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Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}


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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 04-18-2023 , 17:37   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #31

Quote:
Originally Posted by asdian View Post
i'm planning to use this to replace metadrawer from my ccx plugin. then i tried this plugin, but the submodel choosen is always "submodel 1". i didn't modify anything of the plugin. do you know what causes this ?
Tell me more about the problem, did you follow all the steps correctly?
Did you compile SetViewEntityBody2_edit.sma and EAWSv2.1.sma locally?
Although it seems to be an EAWS issue
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

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asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 04-19-2023 , 00:13   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #32

Quote:
Originally Posted by SoulWeaver16 View Post
Tell me more about the problem, did you follow all the steps correctly?
Did you compile SetViewEntityBody2_edit.sma and EAWSv2.1.sma locally?
Although it seems to be an EAWS issue
yes, i followed your steps. it loads the new models with armskin replacing old models, so it means the plugin is loaded successfully. it just doesn't change the hand skin to other variant

my plugin list :
Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)
pluginmenu.amxx		; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx		; restrict weapons menu
statsx.amxx		; stats on death or round end (CSX Module required!)
;miscstats.amxx		; bunch of events announcement for Counter-Strike
;stats_logging.amxx	; weapons stats logging (CSX Module required!)


; Custom - Add 3rd party plugins here
TPS_Mode.amxx
noshield.amxx

func_SetViewEntityBody2_edit.amxx
func_EAWSv2.1.amxx

amx_settings_api.amxx
cs_player_models_api.amxx
;addon_csocharacters_xtended.amxx debug
md_cso_hud.amxx debug

; Weapons
;darkstar.amxx debug
umbra.amxx debug
and my modules list :
Code:
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

metadrawer
orpheu
csdm

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded   ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
;csx
hamsandwich
is it conflicting or something?

Last edited by asdian; 04-19-2023 at 03:42.
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 04-19-2023 , 15:06   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #33

Quote:
Originally Posted by asdian View Post
is it conflicting or something?
Yes, it may be because you use CSO characters, remember that if you don't choose a character like Arctic, Leet, etc, the Default characters, the plugin will not take it into account. Maybe it's something else, but I assure you that in a clean installation, the plugin works correctly
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

SoulWeaver16 is offline
asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 04-20-2023 , 01:46   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #34

Quote:
Originally Posted by SoulWeaver16 View Post
Yes, it may be because you use CSO characters, remember that if you don't choose a character like Arctic, Leet, etc, the Default characters, the plugin will not take it into account. Maybe it's something else, but I assure you that in a clean installation, the plugin works correctly
i've disabled my CSO characters plugin though..
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 04-20-2023 , 06:05   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #35

Quote:
Originally Posted by asdian View Post
i've disabled my CSO characters plugin though..
I wouldn't know how to help you then, I would suggest, does something else come out on the console? Any information you can provide like the logs? I doubt you see the problem there, but you seem to have a modified CS/CZ instance, perhaps the game itself has changed the class for them and therefore the plugin does not recognize them
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

SoulWeaver16 is offline
asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 04-20-2023 , 06:28   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #36

Quote:
Originally Posted by SoulWeaver16 View Post
I wouldn't know how to help you then, I would suggest, does something else come out on the console? Any information you can provide like the logs? I doubt you see the problem there, but you seem to have a modified CS/CZ instance, perhaps the game itself has changed the class for them and therefore the plugin does not recognize them
nop, nothing comes out from the console. all works fine, disabled all additional plugins, but still can't change to other hand, always resulting first index of hand.

or maybe is it because im using latest amxmodx 1.10 so that makes it partially works?
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 04-20-2023 , 13:41   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #37

Quote:
Originally Posted by asdian View Post
nop, nothing comes out from the console. all works fine, disabled all additional plugins, but still can't change to other hand, always resulting first index of hand.

or maybe is it because im using latest amxmodx 1.10 so that makes it partially works?
I don't think so, I use the latest version and it works fine, also if it were due to the version, it would directly give you an error when compiling, the last thing I have to ask is if I use any of the available commands of the plugin, maybe I touched something in its configuration and that's why it acts like this
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

SoulWeaver16 is offline
asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 04-21-2023 , 09:26   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #38

Quote:
Originally Posted by SoulWeaver16 View Post
I don't think so, I use the latest version and it works fine, also if it were due to the version, it would directly give you an error when compiling, the last thing I have to ask is if I use any of the available commands of the plugin, maybe I touched something in its configuration and that's why it acts like this
maybe can you make it set hand skin based on the player model that is choosen? AFAIK yours is set based on cvar value
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fjlep
Junior Member
Join Date: Apr 2024
Old 04-12-2024 , 20:21   Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Reply With Quote #39

Please help me with this =)

PHP Code:
EAWSv2.1.sma(84) : warning 203symbol is never used“g_szOldModels” 
PHP Code:
//Old models to unprecache
new g_szOldModels[][] = {“models/v_knife.mdl”“models/v_glock18.mdl”“models/v_ak47.mdl”“models/v_aug.mdl”“models/v_awp.mdl”“models/v_c4.mdl” “models/v_deagle.mdl”
    
“models/v_elite.mdl”“models/v_famas.mdl”“models/v_fiveseven.mdl”“models/v_flashbang.mdl”“models/v_g3sg1.mdl”“models/v_galil.mdl”“models/v_hegrenade.mdl”
    
“models/v_m3.mdl”“models/v_xm1014.mdl”“models/v_m4a1.mdl”“models/v_m249.mdl”“models/v_mac10.mdl”“models/v_mp5.mdl”“models/v_p90.mdl”“models/v_p228.mdl”
    
“models/v_scout.mdl”“models/v_sg550.mdl”“models/v_sg552.mdl”“models/v_smokegrenade.mdl”“models/v_tmp.mdl”“models/v_ump45.mdl”“models/v_usp.mdl” 
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