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Voicecom SpeakAll


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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 11-19-2004 , 20:46  
Reply With Quote #11

better late then never

  • 1.1.2 (19.11.2004)
    - Added: A #define to disable the buildt in limit of 1 speaking at the time
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a10waveracer
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Join Date: Nov 2004
Location: 69.65.20.66:27015
Old 11-26-2004 , 18:04  
Reply With Quote #12

Can you make it so that it doesn't show "Nuk3 is speaking to everyone" everytime I want to use voicecom?
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genesis
Senior Member
Join Date: Oct 2004
Location: CALIFORNIA, USA
Old 11-26-2004 , 21:48  
Reply With Quote #13

nice work eks, having two or more people able to speak at the same time makes a world of a difference.

Small thing though, is it possible to have it check against the currently muted list because its impossible to stop from hearing select people, and if that isn't possible howabout just a person can have a clientside cvar like amx_disableVA 1, and it shuts of the Voice all system, because if someone is yelling and no admins are in the room it gets quite annoying.
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EKS
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Join Date: Mar 2004
Location: Norway
Old 12-03-2004 , 10:47  
Reply With Quote #14

hmm. All i do is change the person who is speaking, so it sounds odd that it gets around the client side mute.
If it gets around the client mute, perhaps i could use the get_client_listen() native

Personaly if this gets around the mute, it sounds like a bug in HL.
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storm826
New Member
Join Date: Mar 2005
Location: Piscataway, NJ
Old 03-29-2005 , 13:17  
Reply With Quote #15

hey listen i installed it just like any other plugin and added the line "sv_voiceall 1" to my amxx.cfg
in game i put in "amx_rcon sv_voiceall 1"
it doesnt work after i bind x to "+voiceall"
wat did i do rong
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-29-2005 , 19:13  
Reply With Quote #16

First off read the first post. You dont change the sv_allspeak cvar

Then read my sig on how to get my plugins working
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Marticus
Member
Join Date: Nov 2004
Old 04-14-2005 , 13:49  
Reply With Quote #17

One issue I have found is that those who are using +voiceall can not be muted (using player menu) by other players. Is there a way to resolve this? However, they can be muted when you use amx_shutup.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 04-14-2005 , 14:53  
Reply With Quote #18

As far as i know thats a competly client side setting. I cant do anything with that.
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ktrain
Senior Member
Join Date: Jul 2004
Old 06-15-2005 , 09:01   errors...
Reply With Quote #19

ok you fixed the voicecomm_ban, can you do the same for this plugin?

L 06/14/2005 - 17:57:27: [AMXX] Native error in "get_speak" on line 108 (file "voicecomm_speakall.sma").
L 06/14/2005 - 17:57:27: [Engine] Invalid player 12
L 06/14/2005 - 17:57:27: [AMXX] Native error in "set_speak" on line 108 (file "voicecomm_speakall.sma").
L 06/14/2005 - 17:57:27: [Engine] Invalid player 12
L 06/14/2005 - 17:57:27: [AMXX] Native error in "get_speak" on line 108 (file "voicecomm_speakall.sma").
L 06/14/2005 - 17:57:27: [Engine] Invalid player 12
L 06/14/2005 - 17:57:27: [AMXX] Native error in "set_speak" on line 108 (file "voicecomm_speakall.sma").
L 06/14/2005 - 17:57:27: [Engine] Invalid player 12
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EKS
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Join Date: Mar 2004
Location: Norway
Old 06-15-2005 , 11:46  
Reply With Quote #20

Quote:
1.1.3 (15.6.2005)
- Fixed: Posible fix for runetime error
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