Introduction: Mario and Luigi are gaming icons who need no introduction. But I couldn't find an open-sourced quality download of the duo boss for FF2, I did some digging and found the old one most servers use, but the models look a little bit off to me and I really like the RPG games. I also wanted to try my hand at balancing myself.
Mario:
Description:
"Patootie potato?"
"Sorry about that, Starlow here. I'll translate."
Super Jump: Right Click, look up and let go.
Weighdown: While midair, look down and crouch!
Rage: Eat a fire flower to gain temporary flares and uber!
Faster and stronger than Luigi, but cannot RAGE as often or jump as high.
Stats:
Class: Engineer
HP: ((450+n)*n)^1.04
Rage damage: 5000
Min speed: 330
Max speed: 400
Abilities:
Super Jump
Weighdown
Dynamic Speed
RAGE:
Uber for 10 seconds
Flaregun for 10 seconds (6 clip)
Sentry Stun for 5 seconds
Luigi:
Description:
"Thunder!"
Had an entire year dedicated to him!
Super Jump: Right Click, look up and let go.
Weighdown: While midair, look down and crouch!
Rage: Eat a fire flower to gain temporary flares and uber!
Slower and weaker than Mario, but can RAGE more often and jump higher.
Stats:
Class: Spy
HP: ((500+n)*n)^1.04
Rage damage: 4500
Min speed: 300
Max speed: 370
Abilities:
Super Jump
Weighdown
Dynamic Speed
RAGE:
Uber for 10 seconds
Flaregun for 10 seconds (6 clip)
Sentry Stun for 5 seconds
Music (Shared):
Athletic - Super Mario World - Koji Kondo
Try, Try Again - Mario & Luigi: Dream Team - Yoko Shimomura
In The Final (Restored) - Mario & Luigi: Bowser's Inside Story - Yoko Shimomura arr. Irikachana
Required Plugins (ALL BUNDLED):
Batfox's default abilities (ffbat_defaults), used for sentry stun, uber
AMS / Epic Scout's Subplugin (ff2_sarysapub3), used for rage_random_weapon
Dynamic Defaults (ff2_dynamic_defaults), used for dynamic speed, superjump, weighdown
Credits:
Updated M&L RPG style models by
NootNoot64 (for GMOD ports)
LeftyGreenMario (for
Mario model)
Apoc Hedgie and
RandomTBush (for
Luigi model)
Sean Hicks (for textures)
Luigi rigged by my good friend
DanishSoup
Mario rigged by yours truly, though this was my first ever boss rig so I may go back and weight re-weight-paint him, and clean up some materials such as the top of his shoes being pitch black.
I couldn't get moving eyes working because source engine sucks, so I edited the VTF/VMT for M/L's eyes to be static. Also, I added in skin families for Fire Mario and Fire Luigi as their uber variants, making the textures myself for their overalls and hat, but the Smash-parry-style eyes were already made.
Batfoxkid for his incredible contributions to FF2 as a whole
Frixu for helping me clean up their configs
DOWNLOAD
Installation:
Duo boss installation is a bit funky, so here you go.
In characters.cfg, BOTH BOSSES must be listed.
Whether or not they are blocked in the /ff2boss list is not just based on that .cfg, but also on the boss's .cfg.
(for example, Luigi.cfg has the attribute "blocked" "1" to ensure he cannot be chosen or picked at random.)
Gameplay:
HTML Code:
TBA. Will post youtube link when done balancing :)
Changelog:
v1.0:
Initial release.
v1.1:
Balancing hotfix. (HP/Speed buff)
v1.5 (8/18/2022):
Huge config cleanup, some taken from Frixu (thanks by the way!)
Replaced some plugins for superjump/weighdown, etc.
Kept their HP because I still want them to be challenging.
v1.6 (8/19/2022, 1:00AM EST):
Luigi download hotfix, accidentally didn't download the bumpmap for his hat.