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Source Scramble (memory patching and allocation natives)

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Join Date: Aug 2014
Old 07-01-2019 , 01:17   Source Scramble (memory patching and allocation natives)
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Provides the following features to SourceMod plugins:
  • Allows plugins to enable / disable memory patches whose platform-specific payloads are defined in their game configs in their own unique section (based on Peace-Maker's implementation for dynhooks).
  • Allows plugins to allocate memory (which can then be accessed with StoreToAddress and LoadFromAddress).
  • Both of the above is cleaned up and freed when the plugin that owns them is unloaded (so you don't have to unpatch during OnPluginEnd()).
I wrote this as a generalized way to do patches like No Thriller Taunt, without needing to keep a boilerplate plugin on hand to deal with all the setup / teardown, or even another plugin at all (the bundled patch management plugin can load and enable simple patches for you).

More developer information is available in the project's README.

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Join Date: Jun 2014
Location: Japan, Tokyo
Old 07-05-2019 , 00:12   Re: Source Scramble (memory patching and allocation natives)
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Wow, awesome extension!!
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