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Quake Sounds


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dalto
Veteran Member
Join Date: Jul 2007
Old 08-08-2007 , 21:52   Re: SM Quake Sounds
Reply With Quote #121

Quote:
Originally Posted by Tekniqal View Post
the repetitive downloading has stopped for me after I disabled the crc check and restarted server.
Excellent news.

Quote:
Originally Posted by J@y-R View Post
version 1.4.1 is working now good!!!!!
Glad to here it, thanks for posting back.

Quote:
Originally Posted by jones ray View Post
Hi Dalto,

Thanks for the update... working Perfect now...

Thanks for you work man
Awesome, HL2DM support is now officially added and version 1.4.3 is officially released.
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TheBar
New Member
Join Date: Aug 2007
Old 08-09-2007 , 03:14   Re: SM Quake Sounds
Reply With Quote #122

sv_pure 1 will cause errors loading the sounds client side
i disabled and the plugin works perfectly for me now
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-09-2007 , 14:09   Re: SM Quake Sounds
Reply With Quote #123

Quote:
Originally Posted by TheBar View Post
sv_pure 1 will cause errors loading the sounds client side
i disabled and the plugin works perfectly for me now
thats strange our win box is running sv_pure 1 and quake sounds.

pure_server_whitelist.txt:
Code:
    materials\...            from_steam
    models\...            from_steam
    sound\...            from_steam
    
    materials\temp\...        allow_from_disk
    materials\vgui\logos\...    allow_from_disk
    materials\vgui\logos\ui\...    allow_from_disk

    sound\quake\*.*        allow_from_disk
    sound\mymod\admin_plugin\actions\*.*        allow_from_disk
Everything is fine. We had problems when we were setting the sounds to allow_from_disk+crc_check
Tekniqal is offline
Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-09-2007 , 21:23   Re: SM Quake Sounds
Reply With Quote #124

I am having trouble turning off self kill sounds.
I set:
Code:
    "selfkill"
    {
        "standard"        "quake/humiliation.mp3"
        "female"        "quake/humiliation.mp3"
        "config"        "0"
    }
But I still hear "humiliated" everytime someone suicides their self. I turned off other sounds like prepare to fight and that worked fine just this one sticks.

Last edited by Tekniqal; 08-09-2007 at 22:08.
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dalto
Veteran Member
Join Date: Jul 2007
Old 08-09-2007 , 21:43   Re: SM Quake Sounds
Reply With Quote #125

Quote:
Originally Posted by Tekniqal View Post
I am having trouble turning off self kill sounds.
I set:
Code:
    "selfkill"
    {
        "standard"        "quake/humiliation.mp3"
        "female"        "quake/humiliation.mp3"
        "config"        "0"
    }
But I still hear "humiliated" everytime some suicides their self. I turned off other sounds like prepare to fight and that worked fine just this one sticks.
I made the same change in mine and it works fine. Can you attach or pm a link to the whole config file so I can try to duplicate it?
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-09-2007 , 22:10   Re: SM Quake Sounds
Reply With Quote #126

