Hey guys, I've found a Half Life model that has animations in it and I want to use it as a player model in CS. I know I can use Orpheu to manipulate the animations, but I'd prefer to edit the actual model so it could simply be used as a player model.
Can someone please explain how the animations actually work with player models? For example, when you view the model in HLMV and go into sequences, would the names of the sequences have to be the same as the CS player models seqences?
So if the above is true, then once I've decompiled the model, could I just edit the sequence names and then recompile it? ( Haven't figured out compiling yet ).
Could I please get some help with this
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