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[TF2] Shop Credit Mod + Tweaks


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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 11-10-2009 , 19:52   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #21

This is bugging me why I cant get it to work... What version of sm are you using? Can you post the version your using of the candy plugin. Ill try changing it out and see if that gives me any better luck.
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 11-10-2009 , 20:06   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #22

I'm using the latest version but modified with submenu's.

Sourcemod 1.25 - Linux Server
Sourcemod 1.3 - Windows Server
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Mnkras
Senior Member
Join Date: Mar 2009
Location: 127.0.0.1
Old 11-15-2009 , 17:38   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #23

can someone tell me all of the triggers like the ? and $ ones and what they are for i go so confused
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 11-15-2009 , 21:51   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #24

Quote:
Originally Posted by Mnkras View Post
can someone tell me all of the triggers like the ? and $ ones and what they are for i go so confused
On the first page of this thread.

http://forums.alliedmods.net/showpos...40&postcount=7
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 12-02-2009 , 10:27   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #25

Quote:
Originally Posted by TheSpyHunter View Post
I'm using the latest version but modified with submenu's.

Sourcemod 1.25 - Linux Server
Sourcemod 1.3 - Windows Server
I am starting to think it has something to do with you running Sourcemod 1.3 while I am running 1.25 on a windows server.

These past few days I have noticed the server crash several times when people get kills with the pumpkins... Not sure if it is at all related.
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DeathMaster
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Join Date: Mar 2009
Old 12-02-2009 , 19:36   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #26

Here is another cool idea for the credit system, some sort of bounty and have the selected victim display the dominating sign to everyone to make him a target.
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jimmee_holby
New Member
Join Date: Nov 2008
Old 12-08-2009 , 12:40   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #27

Quote:
Originally Posted by TheSpyHunter View Post
You can get the original version from here ->

http://forums.alliedmods.net/showpos...&postcount=446
I have a more up to date version of this aswell as a webpage capture which includes the change log.

I have an Aus Server known as Pure Carnage (202.60.82.197:27030), and have enjoyed a more up to date version. Of course, so everyone is clear, I DID NOT MAKE OR CREATE ANY OF THIS. All credits should go to Gachel.

I will paste a couple things in here so you can see a few of the differences as some of them are handy.

version i have is PLUGIN_VERSION "0.6.9"

Changelog (from 6.0 which is what the quoted link is above is for)

v0.6.0 2009/07/25
* Fixed multiple instances of credit earn
v0.6.3 2009/08/12
+ @group triggers for candy commands
+ Added = as char for " in on and off cmds
+ Added sm_candy_msg
* Modified buymenu to work with sm_candy_msg
v0.6.8 2009/08/20
* Buymenu now opens with /buy /buymenu (silent) or !buy !buymenu
* Candy stats now opens with /cstats /candy (silent) or !cstats !candy
* Added code to prevent multiple instances
* Fixed player getting credits for each kill after reaching sm_candy_kills_for_credit limit
+ Added sm_candy_credits_per_assist (counting with sm_candy_kills_for_credit)
v0.6.9 2009/08/27
+ Added sm_candy_start_credits

Also (as the changelog indicates) the buymenu (with intergration to the plugin) has been upgraded since then which makes things a little different with displaying messages.

EXAMPLE:
"Buymenu"
{
"1"
{
"title" "Get crit 100%"
"price" "60"
"oncmd" "sm_candy_buy_crit ? 1;sm_candy_msg | =100% crit="
"offcmd" "sm_candy_buy_crit ? 0"
"time" "10"
}

Also the @group support should help with targeting groups you have designated with SM (Eg @Blu @red) and the default ones aswell (hopefully @aim works better). Something that seemed to come up with the pumpkin plugin for targeting reasons. I think that is what it is saying inregards to the changelog and @group anyway. If someone needs to correct me please do.

I have uploaded the .zip file for the (more) up to date files as well as the copy of the webpage capture (.mht file) of the post from Gachel

I hope you guys enjoy!!
Attached Files
File Type: zip Player Credits and rewards.zip (340.8 KB, 190 views)

Last edited by jimmee_holby; 12-08-2009 at 21:34.
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DeathMaster
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Join Date: Mar 2009
Old 12-30-2009 , 07:37   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #28

I have been getting major errors scrolling down the error log since last update. Is anyone else having any issues?

Here is what my log scrolls:

2009 - 01:10:08: [SM] Native "SQL_FetchInt" reported: Current result set has no fetched rows
L 12/30/2009 - 01:10:08: [SM] Displaying call stack trace for plugin "candyscript.smx":
L 12/30/2009 - 01:10:08: [SM] [0] Line 1131, /home/groups/alliedmodders/forums/files/4/8/5/3/9/48574.attach::cBuyMenuSQLCallback()
L 12/30/2009 - 01:10:18: [SM] Native "SQL_FetchInt" reported: Current result set has no fetched rows
L 12/30/2009 - 01:10:18: [SM] Displaying call stack trace for plugin "candyscript.smx":
L 12/30/2009 - 01:10:18: [SM] [0] Line 1131, /home/groups/alliedmodders/forums/files/4/8/5/3/9/48574.attach::cBuyMenuSQLCallback()
L 12/30/2009 - 01:11:57: [SM] Native "SQL_FetchInt" reported: Current result set has no fetched rows
L 12/30/2009 - 01:11:57: [SM] Displaying call stack trace for plugin "candyscript.smx":
L 12/30/2009 - 01:11:57: [SM] [0] Line 1131, /home/groups/alliedmodders/forums/files/4/8/5/3/9/48574.attach::cBuyMenuSQLCallback()
L 12/30/2009 - 01:120: [SM] Native "SQL_FetchInt" reported: Current result set has no fetched rows
L 12/30/2009 - 01:120: [SM] Displaying call stack trace for plugin "candyscript.smx":
L 12/30/2009 - 01:120: [SM] [0] Line 1131, /home/groups/alliedmodders/forums/files/4/8/5/3/9/48574.attach::cBuyMenuSQLCallback()
L 12/30/2009 - 01:13:45: [SM] Native "SQL_FetchInt" reported: Current result set has no fetched rows
L 12/30/2009 - 01:13:45: [SM] Displaying call stack trace for plugin "candyscript.smx":
L 12/30/2009 - 01:13:45: [SM] [0] Line 1131, /home/groups/alliedmodders/forums/files/4/8/5/3/9/48574.attach::cBuyMenuSQLCallback()
L 12/30/2009 - 01:15:06: [SM] Native "SQL_FetchInt" reported: Current result set has no fetched rows
L 12/30/2009 - 01:15:06: [SM] Displaying call stack trace for plugin "candyscript.smx":
L 12/30/2009 - 01:15:06: [SM] [0] Line 1131, /home/groups/alliedmodders/forums/files/4/8/5/3/9/48574.attach::cBuyMenuSQLCallback()
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 12-30-2009 , 12:38   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #29

nope, sorry no errors here
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 01-02-2010 , 10:33   Re: Credit/ Candy Mod: Tweaks
Reply With Quote #30

Quote:
Originally Posted by DeathMaster View Post
Here is another cool idea for the credit system, some sort of bounty and have the selected victim display the dominating sign to everyone to make him a target.
ooooooh... that would be fun!! i smell a new game mode!!
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