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Pain Shock Free


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   VEN (29)
Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 01-16-2007 , 06:27   Pain Shock Free
Reply With Quote #1

Info (RUS):
When a player is hit he slows down a bit because of a pain shock.
Sometimes it's very annoying, especially when playing dynamic style
mod, e.g. CSDM. This plugin can turn off original player's slowdown
on bullet hit.

Requirements:
* CS/CZ mod
* AMX/X 1.7x or higher
* Fakemeta module

New cvars:
* amx_painshockfree <0|1> (default=1)

History:
1.0.0 [2007-01-16]
* first release

PS
* Also you can try plugin by Connor which uses direct access to slowdown attribute (hack): click here
Attached Files
File Type: sma Get Plugin or Get Source (pain_shock_free.sma - 6330 views - 2.8 KB)

Last edited by Simon Logic; 03-10-2009 at 08:37. Reason: added url to connor's plugin
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 01-16-2007 , 09:31   Re: Pain Shock Free
Reply With Quote #2

Meh, this is already a feature in both realism mods (working and non-working) but I couldn't find it independently so nj for now.
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 01-16-2007 , 09:42   Re: Pain Shock Free
Reply With Quote #3

Well, i was looking too long for this feature and nobody helped me. So i've decided to make my own. Here it is.
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VEN
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Join Date: Jan 2005
Old 01-16-2007 , 12:15   Re: Pain Shock Free
Reply With Quote #4

Choose an appropriate Modification and Category.
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Cheap_Suit
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Join Date: May 2004
Old 01-16-2007 , 12:59   Re: Pain Shock Free
Reply With Quote #5

Nice. I tried to do this long time ago too but failed.
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godlike
Senior Member
Join Date: Apr 2005
Old 01-16-2007 , 13:24   Re: Pain Shock Free
Reply With Quote #6

You failed? theres no such thing ... nice plugin gj.
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VEN
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Join Date: Jan 2005
Old 01-16-2007 , 15:51   Re: Pain Shock Free
Reply With Quote #7

Fix release date in the versions history.
To increace performance you can check if groundent != 0 before its validity check.

Last edited by VEN; 01-16-2007 at 15:53.
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Simon Logic
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Join Date: Nov 2006
Location: RF
Old 01-17-2007 , 06:40   Re: Pain Shock Free
Reply With Quote #8

i can go further. calculate g_maxplayers per server in plugin_init and make a check for groundent > g_maxplayers? =) this leads to eternal miserable optimizations! even valve's programmers do not mess with this stuff.
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VEN
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Join Date: Jan 2005
Old 01-17-2007 , 10:58   Re: Pain Shock Free
Reply With Quote #9

Most of the time groundent will be equal to 0 (and not to > maxclients) so it's possible to omit validity check almost entirely. But of course you are not obligated to do that, it was just a performance hint.

Last edited by VEN; 01-17-2007 at 11:02.
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ali_zkz
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Join Date: Jan 2006
Old 05-05-2007 , 05:27   Re: Pain Shock Free
Reply With Quote #10

very good
+karma
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