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[TF2] Deathrun v1.2.1


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Author
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Plugin ID:
3384
Plugin Version:
1.2.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Brings old good Deathrun gamemode into Team Fortress 2
    Old 11-24-2012 , 10:15   [TF2] Deathrun v1.2.1
    Reply With Quote #1

    Since plugin is not really supported by me anymore and it's kinda buggy eh, you should probably go here: https://forums.alliedmods.net/showthread.php?t=251489

    Description:

    - Blue Team = Death
    - Red Team = Runners
    - Works almost same Like Deathrun from CS:S

    Maps:
    - All Deathrun maps that have blue as death, red as runners and tf_logic_arena should work fine
    - Tested Gamemode on this map Industrial

    Installation:
    - Optional: Install Game Description Override plugin.
    - Place deathrun.smx in : addons/sourcemod/plugins
    - Change Map

    Cvars:
    - sm_deathrun_outlines (Default 0) - Allows Runners To Be Seen Throught Walls in outline for Death
    - sm_deathrun_melee_only (Default 0) - Players have only melee weapons if cvar is enabled

    Changelog:
    v1.0 - First Release
    Code:
    v1.0.1 - Added Game Description
    v1.1 - Gamemode Is Stable and playable
    v1.1.1 - Enginner gets back Build and Destroy PDA tools but without possiblity to build anything with them. Spy gets his invisiblity watch back but he can't use it (Thanks to darkname50) for his spy cloak removal code :))
    v1.1.2 - Added 2 Cvars, Removed Modified Join Team Messages and More Colors is no longer needed for compiling
    v1.1.3 - Scout is now playable again, Removed Scout Allowed Cvar, Scout speed has been changed, Scout Can't do Double Jump
    v1.1.4 - Added Melee Only Cvar
    v1.1.5 - Added Enable / Disable Cvar | New Bug: Game Description is tempory not working
    v1.1.6 - Disabled Demoman shields, Hopefully fixed "Scout Running before Round Start Bug" and fixed bug that would disallow players to double jump as scout when gamemode is disabled
    v1.1.6.1 - DONT REMEMBER
    v1.1.6.2 - Fixed too much death on this team bug / exploit
    v1.1.6.3 - DONT REMEMBER
    v1.1.6.4 - Fixed "Client X is not in game" console error msg
    v1.2 - Code rewrited most of plugin.
    v1.2.1 - Removed Disable / Enable cvar. Map is automaticly enabled on maps vsh_dr, dr_, deathrun_ and disabled on others.

    Bugs:
    - Currently None

    Media:
    - I'il add some later

    Requires to compile:
    - Nothing

    Future Plans:
    - Add Cvar to choose which team is runners and which death
    - Skin for Death. (Planned: Pyro with wraith wrap & last breath)
    Attached Files
    File Type: sp Get Plugin or Get Source (deathrun.sp - 6753 views - 8.9 KB)
    __________________
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    Last edited by Oshizu; 03-01-2016 at 15:44.
    Oshizu is offline
    ReFlexPoison
    ☠☠☠
    Join Date: Jul 2011
    Location: ☠☠☠
    Old 11-24-2012 , 11:20   Re: [TF2] Deathrun
    Reply With Quote #2

    Problem I find with this is the several servers running "Deathrun" have a custom version exceeding the size of this one. Good to see a release but I'd add more if I were you.

    Last edited by ReFlexPoison; 11-24-2012 at 11:20.
    ReFlexPoison is offline
    darkname50
    Junior Member
    Join Date: Nov 2012
    Old 11-26-2012 , 08:09   Re: [TF2] Deathrun v1.0.1
    Reply With Quote #3

    Bug ?? Too many death in my server
    darkname50 is offline
    darkname50
    Junior Member
    Join Date: Nov 2012
    Old 11-26-2012 , 09:29   Re: [TF2] Deathrun v1.0.2
    Reply With Quote #4

    Bug again when round start Death is die and join to runner
    Red is Win fix again
    darkname50 is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 11-26-2012 , 10:23   Re: [TF2] Deathrun v1.0.2
    Reply With Quote #5

    Quote:
    Originally Posted by darkname50 View Post
    Bug again when round start Death is die and join to runner
    Red is Win fix again
    Fixed

    Quote:
    Originally Posted by darkname50 View Post
    Bug ?? Too many death in my server
    Partially Fixed. Players can get in Death team if they join to it during 10 secounds warmup before arena round starts and players can move.
    __________________
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    Last edited by Oshizu; 11-26-2012 at 10:47.
    Oshizu is offline
    loranger
    Senior Member
    Join Date: Jun 2011
    Old 11-26-2012 , 10:32   Re: [TF2] Deathrun v1.1
    Reply With Quote #6

    About time someone release that, Thanks =D
    loranger is offline
    ktm
    Member
    Join Date: Aug 2012
    Old 11-26-2012 , 13:42   Re: [TF2] Deathrun v1.1
    Reply With Quote #7

    Any chance we could get a list of compatible maps? If not, if I do get a server up running this, I suppose I could throw together a list.
    ktm is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 11-26-2012 , 14:08   Re: [TF2] Deathrun v1.1
    Reply With Quote #8

    Quote:
    Originally Posted by ktm View Post
    Any chance we could get a list of compatible maps? If not, if I do get a server up running this, I suppose I could throw together a list.
    Any of the vsh_dr maps should work with it, as they expect BLU to be the killers and RED to be the runners.
    __________________
    Not currently working on SourceMod plugin development.

    Last edited by Powerlord; 11-26-2012 at 14:09.
    Powerlord is offline
    darkname50
    Junior Member
    Join Date: Nov 2012
    Old 11-27-2012 , 03:34   Re: [TF2] Deathrun v1.1
    Reply With Quote #9

    it deathrun my version

    -Remove Spy Watch
    Attached Files
    File Type: sp Get Plugin or Get Source (deathrun.sp - 433 views - 6.4 KB)
    File Type: smx deathrun.smx (17.5 KB, 655 views)

    Last edited by darkname50; 11-27-2012 at 05:18.
    darkname50 is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 11-27-2012 , 15:08   Re: [TF2] Deathrun v1.1
    Reply With Quote #10

    Quote:
    Originally Posted by darkname50 View Post
    it deathrun my version

    -Remove Spy Watch
    I think theres no need for that.
    Spy have cloak meter full and can't become invisible
    His Disguise Kit and Watch are removed
    Same goes for engineer ability to build buildings and PDAs (Untested)
    Those Code Lines Remove Them:
    PHP Code:
     TF2_RemoveWeaponSlot(client3)
     
    TF2_RemoveWeaponSlot(client4)
     
    TF2_RemoveWeaponSlot(client5
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