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FF2 Help With a Plugin


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LordHotPocketHomicide
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Join Date: Aug 2016
Location: This Realm of Existence
Old 05-10-2019 , 22:13   Help With a Plugin
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Hey all, it's been a while since I last posted here looking for advice, so I'll keep things short and simple. I'm trying to make a new boss, and one ability that I think would be really cool as an aesthetic/ambient thing is that the map's skybox changes to a custom skybox when the boss loses a life. Theoretically, I thought it'd be incredibly simple to program, but I evidently don't know nearly enough about SourcePawn to get the idea off of the ground. Does anybody know how to do such a thing, or if it would even be possible? I was thinking maybe if we got it to work in conjunction with Stripper:Source to automatically add Dynamic Skybox Change to each map, it'd be a cinch, but as I said, I don't know nearly enough about SourcePawn to make it work.
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 05-10-2019 , 22:21   Re: Help With a Plugin
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If I knew more about mapping I would be able to help.
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Maximilian_
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Join Date: Oct 2014
Old 05-11-2019 , 08:16   Re: Help With a Plugin
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Skybox has individual texture and brushes.

I have two paths.

1) I think, if "close" it by another spawning model (parallelepiped or another form), that has an animated texture, it's possible to change (mask) skybox, but every map has it's own coordinates in space (x,y,z) and form of skybox (we need to re-scale this model)

2) Change texture of skybox like a Stripper doing

I know how to "fly" in Hammer editor and how to get some info =)

Last edited by Maximilian_; 05-11-2019 at 08:25.
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