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[ANY]Permanent Alltalk Vote


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Author
Sillium
AlliedModders Donor
Join Date: Sep 2008
Location: Germany
Plugin ID:
1834
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Ask players about their alltalk preference and saves it. Sets alltalk on/off based on saved Values.
    Unapprover:
    Reason for Unapproving:
    Author no longer supports this plugin
    Old 07-28-2010 , 01:47   [ANY]Permanent Alltalk Vote
    Reply With Quote #1

    Permanent Alltalk vote
    current version 0.0.4b

    Description:

    The plugins will ask the player once for his alltalk preference and saves it. 30 Seconds after the map began it will calculate if Alltalk will be on or off. Players who don't have yet set a preference are not counted in the calculation.

    Features:
    • Stores Preferences using Clientprefs
    • Players can change their preference by saying "!alltalk"
    • Percentage of people who need to vote for on/off adjustable by cvar
    • Generates Plugin Config
    • Broadcasts the result of the calculation (after the calculation and to late joiners)
    • timers adjustable by cvar
    Commands:
    • "!alltalk"
    Cvars:
    • perm_alltalk_version - Showing Version of the Plugin
    • perm_alltalk_percent - Percentage of people who need to vote for alltalk on in order to activate alltalk
    • perm_alltalk_show_info - Show information if alltalk is on/off to late joiners
    • perm_alltalk_info_delay - Delay between late joining the server and announcing if alltalk is on/off
    • perm_alltalk_calc_delay - Delay between late joining the server and announcing if alltalk is on/off
    • perm_alltalk_pref_delay - Delay between joing the server and asking the player for his preference if it is not set. Should be shorter that the calc delay
    Installation:
    • Place the parm_alltalk_vote.smx in the /sourcemod/plugins dir.
    • make sure clientprefs are activated and configured
    Changelog:
    Quote:
    0.0.4b
    Initial version based on Permanent Critvote: http://forums.alliedmods.net/showthread.php?t=130179
    Future Updates:
    • Translations
    Bugs:
    • currently none
    Notes:

    • currently none

    Thanks:

    r5053: for the original TF2 Critvote
    Grrrrrrrrrrrrrrrrrrr: for using cookies in his quake sounds [revamped] plugin..where I could look up infos on how to work with them

    Attached Files
    File Type: sp Get Plugin or Get Source (perm_alltalk_vote.sp - 1584 views - 7.4 KB)
    __________________
    brb, dishes have developed their own language and are talking to the garbage about overthrowing me... i must correct this

    www.unterwasserpyromanen.de

    Last edited by Matthias Vance; 08-20-2010 at 12:15. Reason: You forgot to add to set the public cvar in the thread.
    Sillium is offline
    KrAzyChe3To
    Junior Member
    Join Date: Jul 2010
    Old 08-18-2010 , 04:38   Re: [ANY]Permanent Alltalk Vote
    Reply With Quote #2

    This is EXACTLY what I have been looking for FOREVER because my plugins disable it everytime. THANK YOU!! Works GREAT
    KrAzyChe3To is offline
    Arthurp
    Junior Member
    Join Date: Mar 2010
    Old 10-31-2010 , 05:48   Re: [ANY]Permanent Alltalk Vote
    Reply With Quote #3

    Can I be a leach and ask for a highlander mode one as well ?
    Arthurp is offline
    Smarmy
    Senior Member
    Join Date: Mar 2012
    Old 10-17-2012 , 09:50   Re: [ANY]Permanent Alltalk Vote
    Reply With Quote #4

    What would one need to do to modify this to use something like the beginning of a round to perform the alltalk calculation rather than OnMapStart()? We have some 24/7 Map servers that run for a few hours and the number of people who like or dislike alltalk would surely change during that time.
    Smarmy is offline
    Sillium
    AlliedModders Donor
    Join Date: Sep 2008
    Location: Germany
    Old 10-18-2012 , 00:36   Re: [ANY]Permanent Alltalk Vote
    Reply With Quote #5

    This is untested but it should do the calculation part after (perm_alltalk_calc_delay) every round start.
    Attached Files
    File Type: sp Get Plugin or Get Source (perm_alltalk_vote.sp - 989 views - 8.2 KB)
    __________________
    brb, dishes have developed their own language and are talking to the garbage about overthrowing me... i must correct this

    www.unterwasserpyromanen.de
    Sillium is offline
    eliteroyal
    AlliedModders Donor
    Join Date: Dec 2016
    Location: Moldova
    Old 07-21-2019 , 10:20  
    Reply With Quote #6

    does this work with csgo?
    can you make a version where the alltalk vote will happen every map start?

    guys please someone make this to start the vote every map start

    even if all choose alltalk to be enable it will not enable alltalk, it only says in the chat that alltalk is enabled but in fact it doesnt enable it
    __________________
    PEACE FROM MOLDOVA

    Last edited by DarkDeviL; 07-22-2019 at 09:11. Reason: Merge bumps/multi-posting
    eliteroyal is offline
    Wizzardoff
    Senior Member
    Join Date: Dec 2022
    Old 07-09-2023 , 15:08   Re: [ANY]Permanent Alltalk Vote
    Reply With Quote #7

    Also interested if this work properly on csgo as classsic alltalk through SM sdoesnt work anymore

    EDIT:
    As csgo doesnt have functional sv_alltalk anymore i edited the plugin and instead of sv_alltalk i put 3 csgo cvars:

    Unfortunately with this edit you can only choose if you want casual talk mode (alive cant talk to dead) or alltalk mode. If you need competitive talk system change values in sv_talk_enemy_living 0 ;sv_talk_enemy_dead 0;sv_deadtalk 1 and recompile. With sm1.11 compiling you get 2 warning but no errors and plugin is working good.Delay is 30 secs after voting.
    Attached Files
    File Type: sp Get Plugin or Get Source (perm_alltalk_vote.sp - 69 views - 8.3 KB)

    Last edited by Wizzardoff; 07-24-2023 at 07:02.
    Wizzardoff is offline
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