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[TF2] Force Holidays - 1.10.2, Updated 2015-10-07


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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-18-2012 , 23:39   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #181

Quote:
Originally Posted by nkcmv View Post
I just can download your 1.6.0 version only,
1.7.0 Plugin failed to compile..
it will compile but you need to use this tf2.inc file to compile till its updated in one of next snapshots of SM..
https://forums.alliedmods.net/showpo...&postcount=161
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sv_sniper
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Join Date: Aug 2012
Old 08-19-2012 , 14:30   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #182

Hey, I’m running a dedicated srcds MvM server. It seems this plugin doesn’t work on any of the MvM maps, but when I switch to a normal map it does. I'm using version 1.7.0 with the updated tf2.inc.

Tested normal maps that worked:
koth_viaduct
koth_viaduct_event (Couldn't test if Monoculus worked due to a lack of people)
arena_sawmill
koth_nucleus

I hope you can find a way to get it to work with MvM, it would be very much appreciated.
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FlaminSarge
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Join Date: Jul 2010
Old 08-20-2012 , 21:41   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #183

I'm also getting this result. Full Moon mode (e.g. costumes) doesn't seem to work on MvM maps. Nothing Powerlord can do, I believe.
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Powerlord
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Old 08-20-2012 , 21:46   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #184

Quote:
Originally Posted by FlaminSarge View Post
I'm also getting this result. Full Moon mode (e.g. costumes) doesn't seem to work on MvM maps. Nothing Powerlord can do, I believe.
Yes, sadly that does seem to be the case.
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Horsedick
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Join Date: Sep 2011
Old 08-20-2012 , 21:52   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #185

Quote:
Originally Posted by FlaminSarge View Post
I'm also getting this result. Full Moon mode (e.g. costumes) doesn't seem to work on MvM maps. Nothing Powerlord can do, I believe.
I wonder what the conditions have to be during a real "Full Moon" to fire off the status in those maps. Will certainly be something to watch in another week as we have one coming up at end of month.
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Zero Alpha 2
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Join Date: Aug 2012
Old 08-20-2012 , 21:58   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #186

Does the monoculus spawn when there isn't any other than 1? If not, can bots fix this issue? If they can't, how many players would you need for the monoculus to spawn? Also could you make it so the monoculus spawns regardless of players?
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Powerlord
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Old 08-20-2012 , 22:15   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #187

Quote:
Originally Posted by Zero Alpha 2 View Post
Does the monoculus spawn when there isn't any other than 1? If not, can bots fix this issue? If they can't, how many players would you need for the monoculus to spawn? Also could you make it so the monoculus spawns regardless of players?
Assuming you're referring to koth_viaduct_event...

Monoculus normally requires 10 players minimum.

However, this can be adjusted to always spawn by putting the following in your server.cfg:

Code:
sm_cvar tf_halloween_bot_min_player_count 1
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Ancel3
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Join Date: Aug 2012
Old 08-21-2012 , 15:14   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #188

When I try to download, it says "Plugin failed to compile! Please try contacting the author."
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Powerlord
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Old 08-21-2012 , 15:21   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #189

Quote:
Originally Posted by Ancel3 View Post
When I try to download, it says "Plugin failed to compile! Please try contacting the author."
That's because it has a dependency on the Updater plugin and the web compiler won't resolve it. Download the .smx file from the first post instead.
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Ancel3
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Old 08-21-2012 , 17:12   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #190

Quote:
Originally Posted by Powerlord View Post
That's because it has a dependency on the Updater plugin and the web compiler won't resolve it. Download the .smx file from the first post instead.
Ah, alright. Thanks.
I'm just getting into server mods. >.<
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