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Say Sounds (including Hybrid Edition) (4.0.8)


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-28-2014 , 10:25   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1161

Quote:
Originally Posted by robotortoise View Post
.....okay, I feel like I should set the record straight: Join sounds, or anything using a steamid is xurrently messed up until SM fixes it.
SM 1.6 has a workaround for TF2 to force it to produce old-style steam IDs.

I'm not aware of Steam IDs having been changed for other games yet, but... it's coming.
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Last edited by Powerlord; 10-28-2014 at 10:25.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 10-28-2014 , 10:52   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1162

Quote:
Originally Posted by Powerlord View Post
SM 1.6 has a workaround for TF2 to force it to produce old-style steam IDs.

I'm not aware of Steam IDs having been changed for other games yet, but... it's coming.
Yes, that's what I meant. It's even worse for me cause I converted all my SteamIDs to the old format, and I'm not gonna change them back only to have them changed again when the new version comes out...
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If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

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Sreaper
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Join Date: Nov 2009
Old 10-28-2014 , 12:35   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1163

Quote:
Originally Posted by robotortoise View Post
It's even worse for me cause I converted all my SteamIDs to the old format
This plugin still works fine for me using the old format.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 10-28-2014 , 15:10   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1164

Quote:
Originally Posted by Sreaper View Post
This plugin still works fine for me using the old format.
Oopsies. I meant to type that I converted everything to the NEW format, and that's not working for me.
__________________
-Robotortoise [Palutena's Bro]

If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

Contact me via Steam

I don't bite.


How to loop and compress .wav files

Me and my friends' server
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 10-29-2014 , 03:06   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1165

To get this straight: Joinsound which is played to client after he had joined is working. What never worked is playing a defined sound for a player to all other clients if the player joins.
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Michi0403
Junior Member
Join Date: Jul 2014
Old 11-02-2014 , 11:48   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1166

I don't have a question, sry if my post disturbs.

This Plugins works fine on Lot hl2 games (no more room in hell, and so on)

BUT

the sound info library is not longer working in Counter-strike globaloffensive since september and the sound info library has still no update for this.

so if you use counter-strike globaloffensive wait with your install until the soundinfolibrary has it's update

I Love this Plugin you've done rly nice work in creating this helpful Plug-in!

Greetz Michi
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TomXPro
Senior Member
Join Date: Aug 2014
Location: Germany
Old 11-04-2014 , 19:05   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1167

Does somebody know how to setup win / lose / round sounds für CSGO?
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protext
Senior Member
Join Date: Sep 2012
Old 11-05-2014 , 10:10   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1168

Hy. Does anybody have the problem too that no sounds can be heard anymore?

I changed anything and this problem has come yesterday (11-05-2014).

Thanks in advance for an answer
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Spirrwell
Member
Join Date: Jul 2013
Old 11-16-2014 , 01:49   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1169

Just going to post this here on the off-chance somebody's looking for it. I was having an issue where the join sound for a player of a SteamID wasn't playing. But in reality it did play, the first time they joined the server. The cookie g_ssgreeted_cookie was not getting set to 0 for the client on disconnect. Which is odd, considering I could've sworn that this was working just fine before.

So if anybody else has this issue add SetClientCookie(client, g_ssgreeted_cookie, "0"); to about line 1317 in saysounds.sp. And I say ABOUT line 1317 because I had added some PrintToChatAll text to debug\figure out what was going on.

Edit: Well, maybe I'm an idiot. But this will also reset when the level changes.

Edit2: Ah I see, it gets set to 0 on Event_Disconnect, which gets that new SteamID, so it sets the cookie when the client connects with the old SteamID, and with the new SteamID when the client disconnects.

Last edited by Spirrwell; 11-16-2014 at 03:11.
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TASDrEvil
Junior Member
Join Date: Nov 2014
Old 11-28-2014 , 19:56   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1170

I am having a hard time getting this to work. I have the plugin loaded, but when i look at "sm plugins list" I see <Failed> next to this plugin.

I am using the latest version of SourceMod. Can someone help?
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