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Subplugin Submission Zombie Plague Shade 1.1.2 [Developer Preview] (27 March 2016)


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ACM1PT
Member
Join Date: Feb 2014
Location: Argentina
Old 09-05-2014 , 20:03   Re: ZP Shade 1.0.6 / 1.0.8-alpha1(testing) (24 August 2014)
Reply With Quote #71

you could put the sma file separately?

EDIT: Spanish translation
Attached Files
File Type: zip data.zip (7.6 KB, 50 views)

Last edited by ACM1PT; 09-05-2014 at 20:12.
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Depresie
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Join Date: Nov 2013
Old 09-29-2014 , 12:19   Re: ZP Shade 1.0.6 / 1.0.8-alpha1(testing) (24 August 2014)
Reply With Quote #72

tested it these days a little.. very nice edit and clean too i will switch from zpa to this
I have couple sugestions if you mind

Automaticaly give night vision for sniper and survivor like on zombies and nemesis and independent night vision radius for them

A new survivor like game mode would be nice

and thx for posting this keep up the good work

Last edited by Depresie; 09-29-2014 at 19:34.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 09-30-2014 , 10:02   Re: ZP Shade 1.0.6 / 1.0.8-alpha1(testing) (24 August 2014)
Reply With Quote #73

Do not upload AMXX files.... Files removed from the archive
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Brian_Chino77
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Join Date: Mar 2014
Location: dunno
Old 09-30-2014 , 10:10   Re: ZP Shade 1.0.6 / 1.0.8-alpha1(testing) (24 August 2014)
Reply With Quote #74

[Some Request , or suggestion, whtever u want to call it] How About Make Zombie Damage separatedly .. like ..
Classic zombie
balanced?
Hp: 1800
Speed: 200
Attack: 1.0 (15 dmg)
Defend: 0.75 (75% dmg)
Gravity: 1.0
Knockback: 1.0
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ROKronoS
Senior Member
Join Date: Oct 2010
Location: Bucharest, Romania
Old 10-27-2014 , 07:30   Re: ZP Shade 1.0.6 / 1.1-alpha1(testing) (27 October 2014)
Reply With Quote #75

New build available, no new features or gameplay modifications
Code:
* ZPS v1.1-alpha1 - Bombardier Branch - 27.10.2014
 - Added more code related to extra-item restrictions
 - Restriction type and limit are now stored in zp_extraitems.ini
@Brian_Chino77: I will probably consider this after i finish the item restrictions feature.

@Depresie: Unfortunately, I don't have any ideas for a new mod at the moment.As for the night vision, I will look into this.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 10-27-2014 , 15:23   Re: ZP Shade 1.0.6 / 1.1-alpha1(testing) (27 October 2014)
Reply With Quote #76

i found a bug i think, it may be because i put it onto 1.0.8... i have bots on my test server, i joined the server, everyone was in CT team and no infection started...
btw you forgot to put in zplagueplugins " .amxx " at the end of the zplague shade plugin
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ROKronoS
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Join Date: Oct 2010
Location: Bucharest, Romania
Old 10-27-2014 , 15:48   Re: ZP Shade 1.0.6 / 1.1-alpha1(testing) (27 October 2014)
Reply With Quote #77

So the latest build is not running?
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Depresie
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Join Date: Nov 2013
Old 10-27-2014 , 16:15   Re: ZP Shade 1.0.6 / 1.1-alpha1(testing) (27 October 2014)
Reply With Quote #78

retested, now it works.. but at first, the infection was not starting on the first round.. maybe it was because of my server, i made a mess inside it...

just remember to write .amxx in the plugins-zplague.ini at the end of the main plugin

it was
zplague_shade_1.1-alpha1 debug instead of zplague_shade_1.1-alpha1.amxx debug

Last edited by Depresie; 10-27-2014 at 16:15.
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WaLkMaN
Senior Member
Join Date: Oct 2010
Location: Varna, Bulgaria
Old 10-30-2014 , 17:03   Re: ZP Shade 1.0.6 / 1.1-alpha1(testing) (27 October 2014)
Reply With Quote #79

ROKronoS can you post a extra item example with modified native zp_register_extra_item ?

Last edited by WaLkMaN; 10-30-2014 at 17:03.
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ROKronoS
Senior Member
Join Date: Oct 2010
Location: Bucharest, Romania
Old 10-30-2014 , 17:12   Re: ZP Shade 1.0.6 / 1.1-alpha1(testing) (27 October 2014)
Reply With Quote #80

Quote:
Originally Posted by WaLkMaN View Post
ROKronoS can you post a extra item example with modified native zp_register_extra_item ?
It's still under development.There will be more alpha releases until the item restrictions feature will be finally introduced.
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