Senior Member
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06-11-2016
, 16:12
HELP !!
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#1
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Hello Guys I Create A plugin But it does not work
TiTle Of Plugin : Extra Item Allah Akbar
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx> #include <amxmisc> #include <basebuilder> #include <fakemeta> #include <hamsandwich> #include <fun> #pragma tabsize 0 #define TASK_BARTIME 5000
new const EXPLO_SPRITE[] = "sprites/GD_AllaHu_Akbar.spr" new g_msgBarTime, cvar_explotime, cvar_respawn, cvar_respawntime, cvar_explobody, g_ExpSpr, cvar_radius, cvar_reward, cvar_enablereward, cvar_rewarddmg, cvar_survivordmg;
public plugin_init() { register_plugin("Extra AllaHu Akbar", "1.0", "PlayBoy") register_clcmd("jihad", "buyjihad") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1) register_forward(FM_CmdStart, "CmdStart" ) cvar_respawn = register_cvar("bb_suicide_respawn", "0") cvar_respawntime = register_cvar("bb_suicide_respawn_time", "60.0") cvar_radius = register_cvar("bb_suicide_radius", "90.0") cvar_explobody = register_cvar("bb_suicide_explobody", "1") cvar_explotime = register_cvar("bb_suicide_explotime", "3") g_msgBarTime = get_user_msgid("BarTime") cvar_survivordmg = register_cvar("bb_suicide_survdamage", "200") cvar_reward = register_cvar("bb_suicide_reward", "3") cvar_rewarddmg = register_cvar("bb_suicide_rewarddmg", "1") cvar_enablereward = register_cvar("bb_suicide_reward_enable", "1") } public plugin_precache(){ precache_sound("GD_BaseBuilder/GD_AllaHu_Akbar.mp3") g_ExpSpr = precache_model(EXPLO_SPRITE) } public buyjihad(id){ client_cmd(id, "mp3 play ^"sound/GD_BaseBuilder/GD_AllaHu_Akbar.mp3^"") }
public remove_bartime(id) { message_begin(MSG_ONE, g_msgBarTime, _, id) write_byte(0) write_byte(0) message_end() remove_task(id+TASK_BARTIME) }
public CmdStart(id) { static button, oldbutton button = pev(id, pev_button) oldbutton = pev(id, pev_oldbuttons) if(button & IN_USE && !(oldbutton & IN_USE)) { message_begin(MSG_ONE, g_msgBarTime, _, id) write_byte(get_pcvar_num(cvar_explotime)) write_byte(0) message_end() set_task(get_pcvar_float(cvar_explotime), "Explo", id+TASK_BARTIME) } if(oldbutton & IN_USE && !(button & IN_USE)) set_task(0.1, "remove_bartime", id) }
public client_disconnect(id) set_task(0.1, "remove_bartime", id)
public Explo(id) { id -= TASK_BARTIME new Float:origin[3] pev(id, pev_origin, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, origin[0]) engfunc(EngFunc_WriteCoord, origin[1]) engfunc(EngFunc_WriteCoord, origin[2]) write_short(g_ExpSpr) write_byte(10) write_byte(15) write_byte(0) message_end() user_silentkill(id) if(get_pcvar_num(cvar_respawn) == 1) set_task(get_pcvar_float(cvar_respawntime), "respawn", id) } public respawn(id) { if(!is_user_alive(id)) { ExecuteHamB(Ham_CS_RoundRespawn, id) } }
stock log_kill(killer, victim, weapon[],headshot) { user_silentkill( victim ); message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 ); write_byte( killer ); write_byte( victim ); write_byte( headshot ); write_string( weapon ); message_end(); new kfrags = get_user_frags( killer ); set_user_frags( killer, kfrags + 1 ); new vfrags = get_user_frags( victim ); set_user_frags( victim, vfrags - 1 ); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */
Original Plugin
PHP Code:
#include <amxmodx> #include <zombieplague> #include <fakemeta> #include <hamsandwich> #include <fun>
/* Suicide Zombie by x[L]eoNNN #Description : this is a Zombie Class With the skill of committing suicide to kill human #Cvars : zp_suicide_respawn "0" // Enable Respawn Zombie zp_suicide_respawn_time "60.0" // Respawn Time zp_suicide_radius "90.0" // Explode Radius zp_suicide_explobody "1" // Explode Body in bones zp_suicide_explotime "3" // Explode Time (bartime) zp_suicide_reward "3" // Ammo Packs Reward zp_suicide_reward_enable "1" // Enable Ammo Packs Reward
#Changelog : v1.0: public release v1.1 Add Survivor Damage */
#define TASK_BARTIME 5000
new const zclass_name[] = { "Suicide Zombie" } new const zclass_info[] = { "Cant Explode Killing Humans" } new const zclass_model[] = { "suicide_zm" } new const zclass_clawmodel[] = { "v_suicidezm" } const zclass_health = 800 const zclass_speed = 200 const Float:zclass_gravity = 0.6 const Float:zclass_knockback = 0.6
new const EXPLO_SPRITE[] = "sprites/zerogxplode.spr"
new g_SuicideZ, g_msgBarTime, cvar_explotime, cvar_respawn, cvar_respawntime, cvar_explobody, g_ExpSpr, cvar_radius, cvar_reward, cvar_enablereward, cvar_rewarddmg, cvar_survivordmg;
