Well then, it seems only 20 pictures are allowed per thread, which is a crappy rule if you ask me, but whatever, my boss page was getting too crowded anyway, so here's a part 2.
Boss #1: Contained Sneakscoper
Spoiler
Class:Sniper
Weapon: Kukri
Abilities: Super Jump, Weighdown, Rage
Rage ubers the boss for 8 seconds and gives him a Fortified Compound with 6 arrows, which deal a little bit more damage.
2 lives. Losing the first one teleports the boss to a RED player and stuns everyone.
Class: Pyro
Weapon: Fire Axe
Abilities: Teleport; Weighdown; Rage
Rage: Stuns everyone nearby and causes a fire blast with initial damage and afterburn.
3 lives. Losing a life gives the boss a Backburner with 100 ammo, which deals 50% more damage and crits if hitting an enemy from behind, but you take double the time to switch to that weapon and the boss moves 50% slower while it is deployed.
My first spy boss. Poor spy was being neglected...
Class: Spy
Weapon: Knife
Abilities: Super Jump; Weighdown; Rage
Rage: Creates a flashy fog with mixed colors around and makes the RED team dance helplessly.
Class: Engineer
Weapon: Rust Botkiller Wrench MK I
Abilities: Super Jump; Weighdown; Rage
Rage teleports the boss to a random person and stuns everyone around him.
3 lives
On life loss boss gains a construction PDA which he can use to construct buildings.
This boss was based on my best friend who mains Engineer and uses this loadout on his Engi. He said I didn't need to make a boss about his Engi, but I'm stubborn and made it anyway. The boss's name is also what my best friend calls his Engineer.
Class: Sniper
Weapon: Fists
Abilities: Teleport; Weighdown; Rage
Rage: Stuns everyone, gives them a disturbing glitchy Gaster overlay for 10 seconds and boss speeds up also for 10 seconds. On rage, boss' model changes for 15 seconds.
Credits to komodothedunce at the Garry's Mod Workshop for making the model.
Class: Spy
Weapons: Spycicle; Sapper; Dead Ringer
Abilities: Super Jump; Weighdown; Rage
Rage: Gives the boss a L'etranger with 10 ammo in clip and 10 ammo in reserve. Shoots very fast, but damage is severely reduced. Also disables buildings and delivers a dancing Douchespoi to people's screens.
2 lives.
Upon losing the first life, everyone is stunned for 5 seconds, and Douchespoi gets the Haste powerup for 10 seconds.
Credits to Waails for being the inventor of Douchespoi and for making a few sounds.
Class: Medic
Weapon: Bonesaw
Abilities: Teleport, Weighdown, Rage
Rage stuns everyone in the map and spawns a few angel clones.
3 lives. Losing a life slows down time and you are able to lunge at enemy players
Yes, I greenscreened that pic. It looks good, doesn't it?
A textureless spy boss that was initially supposed to be silly, but I decided to make him disturbing.
Class: Spy
Weapon: Knife
Abilities: Teleport, Weighdown, Rage
Rage ubers the boss for 5 seconds, stuns everything around for 5 seconds and spawn many copies of the disturbing textureless spy, which have no weapons and can't kill. These are to confuse the RED team into finding the real one.
He has 10 lives (yes, 10)
When he loses one, the RED team's screens gets filled with a glitchy visual for 10 seconds.
On top of that, while the boss is on the map, the area around the players and the boss is darkened.
Sorry if this boss sucks. I tried to make him as disturbing as possible while still maintaining a little sillyness in it.
Note: If you think I was trying to make a spy with a cool texture but failed and just went with the textureless one, you're wrong. I made him textureless on purpose. If you check the model's qc, you'll see that I removed the texture names and paths, so he'd have nothing to use.
This is a special one for two reasons: First, it's my first duo boss, and second, these are my first rigs.
The Elric Brothers from Fullmetal Alchemist: Edward and Alphonse
Edward:
Class: Engineer
Weapon: Gunslinger
Abilities: Super Jump, Weighdown, Rage
Rage: Stuns players and sentries for 5 seconds and releases an ion cannon where the boss is standing (takes 3 seconds to fire) (the ion cannon is supposed to represent Edward's transmutation)
Alphonse:
Class: Soldier
Weapon: Shovel
Abilities: Super Jump, Weighdown, Rage
Rage: Stuns players and sentries for 5 seconds and gives the boss 3 lightning charges that can be used with the Reload button.
As mentioned before, these are my very first rigs and I had no idea how to rig before, so they might be a little bad, but that's because I'm a starter. Rigs will improve as I practice.
One of my very first bosses has returned! He was the second boss I ever made, but was removed due to his model being very small and unrigged. Well, now things have changed.
His abilities remain the same from 2 years ago.
Class: Scout
Weapon: Fists
Abilities: Super Jump; Weighdown; Rage
Fists: Attack slower, but deal twice the damage.
Rage: Stuns nearby people and shoots an ion cannon where the boss is looking.
So, now that GIR has returned, maybe I could do something with my other removed boss, Michael Jackson, but I guess I'll leave that to some other time. In the meantime, enjoy GIR.
The insane mutated kangaroo from the Crash Bandicoot series (and also my favorite character in the series as well)
Class: Scout
Weapon: Bat
Abilities: Super Jump; Weighdown; Rage
Rage: Stuns nearby people and gives the boss a Nitro Launcher (basically a rocket launcher, with Crash Bandicoot's Nitro projectiles).
2 lives.
On life loss, boss gains a TNT Launcher (basically a stickybomb launcher, with Crash Bandicoot's TNT projectiles).
