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[CSGO]Deathmatch plugin


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Sajmooooon
Senior Member
Join Date: Nov 2018
Location: Slovakia
Old 01-09-2020 , 17:28   [CSGO]Deathmatch plugin
Reply With Quote #1

Hi, I'm looking for deathmatch, i found lot of but none of them include that, players will spawn on classic(map) spawns and after dead they will spawn on plugin spawn points.
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Mr.Freeman
Senior Member
Join Date: Nov 2013
Location: Canada
Old 01-09-2020 , 18:05   Re: [CSGO]Deathmatch plugin
Reply With Quote #2

https://github.com/Maxximou5/csgo-deathmatch
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Sajmooooon
Senior Member
Join Date: Nov 2018
Location: Slovakia
Old 01-10-2020 , 03:18   Re: [CSGO]Deathmatch plugin
Reply With Quote #3

Quote:
Originally Posted by Mr.Freeman View Post
I tried this plugin but, when the round starts, it will spawn you in a random position, not on classic spawn.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-10-2020 , 12:33   Re: [CSGO]Deathmatch plugin
Reply With Quote #4

The position isn't random, it's based on the spawn points in the spawn file.
If you're using the old version, just disable these lines: https://github.com/Maxximou5/csgo-de...sp#L1395-L1396
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Sajmooooon
Senior Member
Join Date: Nov 2018
Location: Slovakia
Old 01-10-2020 , 12:51   Re: [CSGO]Deathmatch plugin
Reply With Quote #5

Quote:
Originally Posted by Maxximou5 View Post
The position isn't random, it's based on the spawn points in the spawn file.
If you're using the old version, just disable these lines: https://github.com/Maxximou5/csgo-de...sp#L1395-L1396
It works fine, but i want to that players will spawn on default map spawn points- not set in spawn file but normaly map spawn points and after dead they will be respawn on spawn points which are in spawn file.
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Mr.Freeman
Senior Member
Join Date: Nov 2013
Location: Canada
Old 01-10-2020 , 17:22   Re: [CSGO]Deathmatch plugin
Reply With Quote #6

So on first spawn you want it to be a default spawn point?
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Sajmooooon
Senior Member
Join Date: Nov 2018
Location: Slovakia
Old 01-10-2020 , 17:42   Re: [CSGO]Deathmatch plugin
Reply With Quote #7

Quote:
Originally Posted by Mr.Freeman View Post
So on first spawn you want it to be a default spawn point?
Yes
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nOOgz
New Member
Join Date: Jan 2020
Old 01-21-2020 , 07:05   Re: [CSGO]Deathmatch plugin
Reply With Quote #8

@Maxximou5

First of all, GREAT plugin. thank you so much for that. i'll be sure to donate!

and of course, i have a question

i'm using the dev branch of the BETA with the config rotation, and i don't seem to get it work correctly.

what i want it to do:

one game runs for 60 minutes (that's all set)
then i want to rotate through different deathmatch configs for example:
1 minute of pistols.ini
then 1 minute of pistols_headshot.ini
then 1 minute of smgs.ini
then 1 minute of rifles_headshot.ini
... ect

i've tried several combinations of the config, but when i do this:
Code:
        "clients:1"                 "0:deathmatch_pistols.ini:respawn"
        "clients:1"                 "60:deathmatch_rifles.ini:respawn"
        "clients:1"                 "120:deathmatch_shotguns.ini:respawn"
        "clients:1"                 "180:deathmatch_smgs.ini:respawn"
it seems to only load the last one after 180 seconds, and ignore the other ones

when i do this:
Code:
        "clients:1"                 "0:deathmatch_pistols.ini:respawn"
        "timeleft:30"		"0:deathmatch_rifles.ini:respawn"
        "timeleft:60"              "0:deathmatch_shotguns.ini:respawn"
it only loads the first one, and never anything else (i thought maybe timeleft is time as well, but its not)

would you be so kind and explain to me how i have to set the config to do what i'd like it to do?

2nd question: whenever dm loads a new config, i'd like to display a hud message 'NOW 1 Minute Pistols, Headshot only' for example. Do you have an idea on how i could do that?

any help is greatly appreciated. Also, if you need testers for the BETA to test new stuff, i'm all for it.

-nOOgz
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-21-2020 , 14:38   Re: [CSGO]Deathmatch plugin
Reply With Quote #9

Quote:
Originally Posted by nOOgz View Post
Spoiler
https://github.com/Maxximou5/csgo-deathmatch/issues/109
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