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[CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (NOT PUBLIC ANYMORE)


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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 02-29-2016 , 09:07   [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (NOT PUBLIC ANYMORE)
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I have decided to convert this plugin in private. But the development continues ...

Please, close or delete this thread.
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Last edited by Nax0ne; 03-29-2016 at 11:23. Reason: Updated! BETA 0.05
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happy_2012
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Old 02-29-2016 , 17:44   Re: [CS 1.6] Z-Outbreak (Co-Op Zombie Game) DEV Preview
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Looks magnificent, look forward the full version!
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NyTe
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Old 03-02-2016 , 12:18   Re: [CS 1.6] Z-Outbreak (Co-Op Zombie Game) DEV Preview
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Great, but I'm having a feeling that's going to show a bad name to CS 1.6, don't ask why.
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PyPKjE20
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Old 03-02-2016 , 16:22   Re: [CS 1.6] Z-Outbreak (Co-Op Zombie Game) DEV Preview
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Good work to be tested!
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zmd94
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Old 03-03-2016 , 19:16   Re: [CS 1.6] Z-Outbreak (Co-Op Zombie Game) DEV Preview
Reply With Quote #5

Nice. Yet, the sound is so annoying. My advise, just use emit_sound function to make it more realistic.
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Depresie
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Old 03-04-2016 , 20:55   Re: [CS 1.6] Z-Outbreak (Co-Op Zombie Game) DEV Preview
Reply With Quote #6

Quote:
Originally Posted by NyTe View Post
Great, but I'm having a feeling that's going to show a bad name to CS 1.6, don't ask why.
why?
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Last edited by Depresie; 03-04-2016 at 20:55.
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Nax0ne
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Old 03-05-2016 , 10:12   Re: [CS 1.6] Z-Outbreak (Co-Op Zombie Game) DEV Preview
Reply With Quote #7

Quote:
Originally Posted by zmd94 View Post
Nice. Yet, the sound is so annoying. My advise, just use emit_sound function to make it more realistic.
What do you mean ? (

-----------------

Hello Guys ! I hope you liked this new project.

So....

UPDATE DEV 0.3 !
- INCLUDE A MISSION MAP DEMO: The Prison
- More details of this version in the Changelog.
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Nax0ne
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Old 03-05-2016 , 13:30   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #9

Quote:
Originally Posted by The Professional View Post
how can I create zombie spawn location? And how can I save It?
It's a little difficult. Because this plugin doesn't bring a creator of Spawn points for zombies.

You must create it manually, with the map editor (Valve Hammer Editor) and using the "info_target" entity.

For example: If you want to create a zombie spawn point, you must put an "info_target" entity at a specific point on your map.

Change the "name" value in "Properties" of info_target. You can put any name... for this example, use "zspawn" name.

Compiling your map, bla bla bla ...

In the zoutbreak_core.sma file, search this function:

PHP Code:
public func_zombie_creator() 
This code makes the zombies are created:

PHP Code:
new ent_spawn;
new 
Float:zspawn_origin[3], Float:zspawn_angles[3];

while((
ent_spawn find_ent_by_tname(ent_spawn"zspawn"))) //  Find the info_target named as "zspawn"
{
    
pev(ent_spawnpev_originzspawn_origin); // Get info_target origin
    
pev(ent_spawnpev_angleszspawn_angles); // Get info_target angles
    
create_zombie(0random_num(03), zspawn_originzspawn_angles// Create zombie at the spawn point of info_target - create_zombie(id, zombie class, origin, angles)

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AGoodGuy
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Join Date: Sep 2014
Old 03-06-2016 , 13:02   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #10

Wow, thanks you for hard work on this. I must try this
I want to ask some things :
- Did you using path finding for Zombie AI or simple hook him to Human?
- Seem too hard for newbie make spawn position for Zombie, why don't you use NST Spawn position or you can find Dias 's Supply Spawn Positon, then use this to make spawn Zombie pos easyly

Edit:
Why don't you use CS Bot (zBot or podBot) to create Zombie? Because they have AI and just give them knife and them will hunt Human down. Bot can make more than 32 slot?
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Last edited by AGoodGuy; 03-06-2016 at 13:22.
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