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Quake Sounds v3 [6th-Jun-2016]


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ys24ys
Junior Member
Join Date: Nov 2013
Old 12-20-2013 , 04:42   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #221

It is supported NMRiH?
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 12-25-2013 , 21:56   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #222

the alerts is so annoying ...
can we remove them ? ....
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kotek
Member
Join Date: Jun 2010
Old 01-05-2014 , 18:46   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #223

is this fix https://wiki.alliedmods.net/Csgo_qui..._Custom_Sounds included in this plugin?
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xTommY89x
Junior Member
Join Date: Jan 2014
Old 01-12-2014 , 04:41   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #224

Hello people,
I have the plugin installed but now I have the problem that the commands and quake / quake do not work in the console is: Unknown command: sm_quake

have two new selection set options this work even if I do hiring in Config "Quake Sets List" as the first choice point

Please help!

and I would also like to have my old Joinsound again and not the sounds of the Quake ...

translated with Google

Counter-Strike Source

Last edited by xTommY89x; 01-12-2014 at 04:44.
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sirc86
Junior Member
Join Date: May 2013
Old 01-24-2014 , 16:21   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #225

Quote:
Originally Posted by nguyenbaodanh View Post
the alerts is so annoying ...
can we remove them ? ....

To remove the alerts go: /addons/sourcemod/configs/quake open standard.cfg or female.cfg depends on what sounds you use and change:

"config" "9" to "config" "1"

if you want to make some more changes:

Quote:
Originally Posted by Spartan_C001 View Post

"config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim

You need to add the above values to get your value
If you want to play sounds and text to everyone 1 + 8 = 9
If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14

Last edited by sirc86; 01-24-2014 at 16:24.
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KniL
Senior Member
Join Date: Jun 2012
Old 02-05-2014 , 21:38   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #226

Is there an enabled cvar like "sm_quakesoundsv3_enable" ?
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m22b
Senior Member
Join Date: Jul 2013
Old 02-14-2014 , 03:08   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #227

i dont see my custom set's
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ANNrio2HD
Junior Member
Join Date: Jun 2013
Location: Germany
Old 02-25-2014 , 11:49   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #228

Hi
I have a request thats in no Quakesound plugin from SM (only in ES)
The Prepare to fight sound at the start of the round (not the end of the freezetime) Would that be possible?
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varshik
New Member
Join Date: Feb 2014
Old 02-27-2014 , 10:46   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #229

Quote:
Originally Posted by theIcy View Post
Hi
I really love the idea of having the good old quake sounds on my cs go server,
but I ran into a problem while setting up your plugin.
As the server is running and a quake sound should be playing I get this error message in the server console:
Code:
SV_StartSound: *quake/standard/play.wav not precached (5611)
SV_StartSound: *quake/standard/firstblood.mp3 not precached (5623)
SV_StartSound: *quake/standard/headshot.mp3 not precached (5606)
SV_StartSound: *quake/standard/headshot.mp3 not precached (5606)
SV_StartSound: *quake/standard/dominating.mp3 not precached (5612)
I hope you can help me...
same problem someone pls help
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barteh
Junior Member
Join Date: Mar 2014
Old 03-19-2014 , 17:04   Re: Quake Sounds v3 [08-10-2013]
Reply With Quote #230

Hey guys,
Im getting this teamkiller sound everytime someone kills another player in HL2DM.

Ive set teamkill to 1 in the cvar and also tried 0 in the config file but it still plays.

any ideas?
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