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[L4D/L4D2] Infected Bots Control (1.0.0)


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-07-2009 , 13:07   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #261

Quote:
Originally Posted by mi123645 View Post
I will look into the admincheats crash. As for the music, the only suggestion I have for you is to turn down the music.



wat

Okay, i solved the admincheats.smx from crashing, i had to re download both plugins.

Now, any way to make the AI Director spawn 6 infected instead of the usual 25 time with the plugin?
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-07-2009 , 13:29   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #262

you know, and it's my opinion only sorry if i offend someone, 1.7.7 shoud be redone again O.O
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 09-07-2009 , 13:48   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #263

1.7.6 still leads

l4d_infectedbots_version 1.7.6 - 16
l4d_infectedbots_version 1.7.7 - 12
l4d_infectedbots_version 1.7.5 - 2
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Bongholio
Senior Member
Join Date: Sep 2009
Old 09-07-2009 , 13:59   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #264

registered to specifically reply to this thread Wonderful mod! I had the previous build before it and it crashed my server a lot doesn't happen with the latest build. Machine windows xp sp3 off disc no other updates listen server running coop/campaign,mmsource-1.7.1,sourcemod-1.2.1 other plugins spawnminigun showdamage perkmod l4dpainter l4d_surup l4d_sm_respawn l4d_damage_0_9_7 l4d_cloud_damage l4d_client_timeout_override all4dead I have a bug where the last survivor slot doesn't get refilled if someone quits in-game(I see plenty of connect attempts once the person who left leaves). All 4 human survivor slots can be filled if it is from the lobby once in the game anyone who tries to connect if one of the 3 other survivors quits or drops generates this on console: dropped BLANK from the server (human player limit reached (4/4). There are certain times when changing maps from NM apartments to NM subway when the survivor slot can be refilled and maybe one other map does the same thing people stop dropping. Please investigate! Maybe has something to do with that infected bots spectator fake client? I dunno great work otherwise.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-07-2009 , 14:27   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #265

how can i download 1.7.6 again?
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olj
Veteran Member
Join Date: Jun 2009
Old 09-07-2009 , 15:44   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #266

Quote:
Originally Posted by LTR.2 View Post
how can i download 1.7.6 again?
From old thread, i suppose
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LTR.2
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Join Date: Aug 2009
Old 09-07-2009 , 18:17   Re: [L4D] Infected Bots (1.7.7)
Reply With Quote #267

Quote:
Originally Posted by olj View Post
From old thread, i suppose
link me please, cuz i have no idea where you mean
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Number Six
Senior Member
Join Date: Dec 2008
Old 09-07-2009 , 19:21   Re: [L4D] Infected Bots (1.7.8)
Reply With Quote #268

anyone tested the 1.7.8 ??

My Gift 2009 , last 1.7.6 version b
Attached Files
File Type: smx l4dinfectedbots.smx (23.1 KB, 222 views)
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Guinn
Junior Member
Join Date: Sep 2009
Old 09-08-2009 , 00:24   Re: [L4D] Infected Bots (1.7.8)
Reply With Quote #269

Director spawning doesn't appear to be working in 1.7.8. I wasn't given tank and spawned once in 5 minutes!
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Kraizen
Member
Join Date: Aug 2009
Old 09-08-2009 , 02:17   Re: [L4D] Infected Bots (1.7.8)
Reply With Quote #270

Guinn: Seems to be a problem that wierdly, only certain people seem to be experiencing. We havent worked out the correlation yet but I assume it has to do with was sourcemod version u have (or build the source with).

I'm about to test 1.7.8 with plugin spawns on. Been playing other games for a couple of days (team commitments) so I couldnt be around.

Will let you know how it runs for me.

Just throwing in the heartbeat fix and boomer fire extinguish now so it should be a barrel of laughs.
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