public plugin_init() { register_plugin("[ZP] Zombie Class: Suicide Zombie", "1.1", "xLeoNNN") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1) register_forward(FM_CmdStart, "CmdStart" ) cvar_respawn = register_cvar("zp_suicide_respawn", "0") cvar_respawntime = register_cvar("zp_suicide_respawn_time", "60.0") cvar_radius = register_cvar("zp_suicide_radius", "90.0") cvar_explobody = register_cvar("zp_suicide_explobody", "1") cvar_explotime = register_cvar("zp_suicide_explotime", "3") g_msgBarTime = get_user_msgid("BarTime") cvar_survivordmg = register_cvar("zp_suicide_survdamage", "200") cvar_reward = register_cvar("zp_suicide_reward", "3") cvar_rewarddmg = register_cvar("zp_suicide_rewarddmg", "1") cvar_enablereward = register_cvar("zp_suicide_reward_enable", "1") }
public plugin_precache() { g_SuicideZ = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) g_ExpSpr = precache_model(EXPLO_SPRITE) }
public remove_bartime(id) { message_begin(MSG_ONE, g_msgBarTime, _, id) write_byte(0) write_byte(0) message_end() remove_task(id+TASK_BARTIME) }
public zp_user_infected_post ( id, infector ) if (zp_get_user_zombie_class(id) == g_SuicideZ) print_chatColor(id, "\g[ZP]\n You have chosen \gSuicide Zombie\n! Press +use \g[E]\n To Near a Human being To kill It!")
public CmdStart(id) { static button, oldbutton button = pev(id, pev_button) oldbutton = pev(id, pev_oldbuttons) if(is_user_alive(id)) if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_SuicideZ)) { if(button & IN_USE && !(oldbutton & IN_USE)) { message_begin(MSG_ONE, g_msgBarTime, _, id) write_byte(get_pcvar_num(cvar_explotime)) write_byte(0) message_end() set_task(get_pcvar_float(cvar_explotime), "Explo", id+TASK_BARTIME) } if(oldbutton & IN_USE && !(button & IN_USE)) set_task(0.1, "remove_bartime", id) } return PLUGIN_HANDLED }
public client_disconnect(id) set_task(0.1, "remove_bartime", id)
public Explo(id) { id -= TASK_BARTIME new Float:origin[3] pev(id, pev_origin, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, origin[0]) engfunc(EngFunc_WriteCoord, origin[1]) engfunc(EngFunc_WriteCoord, origin[2]) write_short(g_ExpSpr) write_byte(10) write_byte(15) write_byte(0) message_end() user_silentkill(id) if(get_pcvar_num(cvar_respawn) == 1) set_task(get_pcvar_float(cvar_respawntime), "respawn", id) static victim victim = -1 while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, get_pcvar_float(cvar_radius))) != 0) if (is_user_alive(victim) && !zp_get_user_zombie(victim)) { if(get_pcvar_num(cvar_enablereward)) { if (zp_get_user_survivor(victim)) { print_chatColor(id, "\g[ZP]\n You Receive \t%d\n Ammo Packs for done damage to enemy!", get_pcvar_num(cvar_rewarddmg)) zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_rewarddmg)) } else { print_chatColor(id, "\g[ZP]\n You Receive \t%d\n Ammo Packs To Kill Enemy!", get_pcvar_num(cvar_reward)) zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_reward)) } } if (zp_get_user_survivor(victim)) { new health = get_user_health(victim) if (health > get_pcvar_num(cvar_survivordmg)) set_user_health(victim, health-get_pcvar_num(cvar_survivordmg)) else log_kill(id, victim, "Suicide Zombie", 0) } else log_kill(id, victim, "Suicide Zombie", 0) } }
public respawn(id) { if(!is_user_alive(id)) { ExecuteHamB(Ham_CS_RoundRespawn, id) zp_infect_user(id, 0, 0, 0) } }
stock log_kill(killer, victim, weapon[],headshot) { user_silentkill( victim ); message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 ); write_byte( killer ); write_byte( victim ); write_byte( headshot ); write_string( weapon ); message_end(); new kfrags = get_user_frags( killer ); set_user_frags( killer, kfrags + 1 ); new vfrags = get_user_frags( victim ); set_user_frags( victim, vfrags - 1 ); return PLUGIN_CONTINUE }
stock print_chatColor(const id,const input[], any:...) { new msg[191], players[32], count = 1; vformat(msg,190,input,3); replace_all(msg,190,"\g","^4");// green replace_all(msg,190,"\n","^1");// normal replace_all(msg,190,"\t","^3");// team if (id) players[0] = id; else get_players(players,count,"ch"); for (new i=0;i<count;i++) if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]); write_byte(players[i]); write_string(msg); message_end(); } }
public fw_PlayerKilled(victim, attacker, shouldgib) { if(zp_get_user_zombie_class(victim) == g_SuicideZ) { if(get_pcvar_num(cvar_explobody)) SetHamParamInteger(3, 2)
set_task(0.10, "remove_bartime", victim) } } public fw_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return; set_task(0.10, "remove_bartime", id) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */
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