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[ZR] Zombie Explode


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-26-2012 , 03:25   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #21

Quote:
Originally Posted by Jargon View Post
Yes! Are you using a CS:S or CS:GO server?

I'm experiencing terrible lag so I've had to disable it for the time being.
the lag occurs at some particular moment? using CS:S or CS:GO? give errors in the logs? what edition of the plugin you use?
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 10-26-2012 , 03:51   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #22

The lag occurs when the zombie is exploded.

The lag issue has popped up recently in CS:GO, I've been using it almost since launch without issue but now it's causing this problem. There are no errors in the logs at all though, which is weird.

I've had a few clients try to type "explode" in console to kill themselves, and they explode without causing the server to lag like the plugin does. I don't know what has changed recently in CS:GO but this wasn't always the case. I was using "sm_zombiexplode3_version" = "1.2 beta".
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Franc1sco
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Join Date: Oct 2010
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Old 10-26-2012 , 04:27   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #23

Quote:
Originally Posted by Jargon View Post
The lag occurs when the zombie is exploded.

The lag issue has popped up recently in CS:GO, I've been using it almost since launch without issue but now it's causing this problem. There are no errors in the logs at all though, which is weird.

I've had a few clients try to type "explode" in console to kill themselves, and they explode without causing the server to lag like the plugin does. I don't know what has changed recently in CS:GO but this wasn't always the case. I was using "sm_zombiexplode3_version" = "1.2 beta".
Then maybe is caused by the explode effect, so delete the explode effect and recompile.

In "ByeZM" action remove this:
PHP Code:
                    new Float:iVec];
                
GetClientAbsOriginclientFloat:iVec );

            
TE_SetupExplosioniVecg_ExplosionSprite5.0105040iNormal );
            
TE_SendToAll();
            
            
TE_SetupSmokeiVecg_SmokeSprite10.0);
            
TE_SendToAll();
    
            
EmitAmbientSoundEXPLODE_SOUNDiVecclientSNDLEVEL_NORMAL ); 
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 10-27-2012 , 20:01   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #24

I've got the edited plugin on the server now, I'll post back shortly with any results.

If it turns out that was the cause of the lag, is there a different way to explode clients in CS:GO that you could use? It was the best part!
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-30-2012 , 05:00   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #25

Quote:
Originally Posted by Jargon View Post
I've had a few clients try to type "explode" in console to kill themselves, and they explode without causing the server to lag like the plugin does.
Ok, then replace code of explosion for this:

PHP Code:
FakeClientCommand(client"explode"); 
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 11-02-2012 , 03:56   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #26

Not as impressive but it does the trick, cheers!
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TheBoo
Junior Member
Join Date: Feb 2014
Old 02-26-2014 , 09:09   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #27

Might this still get some rework? It'd be nice if the kill was counted for the person who knifes the zombie, so you apply the damage in another way and not forcing a suicide.
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WarTEK23
New Member
Join Date: Jul 2014
Old 07-18-2014 , 02:02   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #28

Help me Pls....

Unable to load Plugin "Zombie_explode2.smx": native "ZR_IsClientHuman" Was not Found Please Help ME !!!!

Last edited by WarTEK23; 07-18-2014 at 02:07.
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brunoronning
Senior Member
Join Date: Jan 2014
Location: Brazil
Old 01-12-2015 , 06:19   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #29

Franc1sco, has no way to make the "explosion" be like a grenade? because as it is now (suicide) does not push barricades causing human rest assured passing the knife without risk of being pushed all!

In short, I want the explosion push barricades!


Obs: sorry for my bad english
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greybird
Member
Join Date: Jul 2011
Old 12-19-2015 , 16:34   Re: [ZR] Zombie Explode [updated 30-06-2012]
Reply With Quote #30

Great plugin but could you add some sound effects and make it score for the person who knifed the victim instead of victim suicide?
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