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Endround plugin (Windows BETA)


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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 11-30-2005 , 15:25   Endround plugin (Windows BETA)
Reply With Quote #1

Obsolete

This plugin is a result of the discussion from the Win Area thread on the IWannaMap forums.

Quote:
I've got a beta version of my endround plugin available for mappers to play with.

This is a Metamod:Source server plugin that allows you to end the map and declare a winner using game logic in your map.

For example, when one team scores a goal in soccer. Or maybe a race where the first team to get someone to the finish line wins. Or maybe the CT's have to capture three or four key areas to win.

Whatever you can work up with your map entities you can create as the goal of your map with this plugin.

USAGE:
1. Create a point_servercommand.
2. When the winner/loser is determined fire the point_servercommand with a command of term_round # where # is the reason the round is over.

Here is a list of the reasons CSS has for ending the round. Numbers 8 and 9 are probably the most useful.
Code:
Reason    Description
------    -------------------------------------------------------------
1    Target Successfully Bombed!
2    The VIP has escaped!
3    VIP has been assassinated!
4    The terrorists have escaped!
5    The CT's have prevented most of the terrorists from escaping!
6    Escaping terrorists have all been neutralized!
7    The bomb has been defused!
8    Counter-Terrorists Win!
9    Terrorists Win!
10    Round Draw!
11    All Hostages have been rescued!
12    Target has been saved!
13    Hostages have not been rescued!
14    Terrorists have not escaped!
15    VIP has not escaped!
16    Game Commencing!
    (Note: "Game Commencing!" resets team scores to 0)
You can download a "listenserver" package here which includes Metamod:Source, the endround beta (for windows) and some readme files.

Please let me know if you find any bugs, if you have any questions, or if there is any interest in this plugin.
This plugin has been fixed to work with the Dec 1 update.
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Last edited by L. Duke; 01-05-2009 at 16:35.
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ichthys
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Join Date: Dec 2004
Location: []*[]
Old 12-01-2005 , 12:18  
Reply With Quote #2

wow this is amazing. of course linux would be good too
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peagle
Member
Join Date: May 2004
Location: Chicago, IL
Old 12-01-2005 , 14:24   Re: Endround plugin (Windows BETA)
Reply With Quote #3

Quote:
Originally Posted by L. Duke
4 The terrorists have escaped!
5 The CT's have prevented most of the terrorists from escaping!
6 Escaping terrorists have all been neutralized!
w00t, now we just need an es_frantic
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 12-01-2005 , 15:47  
Reply With Quote #4

Quote:
Originally Posted by ichthys
wow this is amazing. of course linux would be good too
I'm working on porting it to Linux. It compiles and runs, but one of the pointers isn't being located correctly so I have some debugging to do.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 12-02-2005 , 02:33  
Reply With Quote #5

Just hours after I made the first post, Valve released their big update that changed all kinds of stuff and "broke" the plugin.

I've managed to sort through the dlls (with some help from BAILOPAN) and produce an update shortly after things broke. The update also addresses some things like team scores in a more general way that should be less likely to be imcompatible with future updates.

This plugin should be updated fairly quickly when problems occur since the VIP Mod plugin uses all the same code and the VIP plugin is my primary focus.
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 12-02-2005 , 03:30  
Reply With Quote #6

I havent sat at my PC yet, going to shortly, is there a heads up of things they changed ??
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 12-02-2005 , 03:44  
Reply With Quote #7

Basically all the CBaseEntity and CTeam stuff has changed in the binaries with no SDK update.

I'm currently changing a lot of that stuff over to Sig Scans. CTeam::SetScore was tough to find. Probably wouldn't have found it if BAILOPAN hadn't told me how.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-02-2005 , 05:26  
Reply With Quote #8

Are you on IRC ?

Wont load at all with my new compile, no errors, none of my messages in Load() this is annoying me now
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Geesu
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Join Date: Mar 2004
Location: Cincinnati, OH
Old 12-19-2005 , 09:46  
Reply With Quote #9

can u post source pwease ?
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