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[EXTENSION] Send / Request Files from clients


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Ellie
Senior Member
Join Date: Apr 2013
Old 05-07-2014 , 13:25   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #21

Quote:
Originally Posted by disawar1 View Post
I'm trying to use natives but server (l4d/win) is always crashes. Is there any examples?
I would like to know this too.


Quote:
Originally Posted by Mitchell View Post
does this extension still work? i know after the release on apr 19, 2014 they fixed an upload/download exploit on the client/servers.
I thought that same exploit had been fixed by Valve a long time ago, no? And plus the extension should still work to at least allow game specific files (bsp, nav, ect...).
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thorgot
AlliedModders Donor
Join Date: Aug 2013
Old 09-15-2014 , 02:49   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #22

Seems to be broken in the latest version of sourcemod in CSGO:

Quote:
[SM] Extension filenetmessages.ext.2.csgo.so failed to load: /srv/jb/csgo/csgo/addons/sourcemod/extensions/filenetmessages.ext.2.csgo.so: undefined symbol: __dynamic_cast
This extension is great and we use it for several things. Could you please update it?

Last edited by thorgot; 09-15-2014 at 02:49.
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thorgot
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Join Date: Aug 2013
Old 09-15-2014 , 19:15   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #23

Looks like you just need to recompile with -lstdc++, like Drifter did with GiveNamedItemEcon here.

edit: double posted instead of editing by accident.

edit2: Never mind, looks like you just have to recompile, I don't think you need to change the code. Got it working.

Last edited by thorgot; 09-16-2014 at 21:24.
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dordnung
Veteran Member
Join Date: Apr 2010
Location: Germany
Old 09-17-2014 , 13:54   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #24

Ok i updated it, i hope it works again now.
I also added the updates from GodTony (https://github.com/dordnung/FileNetM...2fd33d64370af8)

Attention: The API is slight different.
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Last edited by dordnung; 07-07-2018 at 08:30.
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Zilor
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Join Date: May 2013
Location: Free and Hanseatic City
Old 10-12-2014 , 15:16   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #25

So we could use this plugin to preload custom maps? Awesome!
But what will happen when we preload a map (let's say cp_whatever) and the client isn't able to finish the download before the server changes the map to cp_whatever
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Last edited by Zilor; 10-12-2014 at 15:17.
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Electr000999
Senior Member
Join Date: Aug 2011
Location: Russia, Perm
Old 07-13-2015 , 13:16   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #26

L4D2 WIN (SM 1.7.2 + META 1.10.5
CRASHED if i am request file from client.

DUMP https://crash.limetech.org/abr5ef77acaz

MY CODE:

Code:
#include <sourcemod>
#include <sdktools>
#include <filenetmessages>

#pragma	semicolon 1

public void OnPluginStart()
{
	RegConsoleCmd ( "sm_test"					, CmdTest, "");
}

public Action CmdTest(int client, int args)
{
	PrintToChatAll("FNM_RequestFile ID %i", FNM_RequestFile(client, "addonlist.txt", 0));
}

Last edited by Electr000999; 07-13-2015 at 13:18.
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kadet.89
Veteran Member
Join Date: Nov 2012
Location: The term is used to iden
Old 10-27-2015 , 04:12   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #27

Is there a way of detecting when a file is sent?

Last edited by kadet.89; 10-27-2015 at 09:26.
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Mainstaff
AlliedModders Donor
Join Date: May 2011
Old 12-10-2015 , 15:21   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #28

Recompiled against latest CS:GO SDK, just in case someone else uses this extension.
Attached Files
File Type: zip filenetmessages.ext.2.csgo.zip (72.0 KB, 100 views)
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Vit_amin
Senior Member
Join Date: Dec 2015
Location: Russian Federation
Old 12-19-2015 , 16:34   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #29

Is it possible to download files from the host? Because client files are downloaded directly from the game server (creates files with the extension .zmtp)
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 02-12-2016 , 13:54   Re: [EXTENSION] Send / Request Files from clients
Reply With Quote #30

Test Succesfull!
@Electr000999 > Using your Code, in TF2 it works fine

Downloading from Client Approved☺
Code:
Downloading file 'materials/vgui/maps/menu_photos_koth_haunted_fall_event.vmt' from client Playa failed.
CGameClient::FileReceived: materials/vgui/maps/menu_photos_koth_haunted_fall_event.vmt not wanted.
It says failed but thats an lie
I downloaded the file from the Client, it has been put into "tf\download\materials\vgui\maps", the time stamp got renewed.

Downloading from Server Approved☺
---
Note:If the Filename aleready exists it wont be downloaded, error "already exists!" is displayed.
Note:Folders will be auto created
Note:Has nothing todo with FastDL, the Files get directly loaded in/out the Server/Client Files.
Note:Up/Downloading multiply Files do not need any delay or forward, the Files get out queued chronologically.
Note:If you are not check !IsFakeClient, the following error will occur "Client {bot client id} has no valid NetChannel!"

Now in work should be an little sm downloader rewrite.
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Last edited by DJPlaya; 12-05-2016 at 10:32.
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