sure its:
Code:
"QuakeSoundsList"
{
    "sound sets"
    {
        "sound set 1"        "standard"
        "sound set 2"        "female"
        "sound set 3"        ""
        "sound set 4"        ""
        "sound set 5"        ""
    }
    "headshot"
    {
        "standard"        "quake/headshot.mp3"
        "female"        "quake/female/headshot.mp3"
        "config"        "18"
    }
    "headshot 3"
    {
        "standard"        "quake/hattrick.wav"
        "female"        "quake/female/headshot.mp3"
        "config"        "18"
    }
    "headshot 5"
    {
        "standard"        "quake/headhunter.wav"
        "female"        "quake/female/headshot.mp3"
        "config"        "18"
    }
    "grenade"
    {
        "standard"        "quake/perfect.mp3"
        "female"        "quake/perfect.mp3"
        "config"        "9"
    }
    "selfkill"
    {
        "standard"        "quake/humiliation.mp3"
        "female"        "quake/humiliation.mp3"
        "config"        "0"
    }
    "round play"
    {
        "standard"        "quake/play.wav"
        "female"        "quake/female/prepare.mp3"
        "config"        "0"
    }
    "knife"
    {
        "standard"        "quake/humiliation.mp3"
        "female"        "quake/female/bottomfeeder.mp3"
        "config"        "9"
    }
    "killsound 1"
    {
        "standard"        "quake/dominating.mp3"
        "female"        "quake/female/dominating.mp3"
        "config"        "9"
        "kills"            "4"
    }
    "killsound 2"
    {
        "standard"        "quake/rampage.mp3"
        "female"        "quake/female/rampage.mp3"
        "config"        "9"
        "kills"            "6"
    }
    "killsound 3"
    {
        "standard"        "quake/killingspree.mp3"
        "female"        "quake/female/killingspree.mp3"
        "config"        "9"
        "kills"            "8"
    }
    "killsound 4"
    {
        "standard"        "quake/monsterkill.mp3"
        "female"        "quake/female/monsterkill.mp3"
        "config"        "9"
        "kills"            "10"
    }
    "killsound 5"
    {
        "standard"        "quake/unstoppable.mp3"
        "female"        "quake/female/unstoppable.mp3"
        "config"        "9"
        "kills"            "12"
    }
    "killsound 6"
    {
        "standard"        "quake/ultrakill.mp3"
        "female"        "quake/female/ultrakill.mp3"
        "config"        "9"
        "kills"            "14"
    }
    "killsound 7"
    {
        "standard"        "quake/godlike.mp3"
        "female"        "quake/female/godlike.mp3"
        "config"        "9"
        "kills"            "16"
    }
    "killsound 8"
    {
        "standard"        "quake/wickedsick.mp3"
        "female"        "quake/female/wickedsick.mp3"
        "config"        "9"
        "kills"            "18"
    }
    "killsound 9"
    {
        "standard"        "quake/impressive.mp3"
        "female"        "quake/female/wickedsick.mp3"
        "config"        "9"
        "kills"            "20"
    }
    "killsound 10"
    {
        "standard"        "quake/ludicrouskill.mp3"
        "female"        "quake/female/holyshit.mp3"
        "config"        "9"
        "kills"            "22"
    }
    "killsound 11"
    {
        "standard"        "quake/holyshit.mp3"
        "female"        "quake/female/holyshit.mp3"
        "config"        "9"
        "kills"            "24"
    }
    "first blood"
    {
        "standard"        "quake/firstblood.mp3"
        "female"        "quake/female/firstblood.mp3"
        "config"        "0"
    }
    "double combo"
    {
        "standard"        "quake/doublekill.mp3"
        "female"        "quake/female/multikill.mp3"
        "config"        "9"
    }
    "triple combo"
    {
        "standard"        "quake/triplekill.mp3"
        "female"        "quake/female/multikill.mp3"
        "config"        "9"
    }
    "quad combo"
    {
        "standard"        "quake/multikill.mp3"
        "female"        "quake/female/multikill.mp3"
        "config"        "9"
    }
    "monster combo"
    {
        "standard"        "quake/combowhore.mp3"
        "female"        "quake/female/multikill.mp3"
        "config"        "9"
    }
    "teamkill"
    {
        "standard"        "quake/teamkiller.mp3"
        "female"        "quake/teamkiller.mp3"
        "config"        "9"
    }
}
Attached Files
File Type: cfg quakesoundslist.cfg (3.0 KB, 292 views)
Tekniqal is offline
dalto
Veteran Member
Join Date: Jul 2007
Old 08-09-2007 , 22:18   Re: SM Quake Sounds
Reply With Quote #127

Thats bizzare, it works fine for me even with your config file. What version of quakesounds are you running?
dalto is offline
TheBar
New Member
Join Date: Aug 2007
Old 08-09-2007 , 22:37   Re: SM Quake Sounds
Reply With Quote #128

Quote:
Originally Posted by Tekniqal View Post
thats strange our win box is running sv_pure 1 and quake sounds.

pure_server_whitelist.txt:
Code:
    materials\...            from_steam
    models\...            from_steam
    sound\...            from_steam
 
    materials\temp\...        allow_from_disk
    materials\vgui\logos\...    allow_from_disk
    materials\vgui\logos\ui\...    allow_from_disk
 
    sound\quake\*.*        allow_from_disk
    sound\mymod\admin_plugin\actions\*.*        allow_from_disk
Everything is fine. We had problems when we were setting the sounds to allow_from_disk+crc_check
i was doing the same thing thanks for the sample i am now up and running with pure and it works great THANKS!
TheBar is offline
Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-10-2007 , 00:06   Re: SM Quake Sounds
Reply With Quote #129

Im sorry dalto I just restarted server to make sure everything was fresh and the settings work now. I know for sure I was using smplugins un/load quakesounds but I guess that wasnt enough. Sorry about that.
Tekniqal is offline
patches11
Junior Member
Join Date: Aug 2007
Old 08-10-2007 , 02:47   Re: SM Quake Sounds
Reply With Quote #130

Hey, here's a proper fix for the teamkill problem.

Add this global:
Code:
new Handle:cvar_mp_teamplay = INVALID_HANDLE;
Add to OnPluginStart():
Code:
// Find CVARs
cvar_mp_teamplay = FindConVar("mp_teamplay");
Change this:
Code:
if(attackerClient && victimClient && GetClientTeam(attackerClient) == GetClientTeam(victimClient) && attackerId != victimId && settingsArray[TEAMKILL]) {
To this:
Code:
if(GetConVarBool(cvar_mp_teamplay) && attackerClient && victimClient && GetClientTeam(attackerClient) == GetClientTeam(victimClient) && attackerId != victimId && settingsArray[TEAMKILL]) {
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