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Accelerator - Crash Reporting That Doesn't Suck


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-26-2016 , 12:23   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #21

Throttle now shows you how many other people are getting similar crashes, this should help to identify actual bugs (especially post-update) vs wierdo issues.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 02-02-2016 , 21:24   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #22

hello i try to compile but i get:

Code:
git clone https://github.com/asherkin/accelerator.git accelerator
cd accelerator
mkdir build && cd build
python ../configure.py --enable-optimize
Quote:
Checking c compiler (vendor test gcc)... ['gcc', 'test.c', '-o', 'test']
found gcc version 4.7
Checking cxx compiler (vendor test gcc)... ['g++', '-fno-exceptions', '-fno-rtti', 'test.cxx', '-o', 'testp']
found gcc version 4.7
git rev-list --count HEAD
git log --pretty=format:%h -n 1
Adding job breakpad.
Adding job accelerator.ext.
Adding job package.
Code:
ambuild
Quote:
Error: folder was not configured for AMBuild.

Last edited by eric0279; 02-02-2016 at 21:29.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-04-2016 , 14:14   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #23

Accelerator is using AMBuild1, not AMBuild2 - see the TravisCI (.travis.yml) or AppVeyor (appveyor.yml) configs for what dependencies you need and commands you need to run.
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eric0279
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Join Date: May 2007
Old 02-04-2016 , 23:39   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #24

Thanks!
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 02-09-2016 , 11:56   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #25

So I just learned how to find windows signatures and how to decipher windows stack traces.

Does this extension cause any noticeable overhead while it's being run on the server or none?

Thanks!
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-09-2016 , 12:08   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #26

Effectively none, it only does work on a crash and when the server first starts (which is all offloaded to a thread in current versions).
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Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 02-14-2016 , 08:30   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #27

Quote:
Uploaded crash dump: Crash ID: XXXX-XXXX-XXXX
Uploaded crash dump: Crash ID: XXXX-XXXX-XXXX
Uploaded crash dump: Crash ID: XXXX-XXXX-XXXX
Maybe timestamp for logs ?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-14-2016 , 08:46   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #28

You can find timestamped log messages in the SourceMod error log.
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barvica
Senior Member
Join Date: Oct 2014
Old 02-15-2016 , 10:15   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #29

My server crashes evertyime map changes during the game not like on start, accelerator says dump was created with ID ( number) but when i look at dumps folder its empty
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-15-2016 , 10:27   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #30

They are deleted after upload, enter the ID you were given into the web page.
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