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[L4D & L4D2] Survivor Utilities (API) (v 1.5.1) [19-Mar-23]


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Earendil
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Join Date: Jan 2020
Location: Spain
Old 01-17-2022 , 18:40   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2) [18-Jan-21]
Reply With Quote #11

I finally did what I though I couldn't. I finally learned how to detour functions, and sigscan. So finally I have detoured heal, revive and defib functions, you can use this API to override event duration or block it instantly.
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Sev
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Join Date: May 2010
Old 01-18-2022 , 16:34   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2) [18-Jan-21]
Reply With Quote #12

L 01/18/2022 - 14:01:13: [SM] Exception reported: Client index 133 is invalid
L 01/18/2022 - 14:01:13: [SM] Blaming: l4d_survivor_utilities.smx
L 01/18/2022 - 14:01:13: [SM] Call stack trace:
L 01/18/2022 - 14:01:13: [SM] [0] GetClientHealth
L 01/18/2022 - 14:01:13: [SM] [1] Line 549, l4d_survivor_utilities.sp::MedStartAct
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Earendil
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Old 01-19-2022 , 19:04   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2) [18-Jan-21]
Reply With Quote #13

Quote:
Originally Posted by Sev View Post
L 01/18/2022 - 14:01:13: [SM] Exception reported: Client index 133 is invalid
L 01/18/2022 - 14:01:13: [SM] Blaming: l4d_survivor_utilities.smx
L 01/18/2022 - 14:01:13: [SM] Call stack trace:
L 01/18/2022 - 14:01:13: [SM] [0] GetClientHealth
L 01/18/2022 - 14:01:13: [SM] [1] Line 549, l4d_survivor_utilities.sp::MedStartAct
Thanks for the report, I didn't tested it with infected, fixed the error message and a fake forward triggering.
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Shao
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Join Date: Jan 2015
Old 01-22-2022 , 04:24   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2.1) [20-Jan-21]
Reply With Quote #14

I can see that limping sprinting should have been fixed in an earlier update, somehow still I am unable to make it work, am I missing something? It is enabled in my CFG.

Also is it intentional that recoil gets unbearably strong when exhausted? Could there be a setting for it?

Edit: Noticed that the year in the title of the topic shows 2021 still, just to make sure it be updated to reflect on 2022.

Last edited by Shao; 01-22-2022 at 04:29.
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Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 01-22-2022 , 23:09   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.2.1) [20-Jan-21]
Reply With Quote #15

Quote:
Originally Posted by Shao View Post
I can see that limping sprinting should have been fixed in an earlier update, somehow still I am unable to make it work, am I missing something? It is enabled in my CFG.
I imagine that you are talking about Survivor sprint, yes I found the problem, check update in the plugin post.
Quote:
Originally Posted by Shao View Post
Also is it intentional that recoil gets unbearably strong when exhausted? Could there be a setting for it?
Yes, if a survivor is tired he loses control on weapon recoil, but I will add a ConVar to scale or disable the extra recoil. ADDED
Quote:
Originally Posted by Shao View Post
Edit: Noticed that the year in the title of the topic shows 2021 still, just to make sure it be updated to reflect on 2022.
Yes, I didn't noticed, thanks!
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Last edited by Earendil; 01-22-2022 at 23:38.
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Earendil
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Join Date: Jan 2020
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Old 02-01-2022 , 06:09   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3) [01-Feb-22]
Reply With Quote #16

Now adrenaline and scope moving speeds can be changed via ConVar and natives, they weren't accesible in the past and plugin was overriding their values.
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WhatsAnName
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Join Date: Jun 2018
Old 02-11-2022 , 23:55   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3) [01-Feb-22]
Reply With Quote #17

outdated sig you can find all updated signatures here https://github.com/Psykotikism/L4D1-2_Signatures

02/11/2022 - 23:47:17: [SM] Exception reported: Failed to find "CTerrorPlayer::StartReviving" signature.
L 02/11/2022 - 23:47:17: [SM] Blaming: l4d_survivor_utilities.smx
L 02/11/2022 - 23:47:17: [SM] Call stack trace:
L 02/11/2022 - 23:47:17: [SM] [0] SetFailState
L 02/11/2022 - 23:47:17: [SM] [1] Line 490, l4d_survivor_utilities.sp::CreateDetour
L 02/11/2022 - 23:47:17: [SM] [2] Line 257, l4d_survivor_utilities.sp::OnPluginStart
L 02/11/2022 - 23:47:18: [SM] Unable to load plugin "l4d_survivor_utilities.smx": Error detected in plugin startup (see error logs)
L 02/11/2022 - 23:47:18: [SM] Unable to load plugin "l4d_su_notifications.smx": Native "SU_IsFrozen" was not found
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Earendil
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Join Date: Jan 2020
Location: Spain
Old 02-16-2022 , 07:40   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3) [01-Feb-22]
Reply With Quote #18

Quote:
Originally Posted by WhatsAnName View Post
outdated sig you can find all updated signatures here https://github.com/Psykotikism/L4D1-2_Signatures

02/11/2022 - 23:47:17: [SM] Exception reported: Failed to find "CTerrorPlayer::StartReviving" signature.
L 02/11/2022 - 23:47:17: [SM] Blaming: l4d_survivor_utilities.smx
L 02/11/2022 - 23:47:17: [SM] Call stack trace:
L 02/11/2022 - 23:47:17: [SM] [0] SetFailState
L 02/11/2022 - 23:47:17: [SM] [1] Line 490, l4d_survivor_utilities.sp::CreateDetour
L 02/11/2022 - 23:47:17: [SM] [2] Line 257, l4d_survivor_utilities.sp::OnPluginStart
L 02/11/2022 - 23:47:18: [SM] Unable to load plugin "l4d_survivor_utilities.smx": Error detected in plugin startup (see error logs)
L 02/11/2022 - 23:47:18: [SM] Unable to load plugin "l4d_su_notifications.smx": Native "SU_IsFrozen" was not found
Checked and updated all gamedata
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Last edited by Earendil; 02-16-2022 at 09:52. Reason: Updated
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objir
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Join Date: Mar 2022
Old 03-27-2022 , 07:24   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3) [01-Feb-22]
Reply With Quote #19

Hi Earendil, I am having an issue with this: my game keeps stuttering when I move in the water or jump when under the effect of Adrenaline. (I haven't yet used any ConVar to control speed.)
The issue is gone with this disabled. I have the latest dependencies installed and I have tried both stable and dev versions of Sourcemod but have no luck.

Last edited by objir; 03-27-2022 at 07:28.
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Earendil
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Join Date: Jan 2020
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Old 06-16-2022 , 16:53   Re: [L4D & L4D2] Survivor Utilities (API) (v 1.3.1) [16-Jun-22]
Reply With Quote #20

Updated to 1.3.1

I fixed some code issues in the core plugin, in the notifications plugin and in the test plugin.
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