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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
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Join Date: Nov 2007
Old 11-15-2008 , 20:25   Re: AFK Manager
Reply With Quote #31

Hmm fair enough, odd that they changed the 1.1 branch like that so they don't match:

sm version for example shows:

218:04 SourceMod Version Information:
SourceMod Version: 1.1.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.1.0-dev)
SourcePawn API: v1 = 4, v2 = 2
Compiled on: Oct 19 2008 00:508
Build ID: 2370:43b134b35542-dev
http://www.sourcemod.net/

Build ID is 2370 in this instance.

I will update the first post to reflect this and then I might try and upload a "compat" version or something which should run on the older release. If people want to try and use the move to spec option that might be another story I am not sure when the findteam function was implemented and people can manually add the semi-colon to the file as per https://bugs.alliedmods.net/show_bug.cgi?id=3376 if it does exist and you want to compile manually.

This plugin _Should_ work with any mod, that was my goal/idea anyway. Some mods won't be able to use the spectator feature due to not having a spectator team but for the ones that do I have tried to make that flexible/dynamic and not hard-coded to specific team ID's.

Last edited by Rothgar; 11-15-2008 at 20:31.
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Rothgar
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Old 11-16-2008 , 00:08   Re: AFK Manager
Reply With Quote #32

Uploaded new "compat" version which should work with older versions of SourceMod maybe. let me know how it goes.
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 11-16-2008 , 00:34   Re: AFK Manager
Reply With Quote #33

Thx. Ill try it out.
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nbtc971
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Join Date: Sep 2008
Old 11-16-2008 , 17:58   Re: AFK Manager
Reply With Quote #34

When you say 'older releases' are you including 1.0.4 or is this strictly for the development builds 1.1.xxx? I'd be happy to load it up and see how it works if you think it might on 1.0.4

Last edited by nbtc971; 11-16-2008 at 18:29.
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Rothgar
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Old 11-17-2008 , 03:19   Re: AFK Manager
Reply With Quote #35

Quote:
Originally Posted by nbtc971 View Post
When you say 'older releases' are you including 1.0.4 or is this strictly for the development builds 1.1.xxx? I'd be happy to load it up and see how it works if you think it might on 1.0.4
Yes I just checked and it should work but it has the semi-colon issue when compiling which is addressed on the initial post under the Requirements section.
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 11-17-2008 , 12:11   Re: AFK Manager
Reply With Quote #36

That is a bug that was corrected in a recent release of the SM code compiler. So no, its not a problem anymore. Update your compiler.exe / spcomp.exe
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nbtc971
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Join Date: Sep 2008
Old 11-17-2008 , 14:35   Re: AFK Manager
Reply With Quote #37

Well I downloaded your afk_manager-compat version however after attempting to load it I got this error:

Quote:
[SM] Plugin afk_manager-compat.smx failed to load: Native "VerifyCoreVersion" was not found..
I noticed you told someone else that the error apparently means you're not running the right version so I'm assuming this still doesn't work for 1.0.4.
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Lebson506th
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Join Date: Jul 2008
Old 11-17-2008 , 14:49   Re: AFK Manager
Reply With Quote #38

Means it wasn't compiled on 1.0.4, try compiling it yourself.
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nbtc971
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Join Date: Sep 2008
Old 11-17-2008 , 14:59   Re: AFK Manager
Reply With Quote #39

Quote:
Originally Posted by Lebson506th View Post
Means it wasn't compiled on 1.0.4, try compiling it yourself.
Ah yes, however now the semi colon problem will stick it's ugly head up. Exactly how can I get around it and still compile for 1.0.4? Do I need a fixed copy of "sdktools_stocks.inc"?

Never mind, I see I can just add the semi colon myself and recompile. Thanks.

Ok I got it compiled then uploaded to the server. After a server restart I tried "sm plugin list" and got this:

Quote:
Load Errors:
AFK Manager: Error detected in plugin startup (see error logs)
I looked in the error log and there wasn't much, but here is what it said:

Quote:
L 11/17/2008 - 14:21:57: SourceMod error session started
L 11/17/2008 - 14:21:57: Info (map "dm_runoff_9m") (file "errors_20081117.log")
L 11/17/2008 - 14:21:57: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 11/17/2008 - 14:21:57: [SM] Debug mode is not enabled for "irc-access.smx"
L 11/17/2008 - 14:21:57: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 30 on
L 11/17/2008 - 14:21:57: [SM] Native "IsClientInGame" reported: Client index 1 is invalid
L 11/17/2008 - 14:21:57: [SM] Debug mode is not enabled for "afk_manager-compat.smx"
L 11/17/2008 - 14:21:57: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 12 on
And apparently you can't turn debug on for a non-running plugin because I got this:

Quote:
1314 [SM] Could not toggle debug mode on plugin afk_manager-compat.smx.
[SM] Plugin returned error: Plugin is not runnable.
Looks like the IsClientInGame is a problem for me. I have removed plugin for now.

Last edited by nbtc971; 11-17-2008 at 15:42.
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nbtc971
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Old 11-17-2008 , 15:45   Re: AFK Manager
Reply With Quote #40

Ok the deleted post that says the reason is "Figured it out". Does not refer to my "IsClientInGame" problem. It was a totally unrelated problem. And now to avoid any confusion I have the last 3 posts which is exactly what I was trying to avoid however I didn't want any confusion. Sorry.
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