Code:
public make_spr(id)
{
new Float:origin[3], ent = create_entity("env_sprite")
pev(id, pev_origin, any:origin)
set_pev(ent, pev_solid, any:1)
set_pev(ent, pev_owner, any:id)
set_pev(ent, pev_origin, any:origin)
entity_set_model(ent, g_cntspr)
set_pev(ent, pev_size, any:Float:{-6.5, -6.5, -6.5}, any:Float:{6.5, 6.5, 6.5})
set_pev(ent, pev_renderfx, any:19)
set_pev(ent, pev_rendermode, any:5)
set_pev(ent, pev_renderamt, any:200.0)
set_pev(ent, pev_framerate, any:1.0) // didn't work……
set_pev(ent, pev_scale, any:1.0)
set_pev(ent, pev_animtime, any:1.0)
set_pev(ent, pev_spawnflags, any:SF_SPRITE_STARTON)
}
The spr stay at first farme. Did not play next farme.What is the problem?
(framerate didn't work?)