Passive: Boss jumps higher than usual.
A character from Five Nights at Freddy's Sister Location.
Class: Sniper
Weapon: Kukri
Abilities: Teleport; Weighdown; Rage
Rage: Creates a black fog around the players and delivers a jumpscare to the whole server.
2 lives.
On life loss, boss teleports to a random RED player and stuns everyone.
A popular character from Attack on Titan.
Class: Sniper
Weapon: Prinny Machete. It deploys and holsters twice as fast.
Abilities: Weighdown; Rage
He has no Super Jump. Instead he has a Grapple Hook to represent his 3D Maneuver Gear. This is his main method of mobility to compensate for the lack of Super Jump or Teleport.
Rage: Stuns everyone in the server and gives the boss a Flare Gun that deals 25% more damage on hit.
The main character from the recent game of success by the same name.
Class: Engineer
Weapon: Wrench (not visible in 3rd person).
The C.A.P.P.E.R. as secondary to represent Cuphead's Peashooter (starting weapon)
Abilities: Super Jump; Weighdown; Rage
Rage: Stuns everyone and every sentry in the server and shoots an Ion Cannon at where the boss is looking. It takes two seconds to land, but the hit radius is smaller. (This ability represents the first Super Art you get in the game.)
Also, I was finally the first one to make a boss related to a successful game.
A vampiric-like Medic that uses magic.
Class: Medic
Weapon: Fists.
Abilities: Super Jump; Teleport; Weighdown; Rage
To Super Jump, hold down M2, look up and release before the meter reaches 100%.
To Teleport, hold down M2, look up and release after the meter reaches 100%.
Rage: Stuns everyone and every sentry in the server and launches a meteor shower spell where the boss is currently looking.
2 lives. On life loss, he slows down time and is able to lunge at enemies.
I'm not the original creator of this character. I saw him in an animated Smexual video by Payton Tate (those videos where voice lines are mixed to create random situations), and I decided he'd make a good boss.
The time-traveling hat-wearing girl from A Hat in Time
Class: Sniper
Weapon: Kukri.
Abilities: Super Jump; Weighdown; Rage
Rage: Stuns everyone and every sentry in the server and slows down time for 3 seconds.
Class:Spy
Weapon: Knife
Abilities: Super Jump, Weighdown, Rage
Boss marks for death whoever he hits, deals half the damage when he has more than half his health, deals twice the damage when he has less than half his health, takes 50% more damage from all sources and turns whoever he kills into gold.
Super Jump sends the boss twice the height upwards, but takes longer to charge and has a larger cooldown.
Rage stuns everyone and every sentry in the server and gives the boss an entangle charge (only 1) which lasts for 10 seconds.
3 lives. Losing a life spawns mimics of the boss (clones pretending to be him).
He has a higher jump height, but no double jump.
He also has 25% resistance to knockback.
AMS Abilities consist of:
Dodging Skills (Dodges bullets, fire and melee attacks for 7.5 seconds) - Costs 50 rage.
Stun (Stuns everyone and every sentry in the map) - Costs 100 rage.
AMS abilities are activated via Middle Mouse button (MOUSE3)
He can also use a normal E rage, which gives him a scattergun with high damage, and 6 shots. (Also costs 100 rage)
He now has 2 lives. When he loses the first, he gets the Precision powerup for the rest of the round. Pair that with the scattergun, and you got yourself a killing machine.
He has a new model, completely different sounds (voice acted by yours truly), works better as a boss. He's now no longer your generic scout boss. He's completely different.
Fun fact: This version was going to be private, exclusive to one server I was admin on, but since that server shut down, I figured I might as well release it to the public.
Class: Soldier
Weapon: Shovel
Abilities: Super Jump, Weighdown, Rage.
He has a Righteous Bison as a secondary weapon, but it reloads two times slower.
When he rages, he stuns everyone on the map (sentries not included), and changes 5 random people around him to the boss team for 6 seconds, then reverts them back to the RED team after the time is up. (If they die during this time, they don't switch back to the RED team revived after time is up)
My best work so far. This guy is the most interesting boss out of all the ones I made.
Class: Scout
Weapon: Three-Rune Blade
Abilities: Parkour, Lunge, Weighdown, Rage
Parkour is his main method of transportation. To use it, either hit the wall with your melee, or press Alt-Fire near the wall.
He damages everyone around him every .6 seconds. (Deals around 3 damage.)
He has a lunge ability, which can be used by pressing the reload button. (20 seconds cooldown, costs 30% rage)
He can fire a random spell by pressing the Special Key Button. Cooldown is 30 seconds and it costs 50% rage.
When he rages, he gains knockback immunity + deals bleed damage + increases his speed and gets some Flying Guillotines.
Cosmetic: Every time he gets a kill, he switches to one of the six random sword weapons, and when he loses the first life, his theme changes to a more action song.
Necessary plugins:
-Dynamic Defaults
-Playerclimb (FF2 Version)
-Halloween 2014 (Specifically the mummy file)
-Improved Saxton
-Darthmule Stripped
-Movespeed
-TF Conditions
-An updated version of M7's Plugin (included in the download file)
-His own subplugin (also included in the download file)
Thanks a lot to two of my friends: M76030 and Waails.
M7 for making most of the coding and making the boss come to life, and Waails for giving Killing Mann this wholesome new design and making it look cooler than before.
Well then, it seems only 20 pictures are allowed per thread, which is a crappy rule if you ask me, but whatever, my boss page was getting too crowded anyway, so here's a part 2..
Well, you just can make repository and push "insert image"