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FF2 MeeMFromHH's Bosses [MAJOR EDIT UNDONE]


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Scooty Booty Sauce
Member
Join Date: May 2016
Old 08-25-2016 , 19:25   Re: MeeMFromHH's Bosses [New Boss - The Templar]
Reply With Quote #21

don't make a new thread when you make a new boss

it defeats the purpose of a boss page.
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MeeMFromHH
Senior Member
Join Date: Sep 2015
Location: Degroot Keep
Old 08-25-2016 , 21:43   Re: MeeMFromHH's Bosses [New Boss - The Templar]
Reply With Quote #22

Quote:
Originally Posted by Scooty Booty Sauce View Post
don't make a new thread when you make a new boss

it defeats the purpose of a boss page.
I usually make a new thread because sometimes people don't pay attention to a boss page containing my bosses, and I like to call attention to my bosses. Well, sometimes they pay attention to the page, but I'd like to make certain that someone notices I posted a new boss...
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MeeMFromHH
Senior Member
Join Date: Sep 2015
Location: Degroot Keep
Old 08-31-2016 , 14:29   Re: MeeMFromHH's Bosses [New Boss - MLG Heavy]
Reply With Quote #23

Updated list: Added a 12th boss - MLG Heavy
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MeeMFromHH
Senior Member
Join Date: Sep 2015
Location: Degroot Keep
Old 09-14-2016 , 16:43   Re: MeeMFromHH's Bosses [New Boss - Electromaniac]
Reply With Quote #24

Updated list: Added a new boss - Electromaniac.

Also removed GIR and Michael Jackson due to these bosses having broken models. (GIR was too small and was unrigged, and Michael Jackson's texture was horrendously ugly.)
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Last edited by MeeMFromHH; 09-14-2016 at 16:44.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-19-2016 , 13:22   Re: MeeMFromHH's Bosses [New Boss - Electromaniac]
Reply With Quote #25

The Templar model seems to be missing some key textures from download link...specifically?:

models\workshop\player\items\medic\sf14_templ ar_hood\sf14_templar_hood
models\workshop\player\items\medic\sf14_purit y_wings\sf14_purity_wings
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MeeMFromHH
Senior Member
Join Date: Sep 2015
Location: Degroot Keep
Old 09-19-2016 , 15:47   Re: MeeMFromHH's Bosses [New Boss - Electromaniac]
Reply With Quote #26

Quote:
Originally Posted by MaloModo View Post
The Templar model seems to be missing some key textures from download link...specifically?:

models\workshop\player\items\medic\sf14_templ ar_hood\sf14_templar_hood
models\workshop\player\items\medic\sf14_purit y_wings\sf14_purity_wings
Well, I'm not the one who made the model, it was a friend of mine, and sadly, he doesn't know how to fix it. Sorry.
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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 09-19-2016 , 18:26   Re: MeeMFromHH's Bosses [New Boss - Electromaniac]
Reply With Quote #27

Here fixed Templar



https://www.dropbox.com/s/ulm3ytnkqv...larv2.zip?dl=0
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MeeMFromHH
Senior Member
Join Date: Sep 2015
Location: Degroot Keep
Old 09-19-2016 , 18:41   Re: MeeMFromHH's Bosses [New Boss - Electromaniac]
Reply With Quote #28

Previously my Templar boss had a missing texture bug. Thanks to JuegosPablo that bug is no longer present. Those of you who have downloaded the previous Templar, re-download it because it has a new, fixed version.
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MeeMFromHH
Senior Member
Join Date: Sep 2015
Location: Degroot Keep
Old 10-16-2016 , 17:43   Re: MeeMFromHH's Bosses [New Boss - Professor Pyromaniac]
Reply With Quote #29

News, everyone. Professor Pyromaniac has returned, with a working texture this time. Also his Manmelter now fires more slowly, and his jump and weighdown are now Dynamic Abilities.
Thanks to JuegosPablo for adding the texture.
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MeeMFromHH
Senior Member
Join Date: Sep 2015
Location: Degroot Keep
Old 11-05-2016 , 20:27   Re: MeeMFromHH's Bosses [Electromaniac Fix]
Reply With Quote #30

Electromaniac had an error in his config that made him have a bat instead of his CAPPER. It is fixed now (I believe). Whoever downloaded Electromaniac before, download it again, since the new version has a fix.
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