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GabenMod v1.3


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Basic-Master
Veteran Member
Join Date: Apr 2005
Location: hello pm
Old 05-26-2006 , 12:48  
Reply With Quote #101

Quote:
Originally Posted by Turambar
This new version is better and now bots have classes, good job!
I got one question: is there a limit on the number of items that can be spawned on a map?
In Half-Life there's an limit of 600 entitites, with GabenMod you could spawn 384 entities if you wanted (64 walls, 64 gabens, 256 items).

cityhonghu77:
1. bleh, I'll have a look at that issue but I really have no idea if a snark ate my feet if I tried it
2. don't use cups to host cs servers, too much coffee in there
3. m-memory. never heard of it

your configuration hates you, it sends too many reliable messages at the same time. please insert 45 cents and press F6939 to continue.
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Spanky McNutnut
AMX Mod X Beta Tester
Join Date: Feb 2006
Old 05-26-2006 , 13:27  
Reply With Quote #102

Quote:
Originally Posted by Spanky McNutnut
Hey basic, can you add a cvar, to change wether the wall pushes you out and in, or just lets you walk right through it with no force?
=P
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Basic-Master
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Join Date: Apr 2005
Location: hello pm
Old 05-26-2006 , 14:10  
Reply With Quote #103

I could if I wanted to.
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Turambar
Junior Member
Join Date: May 2006
Location: 127.0.0.1
Old 05-26-2006 , 14:25  
Reply With Quote #104

Quote:
Originally Posted by Basic-Master
In Half-Life there's an limit of 600 entitites, with GabenMod you could spawn 384 entities if you wanted (64 walls, 64 gabens, 256 items).
Ok, 10x. So, it is possible that on sofisticated map I would not be able to put too many items for pick-up.

Do you think you could make a plugin for Gaben that removes objectives from as/cs/de maps? It would be great , I don't want to use CSDM with Gaben.
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SweatyBanana
BANNED
Join Date: Sep 2005
Location: LOL
Old 05-26-2006 , 15:07  
Reply With Quote #105

Just a question...Why in gm_engine.sma is it like this:

Code:
#include "gabenmod"

with quotes?


I dont understand.
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Basic-Master
Veteran Member
Join Date: Apr 2005
Location: hello pm
Old 05-26-2006 , 15:44  
Reply With Quote #106

Turambar: Umm, no, there's no way to do that in GabenMod since I tried to design it for gameplay, so there's no function to remove objectives. You'd have to use CSDM+GabenMod to do that (uncomment "#define CSDM_COMPILATION" in gabenmod.inc, recompile everything and install CSDM+the new GabenMod files on your server).

SweatyBanana: Because gabenmod.inc should be located in the same folder as the gm_* stuff, I want to access my own includes easily without opening 1000 dirs. Only in case you didn't know: using quotes there tells the compiler that the include can be found in the same directory as in the script's one, using brackets there tells it that the include is somewhere in the compiler's include dir.
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SweatyBanana
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Join Date: Sep 2005
Location: LOL
Old 05-26-2006 , 15:56  
Reply With Quote #107

IC...ty
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cityhonghu77
Junior Member
Join Date: May 2006
Old 05-27-2006 , 04:57  
Reply With Quote #108

updata3 plug test !
CPU usage ok , not 100%


bug:
1.rocket sound not stop.
2.error msg server autodown...
autodown message
Quote:
Error outbreak application hlds.exe, version 4.1.1.1, error outbreak module swds.dll, version 0.0.0.0, error outbreak address 0x000b795c
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cityhonghu77
Junior Member
Join Date: May 2006
Old 05-27-2006 , 07:54  
Reply With Quote #109

updata2 plug run 30 min CPU usage 100%
updata3 plug run 140 min CPU usage 100%


this mod can maxplayer 32 ?
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Basic-Master
Veteran Member
Join Date: Apr 2005
Location: hello pm
Old 05-27-2006 , 08:04  
Reply With Quote #110

I don't know if it works on a non-steam server, I never use them. And as I already said, I'll fix this rocket bug later.
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