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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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Eatten
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Join Date: May 2019
Old 05-22-2019 , 09:05   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #911

Quote:
Originally Posted by asdfdsdf View Post
i get these errors dhooks 2.2 installed
+1

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gubka
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Old 05-22-2019 , 12:23   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #912

Quote:
Originally Posted by Eatten View Post
+1

it can be like that, in 017 or 018 that offet called,
PHP Code:
 "CBaseViewModel::UpdateTransmitState"
            
{
                
"windows"   "22"
                "linux"     "23"
            

https://github.com/qubka/Zombie-Plag...tools.cpp#L309,
i am not support old versions, sorry, so figure out the issue by yourself.

P.S Update 019 will be soon with some really good changes
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Last edited by gubka; 05-22-2019 at 12:28.
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Eatten
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Old 05-24-2019 , 06:52   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #913

Quote:
Originally Posted by gubka View Post
P.S Update 019 will be soon with some really good changes
Good, wait!


To put my "claw model", i need to change the way here and all?

"claw_model" "models/player/custom_player/zombie/normal_m_02/hand_v2/headcrab_arms.mdl"

PS: This gun dont fire - https://d.radikal.ru/d26/1905/12/40965763eae1.jpg

Last edited by Eatten; 05-24-2019 at 13:02.
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KaNNabyS
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Join Date: Mar 2017
Location: Romania
Old 05-24-2019 , 16:11   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #914

Quote:
Originally Posted by gubka View Post
it can be like that, in 017 or 018 that offet called,
PHP Code:
 "CBaseViewModel::UpdateTransmitState"
            
{
                
"windows"   "22"
                "linux"     "23"
            

https://github.com/qubka/Zombie-Plag...tools.cpp#L309,
i am not support old versions, sorry, so figure out the issue by yourself.

P.S Update 019 will be soon with some really good changes

where i put this code ?

btw ...

isconnect: Pure server: file [GAME]\materials/particle\2joints\bluemuzzle.vmt does not match the server's file (19).
Disconnect: Pure server: file [GAME]\materials/particle\2joints\bluemuzzle.vmt does not match the server's file (19).

**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
OGS PK VIOLATION: Dropping round data for round 0 session 2214581387580 because we've already submitted it.
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
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Last edited by KaNNabyS; 05-24-2019 at 16:51.
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Eatten
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Join Date: May 2019
Old 05-25-2019 , 09:45   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #915

Some errors!?

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Eatten
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Old 05-26-2019 , 16:39   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #916

Xmm....how to enable deceleration from bullets !?

zp_painshockfree_zombie !?
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gubka
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Old 05-29-2019 , 11:58   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #917

Quote:
Originally Posted by Eatten View Post
Xmm....how to enable deceleration from bullets !?

zp_painshockfree_zombie !?
reset knockback for current class on 0.0
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gubka
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Old 05-29-2019 , 12:00   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #918

Quote:
Originally Posted by Eatten View Post
Some errors!?

Maybe your maps have a lot of custom .pcf (particles, zp also used many of them) and it overload table and other textures cant be found probably because of wrong access to files, try make "chmod +x" for them
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Eatten
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Old 05-29-2019 , 13:13   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #919

Quote:
Originally Posted by gubka View Post
reset knockback for current class on 0.0
Only in classes.ini ?

********
"stamper" // Name
{
"knockback" "0.0"
********

Not working....
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gubka
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Old 05-31-2019 , 16:14   Re: [CS:GO] Experimental: Zombie Plague X.018
Reply With Quote #920

Quote:
Originally Posted by Eatten View Post
Only in classes.ini ?

********
"stamper" // Name
{
"knockback" "0.0"
********

Not working....
For example Nemesis class has
PHP Code:
"knockback" "0.0" 
and it works perfectly git
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Last edited by gubka; 05-31-2019 at 16:15.
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