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TF2 Fast Respawn 1.2 (Updated 08/19/09)


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clad
Senior Member
Join Date: Oct 2006
Old 09-20-2011 , 15:40   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #151

removed my post.
i was wrong in which plugin we used.
I am unsure if this 1 works.
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Last edited by clad; 09-20-2011 at 17:54. Reason: corrected the remark i made about plugin.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 02-01-2012 , 19:09   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #152

Does this update the sv_tags so you are safe with the new valve crackdown? I would update my tags manually but according to valve this may not be enough. Has anyone seen this and know how to fix it?
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wizzrobe
Junior Member
Join Date: Oct 2011
Old 02-28-2012 , 16:25   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #153

Quote:
Originally Posted by moxie2020 View Post
Does this update the sv_tags so you are safe with the new valve crackdown? I would update my tags manually but according to valve this may not be enough. Has anyone seen this and know how to fix it?
At least for me, no this plugin will not update the sv_tags. In fact, even manually forcing the sv_tag "respawntimes" will not work, since that tag is set based on the cvar mp_respawnwavetimes. The server will overwrite your manual sv_tags.

Right now, as far as I know, the only way to use this plugin and still comply with the crackdown (other than altering mp_respawnwavetimes) is to add the cvar tf_server_identity_disable_quickplay 1 to manually remove your server from the quickplay list.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 02-28-2012 , 16:54   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #154

works for me...and at no time would I ever add that cvar to not include a server in the quickplay list when I have the set sv_tags required in the server.cfg which work fine.
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wizzrobe
Junior Member
Join Date: Oct 2011
Old 02-28-2012 , 17:02   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #155

Yeah, a "discussion" about quickplay and the proper tags w.r.t respawn times erupts on the srcds_linx mailing list every month or so. Some people get pretty bent outta shape.

The latest one actually is what made me look back through my plugin list and see just what I had setup, hence my checking this thread.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-28-2012 , 17:31   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #156

Quote:
Originally Posted by wizzrobe View Post
At least for me, no this plugin will not update the sv_tags. In fact, even manually forcing the sv_tag "respawntimes" will not work, since that tag is set based on the cvar mp_respawnwavetimes. The server will overwrite your manual sv_tags.

Right now, as far as I know, the only way to use this plugin and still comply with the crackdown (other than altering mp_respawnwavetimes) is to add the cvar tf_server_identity_disable_quickplay 1 to manually remove your server from the quickplay list.
As per srcds_linux earlier today, Valve employee Fletcher Dunn implied that they could still remove you from the master server list if you sv_tags are wrong.

Another user pointed out that setting mp_respawnwavetime 10 automatically sets the respawntimes tag without actually changing the respawn times (mp_respawnwavetime 10.0 is the default)
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Last edited by Powerlord; 02-28-2012 at 17:31.
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wizzrobe
Junior Member
Join Date: Oct 2011
Old 02-28-2012 , 17:52   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #157

Quote:
Originally Posted by Powerlord View Post
Another user pointed out that setting mp_respawnwavetime 10 automatically sets the respawntimes tag without actually changing the respawn times (mp_respawnwavetime 10.0 is the default)
Heh, yeah that was me. It was the only way I could get my server to kick up the respawntimes sv_tag and "maybe" be complying with valve's policy. Which is really confusing to me sometimes. I just want to run with 1/2 respawn times so my regulars and I can be happy.

BTW, Powerlord, your recommendation to use Immunity Reserve Slots with the CBaseServer detours extension saved my arse a couple of months ago. Recognized your avatar; big thanks for that.
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Poi5on
Member
Join Date: Feb 2012
Old 03-03-2012 , 20:02   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #158

Whats different then using this in the server.cfg file?

//Disable Respawn Times
mp_disable_respawn_times 1
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allig4t0r
New Member
Join Date: Jul 2007
Old 08-10-2012 , 19:24   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #159

Hey, does plugin still work? It loads but respawn times are the same. Hope mp_respawnwavetime 10.0 doesn't have any impact.

Using this in config:
//bball
mp_disable_respawn_times 1
sm_fastrespawn_enabled 1
sm_fastrespawn_blu 2
sm_fastrespawn_red 2

meta version
Metamod:Source version 1.8.7
Build ID: 772:99b7a0a11fec
Loaded As: Valve Server Plugin
Compiled on: Jun 23 2011
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

sm version
SourceMod Version Information:
SourceMod Version: 1.4.4
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.4)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Jul 3 2012 16:14:27
Build ID: 3523:29186166cc99
http://www.sourcemod.net/

Last edited by allig4t0r; 08-10-2012 at 19:27.
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Sreaper
髪を用心
Join Date: Nov 2009
Location: Source SDK
Old 08-10-2012 , 21:39   Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Reply With Quote #160

Quote:
Originally Posted by allig4t0r View Post
Hey, does plugin still work? It loads but respawn times are the same. Hope mp_respawnwavetime 10.0 doesn't have any impact.

Using this in config:
//bball
mp_disable_respawn_times 1
sm_fastrespawn_enabled 1
sm_fastrespawn_blu 2
sm_fastrespawn_red 2

meta version
Metamod:Source version 1.8.7
Build ID: 772:99b7a0a11fec
Loaded As: Valve Server Plugin
Compiled on: Jun 23 2011
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

sm version
SourceMod Version Information:
SourceMod Version: 1.4.4
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.4)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Jul 3 2012 16:14:27
Build ID: 3523:29186166cc99
http://www.sourcemod.net/
I use this one. http://forums.alliedmods.net/showthread.php?t=69997 Works just fine.
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