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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 07-16-2018 , 14:28   Re: [L4D & L4D2] Anti-Speedrunner System (v29.38, 06-21-2018)
Reply With Quote #201

Hi Crasher,

Server crash....and restart

L 07/16/2018 - 11:24:03: SourceMod error session started
L 07/16/2018 - 11:24:03: Info (map "c3m1_plankcountry") (file "errors_20180716.log")
L 07/16/2018 - 11:24:03: [SM] Exception reported: Cannot create new entity when no map is running
L 07/16/2018 - 11:24:03: [SM] Blaming: anti-speedrunner_system.smx
L 07/16/2018 - 11:24:03: [SM] Call stack trace:
L 07/16/2018 - 11:24:03: [SM] [0] CreateEntityByName
L 07/16/2018 - 11:24:03: [SM] [1] Line 499, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\inclu de\anti-speedrunner_system.inc::bIsSystemValid
L 07/16/2018 - 11:24:03: [SM] [2] Line 938, anti-speedrunner_system.sp::eEventRoundStart
L 07/16/2018 - 11:24:06: Error log file session closed.
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Psyk0tik
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Old 07-16-2018 , 20:26   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #202

Version 29.39 is out!

Bug fixes

1. Fixed the invalid client index error for the tTimerIdleFix timer.
2. Fixed the Ammunition option using the wrong ammo offset for weapon_sniper_scout.
3. Fixed the CreateEntityByName error.

Changes

1. Optimized code a bit more.

Files

1. Updated gamedata file.
2. Updated include file.
3. Updated translation file.
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Mi.Cura
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Old 07-16-2018 , 22:05   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #203

Thanks Crasher..
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l4dfangamer
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Join Date: Jul 2017
Old 07-29-2018 , 16:37   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #204

Hello, Is there any way to disable the keyman to always have a doorlock countdown?
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Psyk0tik
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Old 07-29-2018 , 22:06   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #205

Quote:
Originally Posted by l4dfangamer View Post
Hello, Is there any way to disable the keyman to always have a doorlock countdown?
asssaferoom_systemoptions "l" <--- lowercase "L"
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Striker black
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Join Date: Apr 2013
Old 07-30-2018 , 00:28   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #206

Hello Crasher 3637, you could do another counter after enabling the keyman for those who are camping out of the shelter to die, you i would appreciate ^^
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l4dfangamer
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Join Date: Jul 2017
Old 07-30-2018 , 11:57   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #207

Quote:
Originally Posted by Crasher_3637 View Post
asssaferoom_systemoptions "l" <--- lowercase "L"
Hello Crasher , i did try this but then the doors just instant opens, there is the glow around the door but no effect.

Edit . My mistake, it does ofc work now but when its a speedrunner. My idea was to have at all time and countdown and a fight, like the " [L4D/L4D2] Trap of door lock
" plugin. but then build in this great plugin if possible.

Last edited by l4dfangamer; 07-30-2018 at 23:23.
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Eyedol
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Join Date: Jul 2018
Old 10-23-2018 , 19:44   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #208

Hi
first of all I have to say that this plugin is amazing, I have just notified some bugs that I have found.

The first and the most important are the sudden turns of the screen, I could not think of a better way to explain it.


The second is that the system of doors in death toll in the part of the train carriage and in the monastery do not work and also when a chapter begins sometimes the door opens before the end of the count.


I'm sorry if you do not understand my English is poor
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Psyk0tik
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Old 10-23-2018 , 22:11   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #209

Quote:
Originally Posted by Eyedol View Post
Hi
first of all I have to say that this plugin is amazing, I have just notified some bugs that I have found.

The first and the most important are the sudden turns of the screen, I could not think of a better way to explain it.


The second is that the system of doors in death toll in the part of the train carriage and in the monastery do not work and also when a chapter begins sometimes the door opens before the end of the count.


I'm sorry if you do not understand my English is poor
Yeah, I'm aware of the bug with the saferoom doors. I can't give an exact date of when the next update will be released, since I stopped working on this plugin for awhile.

As for the "sudden turns of the screen," that's most likely due to one of the plugin's features/options.
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Mi.Cura
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Old 01-01-2019 , 09:46   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #210

Quote:
Originally Posted by Eyedol View Post
Hi
first of all I have to say that this plugin is amazing, I have just notified some bugs that I have found.

The first and the most important are the sudden turns of the screen, I could not think of a better way to explain it.


The second is that the system of doors in death toll in the part of the train carriage and in the monastery do not work and also when a chapter begins sometimes the door opens before the end of the count.


I'm sorry if you do not understand my English is poor

I know what you're talking about, it's like micro-lags, little lags on the screen.

I think this happens from checking on some active configuration.

For example, if settings are being checked from time to time, they generate the micro-lags on the screen.

Until today I could not find out why
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