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Zombie Riot V1.9.1b


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faded
Member
Join Date: Sep 2010
Old 10-15-2010 , 17:15   Re: Zombie Riot V1.9.1
Reply With Quote #511

Hey Rhelgeby,

Alright I'll give that a shot. Specs for my server is: X3450 w/ 8GB Ram. (Only the one server running). As far as when its Choking, the CPU usuage is only 10-11% which I dont understand..

Thanks for the quick reply.

P.S. I even get choke when theres only me in the server and I use the Napalm grenade on them.. o_O
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 10-15-2010 , 21:23   Re: Zombie Riot V1.9.1
Reply With Quote #512

I forgot to mention that choke is usually caused by a busy CPU, but there could be too high rates too.
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Last edited by rhelgeby; 10-16-2010 at 09:25.
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 10-16-2010 , 04:28   Re: Zombie Riot V1.9.1
Reply With Quote #513

I Love this mod.
I need to ask some ?'s
-----------------------------------------------------------
How do I You enable the hostage resque and bomb plant thinggy?
How do I get the Zoms to emit a cry when they die?
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digitaLtyraNt
Member
Join Date: Jan 2010
Old 10-25-2010 , 15:17   Re: Zombie Riot V1.9.1
Reply With Quote #514

i run 18 bots and i dont think i get choke...it does lag like a mofo every now and then tho...
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 10-26-2010 , 02:19   Re: Zombie Riot V1.9.1
Reply With Quote #515

I notice that the arms and weapons first disappear 20 seconds into the game. Also, cs_compound is the only map that I've found, so far, that arms and weapons don't disappear. If You spawn with a pistol and You keep it for more than 20 seconds, You can them use any rifle (useing !market of course) and it and the arms will not disappear. Hope we can find a fix for this bug.

Last edited by Deathrow Bo Dean; 10-26-2010 at 03:37.
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 10-28-2010 , 03:20   Re: Zombie Riot V1.9.1
Reply With Quote #516

Happy to report that last nights update fixed my disappearing arms w hands amd weapon problem. I've tried the maps that had the problem and they don't disappear anymore. My server is running Sose Linux 10.1
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Sortilegeqc
Junior Member
Join Date: Oct 2010
Old 10-31-2010 , 19:01   Re: Zombie Riot V1.9.1
Reply With Quote #517

Hi all,
just one question about zombie riot mod.
do it run with mani admin plugin ?
Now all our zr servers are ok with last fix. But for sound we need to use mani.
Before crash our server we want to have your opinion .
Thanx a lot
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 10-31-2010 , 23:03   Re: Zombie Riot V1.9.1
Reply With Quote #518

I have a server with both SM, Mani and some ES Stuff. I think the CSS to Orangebox update broke ES Tools but the latest ES Scripts and the latest Mani will work with SM. ES Tools I understand is not compattable with SM. I had SM amd Metamod for a long time but I neaver needed them until the update. I suggest that You backup Your CSS server files before You experiment. You may have to test each addon or plugin to see it it causes bugs or glitches with SM with Mani. Good Luck!
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Sortilegeqc
Junior Member
Join Date: Oct 2010
Old 11-01-2010 , 07:47   Re: Zombie Riot V1.9.1
Reply With Quote #519

Ok thanx
before have problems i will run our test server with mani and zr and try it.

Other question, yesterday i take fix for error since last steam update (zombie are with red error texture)
today the problem is back anyone have new fix ?

Thanx a lot
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 11-02-2010 , 03:08   Re: Zombie Riot V1.9.1
Reply With Quote #520

Sometimes you have to have "sv_cheats" set to 1. Also, you may not have the materials for the model or you may have a typo of the model name on some file that lists the model. I was getting the orange ERROR instead of the "Jockey" cause I spelled it "Jocky" on the "playerclasses" list. One other thing i remeber was that an update gave me orange ERRORS for all the cop cars on Cs_crackhouse_recon. Hope this helps..
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