these conditions (Über, Kritzkrieg, Quick Fix for example)
	 "arg7" 	"1"		// Stop incomig damage while time stopped. Apply all damage when Time Persists
	 "arg8" 	"0"	// Maximum damage that can be done to a player at a time, 0 = no Max, Only required if arg5 is set to 1

	 // Projectile realted arguments. Only required if arg3 is set to 2,3 or 4
	 // Projectile Damages will be multiplyed the weapon boss holds
	 "arg9" 	"0"		// Should the projectiles be turned in that direction where they came from?
  
     // Only Required if arg8 set to 1
	 "arg10" "30"	// Minimum projectile Damage.  0 = No Changes
	 "arg11"	"40"	// Maximum projectile Damage,  Required if arg9 not set to 0
	 "arg12" "0"		// Turn projectiles to criticals?

	 "plugin_name"	"ff2_pausemerc"
    }
"ability8"
	{
		"name"	"rage_overlay"
		"arg0"  "0"
		"arg1"	"debug/yuv"
		"arg2"	"6"
		"plugin_name"	"rage_overlay"
	}
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